Mechanisms of Consumer Purchase Intent Formation in the Context of Live Streaming E-commerce

Research Article
Open access

Mechanisms of Consumer Purchase Intent Formation in the Context of Live Streaming E-commerce

Songliang Guo 1*
  • 1 Beijing University of Posts and Telecommunications    
  • *corresponding author
Published on 25 October 2023 | https://doi.org/10.54254/2977-5701/1/2023004
JAEPS Vol.1
ISSN (Print): 2977-571X
ISSN (Online): 2977-5701

Abstract

This paper investigates the factors influencing purchase intent in the context of live streaming e-commerce and the variations in their impact among consumers with different levels of digital literacy. By constructing a purchase intent model for live streaming e-commerce, we collected 248 valid survey responses through a questionnaire survey. We employed a structural equation modeling approach to verify the influence of five dimensions of perceived value on purchase intent in live streaming e-commerce and the moderating effect of digital literacy. The results indicate that consumers' perceived value significantly affects their purchase intent through their attitudes toward live streaming e-commerce. The order of the impact of perceived value dimensions on consumer attitudes is as follows: entertainment, supply chain perception, functionality, economy, and host characteristics. Notably, as consumers' digital literacy increases, they tend to focus more on the supply chain perception factor.

Keywords:

live streaming e-commerce, purchase intent, perceived value, digital literacy

Guo,S. (2023). Mechanisms of Consumer Purchase Intent Formation in the Context of Live Streaming E-commerce. Journal of Applied Economics and Policy Studies,1,37-48.
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1. Introduction

According to commercial big data, in the first half of 2020, there were over 10 million live streaming e-commerce sessions, with more than 400,000 active hosts and over 50 billion viewers. The number of products available for sale exceeded 20 million [1]. In just 26 seconds after the start of the 2020 Double 11 (Singles' Day) shopping festival, the peak order creation rate on Tmall reached 583,000 orders per second. By 24:00 on November 11, 2020, the real-time logistics order volume for the Tmall Double 11 Global Shopping Festival was 2.321 billion, with a transaction volume of 498.2 billion RMB, and JD's live streaming sales reached 271.5 billion RMB [2].

From 2016 to the present, live streaming e-commerce has experienced nearly five years of development, demonstrating a strong growth trend. It has become increasingly integrated into people's daily lives. However, what are the mechanisms that attract consumers to live streaming e-commerce? Why is it favored by consumers? The COVID-19 pandemic in 2020 accelerated the development of live streaming e-commerce, but it also brought about various challenges, such as data fraud and the sale of counterfeit goods. In the post-pandemic era, is live streaming e-commerce a passing trend or a sustainable development? To answer these questions, it is necessary to study the development mechanisms of live streaming e-commerce and propose corresponding strategies.

2 Literature Review

Currently, in academia, research on consumer purchase intent in traditional shopping scenarios primarily examines consumer attitudes [3], maximizing perceived value [4], and minimizing perceived risk [5]. It is widely acknowledged that consumer characteristics, product lines, consumption scenarios, and socioeconomic factors are crucial factors influencing consumer purchase intent [6]. The characteristics of online products do share similarities with traditional shopping, but the key difference lies in the fact that online products cannot provide consumers with direct sensory stimulation [7]. Instead, consumers can only gain insights through static cues like text and images, lacking the tangible experience of touch.

In the study of consumer online purchase intent, in addition to consumer attitudes, product cues, and perceived risk, scholars have expanded their research from the perspectives of customer trust [8], transaction costs [9], social presence [10], among others. Factors affecting consumer online purchase intent mainly include website environment: webpage design [11], technological maturity, and visual effects [12], website ambiance [13], and more. Kim and others suggest that multidimensional display technologies such as 3D can offer consumers comprehensive product information, enhancing the shopping experience and participation, thereby increasing purchase intent [14]. Diao Lei Yu believes that website convenience, aesthetics, and the perceived utility of information have a positive impact on consumer purchase intent [15]. Furthermore, many researchers have studied the impact mechanisms of online influencers on consumer purchase intent in live streaming e-commerce. Building on this, subsequent research posits that besides influencer factors, product information, promotional elements, personalized services, and perceived value elements all influence consumer purchase intent [16-19].

