
Video Games Market Forecast Based on Linear Regression Model
- 1 Computer and AI, The Hong Kong Polytechnic School, Hong Kong, 999077, China
- 2 School of Artificial Intelligence, Guangxi Minzu University, Guangxi 530000, China
- 3 College of Intelligent Manufacturing, Tianjin College, University of Science and Technology Beijing, Tianjin, 301830, China
* Author to whom correspondence should be addressed.
Abstract
In recent years, the video game industry has been developing rapidly and the global market scale has been expanding. In this case, pre-study of the video game market has important theoretical and practical significance. Based on the Video Game Sales dataset, this study comprehensively analyses the development of the video game market over the last forty years through data analysis and mathematical modelling. This study uses a linear regression model to analyse the trend of the video game market over the past forty years. The paper finds that the scale of its tends to grow year by year, and the growth rate shows a linear trend. The video game market has shown a linear growth trend in the past forty years, and the market size has been expanding. The significance of this study is to provide a new idea and method for the prediction of the video game market, which helps to better understand the market dynamics and trends and provides a decision-making basis for related enterprises and policymakers.
Keywords
Video game market, forecast, data analysis.
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Cite this article
Li,X.;Liu,Z.;Xu,G. (2024). Video Games Market Forecast Based on Linear Regression Model. Applied and Computational Engineering,97,139-144.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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Volume title: Proceedings of the 2nd International Conference on Machine Learning and Automation
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