References
[1]. Black D 2008 The Virtual Ideal: Virtual Idols, Cute Technology and Unclean Biology Continuum vol 22 pp 37-50
[2]. Le L K 2014 Examining the rise of Hatsune Miku: The First International Virtual Idol. (The UCI Undergraduate Research Journal) vol 13 pp 1-12
[3]. Black D 2012 The Virtual Idol: Producing and Consuming Digital Femininity Idols and Celebrity in Japanese Media Culture(London: Palgrave Macmillan UK) pp 209-288
[4]. Zaborowski R 2016 Hatsune Miku and Japanese virtual idols (The Oxford Handbook of Music and Virtuality)
[5]. Wang Y Q 2022 A Brief Analysis of the Development of Chinese Virtual Idol Industry Empowered by 5G+Motion Capture Technology——Taking the Virtual Idol Group A-SOUL as an Example vol 2278 (Bristol: IOP Publishing)p 012011
[6]. Kobayashi H and Taguchi T 2018 Virtual Idol Hatsune Miku: Case Study of New Production/Consumption Phenomena generated by Network Effects in Japan’s Online Environment vol 3
[7]. Zhang L Y 2018 The Influences of Idol Effect on the Purchasing Decisions of Their Fans vol 68 (Xian: International Symposium on Social Science and Management Innovation) pp 164-171
[8]. Zhou X 2020 Virtual Youtuber Kizuna AI: co-creating human-non-human interaction and celebrity-audience relationship
Cite this article
Fu,W. (2023). An analysis of the fans of Chinese virtual idols represented by A-SOUL. Applied and Computational Engineering,4,532-540.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Black D 2008 The Virtual Ideal: Virtual Idols, Cute Technology and Unclean Biology Continuum vol 22 pp 37-50
[2]. Le L K 2014 Examining the rise of Hatsune Miku: The First International Virtual Idol. (The UCI Undergraduate Research Journal) vol 13 pp 1-12
[3]. Black D 2012 The Virtual Idol: Producing and Consuming Digital Femininity Idols and Celebrity in Japanese Media Culture(London: Palgrave Macmillan UK) pp 209-288
[4]. Zaborowski R 2016 Hatsune Miku and Japanese virtual idols (The Oxford Handbook of Music and Virtuality)
[5]. Wang Y Q 2022 A Brief Analysis of the Development of Chinese Virtual Idol Industry Empowered by 5G+Motion Capture Technology——Taking the Virtual Idol Group A-SOUL as an Example vol 2278 (Bristol: IOP Publishing)p 012011
[6]. Kobayashi H and Taguchi T 2018 Virtual Idol Hatsune Miku: Case Study of New Production/Consumption Phenomena generated by Network Effects in Japan’s Online Environment vol 3
[7]. Zhang L Y 2018 The Influences of Idol Effect on the Purchasing Decisions of Their Fans vol 68 (Xian: International Symposium on Social Science and Management Innovation) pp 164-171
[8]. Zhou X 2020 Virtual Youtuber Kizuna AI: co-creating human-non-human interaction and celebrity-audience relationship