Scholars have conducted considerable research on live streaming e-commerce, providing a valuable foundation for this paper. However, live streaming e-commerce is an emerging phenomenon, distinct from the factors affecting consumer purchase intent in the traditional era of text and images. It exhibits characteristics such as a dynamic, visual, and scenario-driven nature, and should be considered holistically, encompassing the frontend (live streams, hosts, product features, pricing, etc.) and backend (supply chain factors like payment, logistics, after-sales, etc.). In the context of the new digital economy, as consumers' digital literacy gradually improves, how does this variable affect their decision-making? These areas are still ripe for exploration. Therefore, this study aims to address the following research gaps: (1) What are the mechanisms by which live streaming e-commerce attracts consumers to generate purchase intent? (2) How does consumer digital literacy moderate the relationship between perceived value and attitude? Thus, this study attempts to answer these questions by constructing a multi-channel retail system adoption intention model.

3 Theoretical Analysis and Hypotheses

3.1 Hypothesis Formulation

"Economy" refers to consumers finding products of interest to be cheaper than their expectations [20]. The economy of a product can reduce the pain associated with payment [21]. Existing research indicates that cost is a significant influencing factor in the adoption behavior of information systems, significantly impacting users' attitudes toward adopting services [22]. Consumers compare the purchase costs of live streaming e-commerce and use this as a decision-making factor. The economy of a product implies reduced purchase costs. When consumers perceive that shopping through live streaming e-commerce will save them money, they are more likely to make purchases through this channel. Therefore, the following hypothesis can be proposed:

H1: Economy has a positive impact on consumer attitudes.

When the sales theme is clear, the direct presentation of commercial information such as brands, products, prices, and promotional methods during live streams is advantageous in saving consumers time in searching and comparing, thus increasing decision efficiency [23]. Hosts rely on their professional skills to demonstrate and introduce products to consumers, providing differentiated and specialized services that facilitate comprehensive understanding of product usage and functionality, making it easier for consumers to make purchase decisions. Based on this, the following hypothesis regarding the impact of functionality on consumer attitudes can be proposed:

H2: Functionality has a positive impact on consumer attitudes.

"Entertainment" refers to "the degree of pleasure obtained when perceiving or enjoying a product or service without the influence of other factors" [24]. Wexler pointed out that the perception of entertainment significantly influences computer users' acceptance of new systems. Furthermore, Lee's research showed that the perception of entertainment significantly improves customers' attitudes toward retailers. Therefore, when customers discover that shopping through live streaming e-commerce provides a joyful shopping experience, their attitudes toward using live streaming e-commerce become more positive. Hence, the following hypothesis can be proposed:

H3: Entertainment has a positive and stimulating impact on consumer attitudes.

Opinion leaders have a more significant and lasting impact on consumer purchase intent than traditional marketing, especially in online virtual communities, where opinion leaders can influence consumer behavioral intentions through their expertise, product involvement, interaction, and consistency. Internet celebrity hosts combine the characteristics of celebrities and opinion leaders, having a large fan base and a certain level of influence. In online communities, they act as opinion leaders, influencing community members through professional knowledge, high-quality speech, and frequent interaction, thus having a significant impact on consumers' purchase intent [17]. Therefore, the following hypothesis can be proposed:

H4: Host characteristics have a positive and stimulating impact on consumer attitudes.

The live streaming industry chain consists of upstream brand companies, midstream operating agencies, and downstream content and e-commerce platforms. The information generated through their cooperation forms the content of live streaming. Part of the live streaming content is directly presented in the live room, using forms such as text, graphics, sound, tone, and other forms to present information-type content and emotional content to consumers. Another part exists covertly in transaction links, payment methods, logistics delivery, after-sales services, and other processes, objectively affecting consumers' rational consumption behavior [23]. Based on the differences in supply chain service content in the live streaming backend, the following hypothesis can be proposed:

H5: Supply chain perception has a positive and stimulating impact on consumer attitudes.

"Attitude" refers to an individual's enduring evaluation, feeling, and tendency toward certain individuals or concepts, while "intent" reflects the strength of an individual's intention to perform specific actions [24]. The Theory of Reasoned Action (TRA), Theory of Planned Behavior (TPB), and Technology Acceptance Model (TAM) all suggest that users' attitudes toward the use of a new system directly influence their intention to use that system. This viewpoint is supported by numerous empirical studies [27]. Therefore, it can be assumed that customers' attitudes toward multi-channel retail systems should directly influence their intention to adopt the system. Thus, the following hypothesis can be proposed:

H6: Consumer attitudes have a positive impact on purchase intent.

The term "digital literacy" first appeared in 1994 when Israeli scholar Y. Eshet-Alkalai summarized it as the "ability to understand and use a variety of digital resources and information displayed through computers" [28]. In 2004, he outlined five aspects of digital literacy: visual literacy, innovation literacy, branch literacy, information literacy, and socio-emotional literacy. Subsequently, Paul Gilster formally introduced the concept of "digital literacy" in his work "Digital Literacy," emphasizing a critical evaluation of online information [29]. As one of the eight core literacies emphasized by the European Union, digital literacy has evolved from its initial focus on "information technology" (emphasizing the technology itself) to "information technology skills and usage," "information technology skills" (emphasizing usage skills), and finally "digital literacy" (emphasizing literacy) [30]. In 2012, the American Library Association (ALA) Digital Literacy Task Force defined digital literacy as the "ability to use information and communication technologies to find, evaluate, create, and communicate digital information, requiring both cognitive and technical skills" [31].

In the digital age, consumer digital literacy mainly pertains to digital information, emphasizing the development of people's ability to use digital tools, understand multimedia digital information, and foster innovative and critical thinking. Live streaming e-commerce, as an emerging phenomenon of the digital age, is received differently by consumers with varying levels of digital literacy. Hence, the following hypothesis can be proposed:

H7: Consumer digital literacy moderates attitudes.

3.2 Conceptual Model Construction

Purchase intent refers to the probability of consumers purchasing goods or services, encompassing both positive and negative dimensions. Consumer purchase intent plays a critical predictive role in consumer behavior. According to Fishbein & Ajzen's Theory of Reasoned Action (TRA) [31], an individual's beliefs about the outcomes of a behavior, including their evaluation of the value of those outcomes, influence the individual's attitude towards performing that behavior, subsequently affecting their intent to act. Building upon the Theory of Reasoned Action, Moon & Kim introduced and validated the extended Technology Acceptance Model (TAM) under internet contexts [27]. In this model, perceived usefulness, perceived ease of use, and perceived enjoyment are three critical beliefs that affect consumer attitudes and intentions to use. Given that the live streaming e-commerce environment is a technology-driven transaction setting, this study posits that these three beliefs can also influence consumer attitudes towards live streaming e-commerce, thereby affecting their purchase intent. These beliefs include functionality, economy, and entertainment. Furthermore, based on scholars' research, the model incorporates the host characteristics as a frontend factor and the "perceived supply chain" as a backend factor.

Based on the above analysis, digital literacy is introduced as a moderating variable into the model, and it is believed that this variable can moderate the relationship between consumer perceived value and attitude towards using live streaming e-commerce. Following the impact process of "customer perceived value (beliefs) - usage attitude - adoption intent."

4. Data Analysis and Hypothesis Testing

4.1 Research Design

Based on the analysis of consumer perceived value in the express delivery industry, the questionnaire was divided into two parts: the first part collected basic information about the respondents, including gender, age, occupation, educational background, and more. The second part consisted of the Consumer Perceived Value Scale, which was divided into five dimensions (functionality, economy, entertainment, host characteristics, and perceived supply chain). Each dimension had 3-4 questions, as shown in Table 1. The second part of the questionnaire formed the fundamental data for the subsequent analysis. Both qualitative and quantitative questions in the questionnaire used a 5-point Likert scale to ensure the uniformity and consistency of the questionnaire.

Table 1: Measurement Dimensions and Reference Sources

Dimension

Number

Question Content

Question Content

Functionality

Q1

The live stream provided me with comprehensive product information.

Gong Liyin et al., Zhong Kai (2013)

Q2

The live stream helped me make the right purchase decision.

Q3

The live stream provided information from other products, helping me compare purchases.

Economy

Q4

Live streaming shopping saved me money.

Gong Liyin et al., Rintamäki et al. (2006)

Q5

Live streaming shopping gave me better discounts.

Q6

Live streaming shopping provided me exclusive limited-time offers.

Entertainment

Q7

Watching live streams is like an enjoyable experience for me.

Rintamäki et al. (2006)

Q8

Watching live streams can improve my mood.

Q9

I enjoy sitting down and relaxing while watching live streams.

Host Characteristics

Q10

The host's ability to promote products is professional.

Zhu Tong (2017), Wu Yuhong (2017)

Q11

The host is interesting and has personal charm.

Q12

The host has strong interaction skills with fans.

Perceived Supply Chain

Q13

Live streaming shopping allows secure payments.

Batachij et al.

Q14

Live streaming shopping provides worry-free after-sales service.

Q15

I can shop on live streams with complete peace of mind.

Consumer Attitude

Q16

I really like live streaming e-commerce shopping.

Karahanna et al. (1999), Taylor & Todd (1995)

Q17

I think live streaming e-commerce shopping is a clever way to shop.

Q18

Live streaming e-commerce shopping is very appealing to me.

Consumer Digital Literacy

Q19

I desire useful digital information.

American Library Association (2000), Yin Zhichao (2011)

Q20

When I encounter useful digital information, I have the habit of recording it.

Q21

When I need to buy products online, I know what relevant knowledge I should have.

Q22

When I need to purchase products, I can find live streams independently.

Purchase Intent

Q23

I will recommend the live streaming e-commerce platform I have used to family and friends.

Dodds et al. (1991), Kim et al. (2007), Zheng Chundong et al. (2015)

Q24

I am very satisfied with the services provided by the live streaming e-commerce platform I use.

Q25

The platform's services exceed my expectations, and I will continue to choose this live streaming platform in the future.

After the initial questionnaire draft was prepared, the project team submitted the questionnaire to relevant experts at the school for review. Adjustments were made to address vague and inaccurate phrasing and to make certain questions more concise, ensuring greater clarity and reducing the potential for ambiguity.

To ensure the credibility of the questionnaire results, the project team conducted a preliminary test questionnaire. The test questionnaire included 24 questions that assessed the sufficiency of each dimension. In terms of distribution, given the ongoing need for contact reduction due to the normalized pandemic control measures, this study used an online method to distribute the questionnaire. The electronic questionnaire was designed to prevent multiple entries and ensure data quality. The electronic questionnaire was distributed through social networks to students, friends, and others, ensuring the timeliness of questionnaire sources. In the end, a total of 302 experimental questionnaires were distributed, with 249 responses collected, resulting in an effective questionnaire rate of 82.4%.

4.2 Data Analysis

4.2.1 Descriptive Statistical Analysis

Table 2: Summary of Consumer Demographic Information

Sample Feature

Quantity

Percentage

Sample Size

249

100%

Gender

Male

62

38.51%

Female

99

61.49%

Age

Below 18

1

0.62%

19-25

102

63.35%

26-40

54

33.54%

41 and above

4

2.48%

Education

Junior high school and below

4

2.48%

High school

3

1.86%

University

40

24.84%

Graduate and above

114

70.81%

City

Tier 1

129

80.12%

Tier 2

14

8.7%

City

Tier 3

6

3.73%

Tier 4

12

7.45%

Monthly Income

Below 3000 CNY

79

49.07%

3001-5000 CNY

21

13.04%

5001-8000 CNY

26

16.15%

Above 8000 CNY

35

21.74%

From the data in the table, it is evident that the majority of respondents were female, accounting for 61.5% of the sample, indicating a higher level of female participation in live streaming e-commerce. Respondents were primarily between the ages of 18 and 40, representing nearly 97% of the total sample. Among them, the age group of 19-25 years accounted for 63%, suggesting that this age group is the main user base for live streaming e-commerce. Geographically, over 80% of the respondents lived in tier 1 cities. In terms of education, most respondents had at least a university degree, with a significant portion holding postgraduate degrees.

4.2.2 Reliability Test

In this study, as all the variables in the measurement scale were assessed using a 5-point Likert scale, the reliability of the scale was evaluated using Cronbach's α coefficient. It is generally accepted that a higher Cronbach's α coefficient indicates greater internal consistency of the scale. An α value greater than 0.7 suggests relatively high reliability, while values between 0.35 and 0.7 indicate acceptable reliability. Values below 0.35 suggest low reliability and should be rejected. From Table 3, it can be observed that all variables have Cronbach's α coefficients above 0.8, indicating that the questionnaire has good reliability. Furthermore, a Kaiser-Meyer-Olkin (KMO) test and Bartlett's test of sphericity were performed on the questionnaire. The KMO test yielded a coefficient of 0.937, exceeding the recommended threshold of 0.5, and the statistical significance probability (p-value) was less than 0.001, which is lower than the critical p-value of 0.05. This indicates that the structural validity test was passed, allowing for factor analysis to be conducted.

Table 3: Descriptive Statistics and Reliability Test of the Sample Scale

Variable

Number of Items

Mean

Variance

Cronbach’s α

KMO

Functionality

3

3.497

0.027

0.827

0.937

Economic Value

3

3.536

0.033

0.807

Entertainment

3

3.186

0.003

0.925

Host Traits

3

3.716

0.004

0.871

Pkmo

Supply Chain Perception

3

3.352

0.021

0.849

0.00

Consumer Attitude

3

3.224

0.042

0.897

Digital Literacy

4

3.38

0.019

0.832

Purchase Intention

3

3.416

0.004

0.889

In this study, structural equation modeling was conducted using AMOS software to verify the relationships between these variables. Based on the hypotheses of this study and the conceptual model presented, a complete structural equation model to be tested was established using AMOS.

4.2.3 Confirmatory Factor Analysis

Confirmatory factor analysis was conducted using AMOS 24.0 and SPSS 26.0 software to validate the factors. The software calculations revealed that the minimum factor loading between the measured variables and latent variables was 0.728, which is greater than 0.6. Therefore, no items needed to be deleted. The composite reliability (CR) and average variance extracted (AVE) for each factor were calculated. The CR values for Functionality, Economic Value, Entertainment, Host Traits, Supply Chain Perception, Consumer Attitude, and Purchase Intention were found to be 0.618, 0.697, 0.813, 0.696, 0.676, 0.599, and 0.626, respectively, all of which exceeded 0.5. The AVE values for these factors were 0.829, 0.872, 0.929, 0.872, 0.86, 0.817, and 0.834, respectively, all exceeding 0.8. This indicates that each factor has good convergent validity, as shown in Table 4.

Table 4: Results of Confirmatory Factor Analysis

Factor

Items

Non-Standardized Loadings

S.E.

C.R.

P

Standardized Loadings

CR

AVE

Functionality

Q1

1

-

-

-

0.816

0.618

0.829

Q2

0.950

0.102

9.286

***

0.808

Q3

0.980

0.111

8.834

***

0.733

Economic Value

Q4

1

-

-

-

0.73

0.697

0.872

Q5

1.091

0.105

10.42

***

0.959

Q6

0.884

0.087

10.120

***

0.8

Entertainment

Q7

1

-

-

-

0.876

0.813

0.929

Q8

1.090

0.061

17.825

***

0.951

Q9

1.040

0.067

15.484

***

0.876

Host Traits

Q10

1

-

-

-

0.873

0.696

0.872

Q11

0.945

0.080

11.788

***

0.849

Q12

0.917

0.084

10.946

***

0.778

Supply Chain Perception

Q13

1

-

-

-

0.731

0.676

0.86

Q14

1.371

0.13

10.533

***

0.964

Q15

0.963

0.101

9.517

***

0.751

Consumer Attitude

Q16

1

-

-

-

0.834

0.599

0.817

Q17

0.919

0.087

10.594

***

0.755

Q18

0.987

0.098

10.098

***

0.728

Purchase Intention

Q19

1

-

-

-

0.76

0.626

0.834

Q20

0.934

0.090

10.394

***

0.833

Q21

0.886

0.091

9.739

***

0.779

In summary, the confirmatory factor analysis demonstrates that all factors exhibit strong convergent validity, and no items need to be removed from the scale.

4.2.4 Model Validation and Results

1) Model Validation

By examining the model fit indices in Amos, it can be observed that RMSEA, GFI, CFI, IFI, TLI, and other indices meet the requirements, indicating a good model fit. As shown in Table 5, Consumer Attitude significantly affects (β=0.889, P<0.001) their Purchase Intention regarding live e-commerce, supporting the hypothesis. The functionality (β=0.212, P<0.001), economic value (β=0.161, P=0.001), entertainment (β=0.668, P<0.001), and supply chain perception (β=0.415, P<0.001) of live e-commerce positively affect Consumer Attitude, supporting the respective hypotheses. However, the impact of Host Traits (β=0.1, P<0.1) on Consumer Attitude is relatively small and significant at a 90% confidence level.

Table 5: Model Validation

Path

Standardized Loadings

Unstandardized Loadings

S.E.

C.R.

P

Result

Consumer Attitude ⟵ Functionality

0.212

0.181

0.054

3.35

***

Supported

Consumer Attitude ⟵ Economic Value

0.161

0.134

0.049

2.706

0.007

Supported

Consumer Attitude ⟵ Entertainment

0.668

0.460

0.049

9.402

***

Supported

Consumer Attitude ⟵ Host Traits

0.1

0.080

0.048

1.671

0.095

Supported (90%)

Consumer Attitude ⟵ Supply Chain Perception

0.415

0.395

0.065

6.096

***

Supported

Purchase Intention ⟵ Consumer Attitude

0.889

0.890

0.095

9.345

***

Supported

*** indicates significance at the 99.9% confidence level, while Host Traits' positive impact on attitude is supported at a 90% confidence level.

From the validation results, it can be observed that entertainment has the most significant impact on Consumer Attitude (β=0.668). This suggests that consumers highly value the entertainment aspect of live e-commerce, supporting H3. Supply Chain Perception (β=0.415) follows as the second-most significant influence, indicating that consumers care about the post-purchase experience, such as payment, logistics services, and after-sales service, supporting H5. Functionality (β=0.212) of live e-commerce, as the third most influential factor, effectively enhances consumer purchase attitude by visually presenting product functionalities, supporting H1. Economic value (β=0.161) comes next, emphasizing that lower prices remain a key factor in attracting consumers, supporting H2. Host Traits' influence on consumers is moderately positive and significant at a 90% confidence level, suggesting that Host Traits continue to influence consumers to some extent, supporting H4. Simultaneously, Consumer Attitude positively and significantly affects Purchase Intention (β=0.889), supporting H6.

2) Moderation Effects Analysis

This study performed subgroup causal analysis to test hypothesis 7, which concerns the moderating effect of digital literacy on the relationship between perceived value and usage attitude. Initially, the sample was divided into two subgroups based on the values of the moderating variable, creating two subsets (consumers with low and high digital literacy). In the second step, separate path models for the two subsets were estimated, yielding results as shown in Table 6.

Table 6: Moderation Effects Analysis

Path

Standardized Path Coefficient

Low Digital Literacy

High Digital Literacy

Functionality ⟶ Consumer Attitude

0.401(0.007)

0.193(0.016)

Economic Value ⟶ Consumer Attitude

-0.001(0.996)

-0.05(0.499)

Entertainment ⟶ Consumer Attitude

0.7(***)

0.456(***)

Host Traits ⟶ Consumer Attitude

0.054(0.665)

0.057(0.439)

Supply Chain Perception ⟶ Consumer Attitude

0.128(0.071)

0.785(***)

Consumer Attitude ⟶ Purchase Intention

1.073(***)

0.88(***)

From Table 8, it can be observed that when consumers have lower digital literacy, they are more concerned with the functionality and entertainment value of products in live e-commerce. However, when consumers have higher digital literacy, they pay more attention to the impact of supply chain factors. Additionally, consumers' focus on functionality and entertainment decreases relatively. These findings support H7.

5. Conclusion and Discussion

5.1 Conclusion

This article explores consumers' purchase intention in the context of live e-commerce from the perspective of perceived value, while also verifying the moderating effect of consumer digital literacy. The following research conclusions are drawn:

1. "Economic value," "entertainment," "functionality," "host traits," and "supply chain perception" significantly influence consumers' attitudes toward live e-commerce. "Functionality" indicates that meeting basic usability needs is a crucial motivator for consumer purchase intention. Consumers are more inclined to favor products that are not only functional but also economically advantageous and cost-effective. Furthermore, due to the diverse nature of consumer shopping motivations, in addition to functionality and economic value, more emphasis should be placed on the entertainment factor brought by live e-commerce. Leveraging host traits to enhance consumer attraction is essential. Attention should be given to improving consumers' perception of the supply chain. In other words, a comprehensive understanding of consumer purchase motivations is needed to provide a holistic live e-commerce shopping experience.

2. Consumers' positive attitudes toward live e-commerce significantly affect their purchase intention. This conclusion aligns with the findings of previous scholars and emphasizes that consumer usage attitudes are decisive factors in the adoption of a multi-channel retail system. [27] Therefore, enhancing consumers' perceptions of value to improve their attitudes toward a multi-channel retail system should be a crucial approach for retailers to strengthen consumer adoption intentions.

3. Consumer digital literacy significantly moderates the relationship between perceived value and attitude. For consumers with lower digital literacy, the "entertainment" value of live e-commerce and the functionality of displayed products are the primary factors affecting their attitude. Among these factors, "entertainment" holds the highest weight. In other words, when consumers have lower digital literacy, enhancing the entertainment value of live e-commerce can easily improve their attitudes. For consumers with higher digital literacy, "supply chain perception" has the strongest impact on their attitude toward live e-commerce. Providing higher-quality supply chain services can positively change the attitude of this group toward live e-commerce.

5.2 Research Limitations and Prospects

(1) The factors explored in this paper that affect purchase intention in live e-commerce primarily focus on perceived value. Further research could introduce other variables such as "trust" into the model to enhance its explanatory power.

(2) This study only examined the moderating effect of digital literacy. Subsequent research could consider other factors like price sensitivity as moderating variables to understand more factors that affect purchase intention due to differences in consumer characteristics.

(3) This research solely employed a questionnaire survey to gather data. Further studies could design more rigorous experimental procedures to validate the effectiveness of the model proposed in this research.


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[15]. Diao, L., Wang, X., & Lu, X. (2010). The Relationship between B2C Website Usability and Online Consumer Purchase Intent. Journal of Guilin Electronic Science and Technology University, 30(1), 90-93.

[16]. Lin, T., & Qu, H. (2019). The Influence of Key Factors of Internet Celebrity Marketing on Consumer Purchase Intent for Clothing. Silk, 56(3), 54-62.

[17]. Chen, H., Zhang, Y., & Guo, W. (2020). The Influence of Internet Celebrity Traits on Fan Purchase Intent on Live Streaming Platforms. China Retail, 34(10), 28-37.

[18]. Meng, L., Liu, F., Chen, S., et al. (2020). Can I Arouse You? Mechanism of the Influence of Different Types of Internet Celebrity Information Source Characteristics on Consumer Purchase Intent: A Study from the Perspective of Grounded Theory. Nankai Business Review, 23(1), 131-143.

[19]. Liu, Z., Zhao, X., & Long, W. (2020). The Formation Mechanism of Consumer Purchase Intent for Internet Celebrity Live Streaming Sales: An Analysis Based on the Grounded Theory. China Retail, 34(8), 48-57.

[20]. Rintamäki, T., Kanto, A., & Kuusela, H. (2006). Decomposing the Value of Department Store Shopping into Utilitarian, Hedonic, and Social Dimensions: Evidence from Finland. International Journal of Retail & Distribution Management, 34(1), 6-24.

[21]. Chandon, P., Wansink, B., & Laurent, G. (2000). A Benefit Congruency Framework of Sales Promotion Effectiveness. Journal of Marketing, 64(4), 65-81.

[22]. Mathieson, K., Peacock, E., & Chin, W. W. (2001). Extending the Technology Acceptance Model: The Influence of Perceived User Resources. DATA BASE for Advances in Information Systems, 32(3), 86-112.

[23]. Meng, Y., Luo, Z., & Liao, J. (2020). Perceived Value of Online Live Streaming Content and Customer Fit. China Retail, 34(9), 56-66.

[24]. Davis, F. D., & Bagozzi, R. P. (1992). Extrinsic and Intrinsic Motivation to Use Computers in the Workplace. Journal of Applied Social Psychology, 22(14), 1111-1132.

[25]. Wexler, J. (2001). Why Computer Users Accept New Systems. MIT Sloan Management Review, 42(3), 17.

[26]. Lee, H. H., Ann, M. F., & Kim, J. H. (2006). The Role of the Technology Acceptance Model in Explaining Effects of Image Interactivity Technology on Consumer Responses. International Journal of Retail & Distribution Management, 34(8), 621-644.

[27]. Moon, J., & Kim, Y. (2001). Extending the TAM for a World-Wide-Web Context. Information & Management, 38(4), 217-230.

[28]. Wang, J., Huang, Y., & Shen, Y. (2018). Research Status and Enlightenment of Digital Literacy. Digital Education, 4(01), 15-21.

[29]. Gilster, P. (1997). Digital Literacy. Wiley.

[30]. Ren, Y., Sui, X., & Liu, X. (2014). Research on the European Union's Digital Literacy Framework. Modern Distance Education Research, 2014(05), 3-12.

[31]. Fishbein, M., & Ajzen, I. (1975). Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research. Addison-Wesley Publishing Company.


Cite this article

Guo,S. (2023). Mechanisms of Consumer Purchase Intent Formation in the Context of Live Streaming E-commerce. Journal of Applied Economics and Policy Studies,1,37-48.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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[13]. Tang, F. (2012). The Impact of Online Store Design on Consumer Purchase Intentions. Zhejiang University.

[14]. Kim, J., Fiore, A. M., & Lee, H. (2007). Influences of Online Store Perception, Shopping Enjoyment, and Shopping Involvement on Consumer Patronage Behavior towards an Online Retailer. Journal of Retailing and Consumer Services, 14(2), 95-107.

[15]. Diao, L., Wang, X., & Lu, X. (2010). The Relationship between B2C Website Usability and Online Consumer Purchase Intent. Journal of Guilin Electronic Science and Technology University, 30(1), 90-93.

[16]. Lin, T., & Qu, H. (2019). The Influence of Key Factors of Internet Celebrity Marketing on Consumer Purchase Intent for Clothing. Silk, 56(3), 54-62.

[17]. Chen, H., Zhang, Y., & Guo, W. (2020). The Influence of Internet Celebrity Traits on Fan Purchase Intent on Live Streaming Platforms. China Retail, 34(10), 28-37.

[18]. Meng, L., Liu, F., Chen, S., et al. (2020). Can I Arouse You? Mechanism of the Influence of Different Types of Internet Celebrity Information Source Characteristics on Consumer Purchase Intent: A Study from the Perspective of Grounded Theory. Nankai Business Review, 23(1), 131-143.

[19]. Liu, Z., Zhao, X., & Long, W. (2020). The Formation Mechanism of Consumer Purchase Intent for Internet Celebrity Live Streaming Sales: An Analysis Based on the Grounded Theory. China Retail, 34(8), 48-57.

[20]. Rintamäki, T., Kanto, A., & Kuusela, H. (2006). Decomposing the Value of Department Store Shopping into Utilitarian, Hedonic, and Social Dimensions: Evidence from Finland. International Journal of Retail & Distribution Management, 34(1), 6-24.

[21]. Chandon, P., Wansink, B., & Laurent, G. (2000). A Benefit Congruency Framework of Sales Promotion Effectiveness. Journal of Marketing, 64(4), 65-81.

[22]. Mathieson, K., Peacock, E., & Chin, W. W. (2001). Extending the Technology Acceptance Model: The Influence of Perceived User Resources. DATA BASE for Advances in Information Systems, 32(3), 86-112.

[23]. Meng, Y., Luo, Z., & Liao, J. (2020). Perceived Value of Online Live Streaming Content and Customer Fit. China Retail, 34(9), 56-66.

[24]. Davis, F. D., & Bagozzi, R. P. (1992). Extrinsic and Intrinsic Motivation to Use Computers in the Workplace. Journal of Applied Social Psychology, 22(14), 1111-1132.

[25]. Wexler, J. (2001). Why Computer Users Accept New Systems. MIT Sloan Management Review, 42(3), 17.

[26]. Lee, H. H., Ann, M. F., & Kim, J. H. (2006). The Role of the Technology Acceptance Model in Explaining Effects of Image Interactivity Technology on Consumer Responses. International Journal of Retail & Distribution Management, 34(8), 621-644.

[27]. Moon, J., & Kim, Y. (2001). Extending the TAM for a World-Wide-Web Context. Information & Management, 38(4), 217-230.

[28]. Wang, J., Huang, Y., & Shen, Y. (2018). Research Status and Enlightenment of Digital Literacy. Digital Education, 4(01), 15-21.

[29]. Gilster, P. (1997). Digital Literacy. Wiley.

[30]. Ren, Y., Sui, X., & Liu, X. (2014). Research on the European Union's Digital Literacy Framework. Modern Distance Education Research, 2014(05), 3-12.

[31]. Fishbein, M., & Ajzen, I. (1975). Belief, Attitude, Intention, and Behavior: An Introduction to Theory and Research. Addison-Wesley Publishing Company.