An analysis of the fans of Chinese virtual idols represented by A-SOUL

Research Article
Open access

An analysis of the fans of Chinese virtual idols represented by A-SOUL

Wei Fu 1*
  • 1 Cardiff University, Cardiff CF10 3AT    
  • *corresponding author iridiumsfw@gmail.com
ACE Vol.4
ISSN (Print): 2755-273X
ISSN (Online): 2755-2721
ISBN (Print): 978-1-915371-55-3
ISBN (Online): 978-1-915371-56-0

Abstract

This study aims to analyse A-SOUL fans, the top virtual idol group in China. Public data from 6,778 fans were ultimately selected, collecting data related to their gender, platform account levels, and whom they follow. It was found that fans of these virtual idols prefer five areas: Japanese anime, games, life, music and knowledge. A general direction for the operation of virtual idol projects is proposed to help the companies concerned reduce the number of failures caused by meeting the needs of fans.

Keywords:

virtual idols, fan analysis, A-SOUL, centrality, network

Fu,W. (2023). An analysis of the fans of Chinese virtual idols represented by A-SOUL. Applied and Computational Engineering,4,532-540.
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References

[1]. Black D 2008 The Virtual Ideal: Virtual Idols, Cute Technology and Unclean Biology Continuum vol 22 pp 37-50

[2]. Le L K 2014 Examining the rise of Hatsune Miku: The First International Virtual Idol. (The UCI Undergraduate Research Journal) vol 13 pp 1-12

[3]. Black D 2012 The Virtual Idol: Producing and Consuming Digital Femininity Idols and Celebrity in Japanese Media Culture(London: Palgrave Macmillan UK) pp 209-288

[4]. Zaborowski R 2016 Hatsune Miku and Japanese virtual idols (The Oxford Handbook of Music and Virtuality)

[5]. Wang Y Q 2022 A Brief Analysis of the Development of Chinese Virtual Idol Industry Empowered by 5G+Motion Capture Technology——Taking the Virtual Idol Group A-SOUL as an Example vol 2278 (Bristol: IOP Publishing)p 012011

[6]. Kobayashi H and Taguchi T 2018 Virtual Idol Hatsune Miku: Case Study of New Production/Consumption Phenomena generated by Network Effects in Japan’s Online Environment vol 3

[7]. Zhang L Y 2018 The Influences of Idol Effect on the Purchasing Decisions of Their Fans vol 68 (Xian: International Symposium on Social Science and Management Innovation) pp 164-171

[8]. Zhou X 2020 Virtual Youtuber Kizuna AI: co-creating human-non-human interaction and celebrity-audience relationship


Cite this article

Fu,W. (2023). An analysis of the fans of Chinese virtual idols represented by A-SOUL. Applied and Computational Engineering,4,532-540.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 3rd International Conference on Signal Processing and Machine Learning

ISBN:978-1-915371-55-3(Print) / 978-1-915371-56-0(Online)
Editor:Omer Burak Istanbullu
Conference website: http://www.confspml.org
Conference date: 25 February 2023
Series: Applied and Computational Engineering
Volume number: Vol.4
ISSN:2755-2721(Print) / 2755-273X(Online)

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References

[1]. Black D 2008 The Virtual Ideal: Virtual Idols, Cute Technology and Unclean Biology Continuum vol 22 pp 37-50

[2]. Le L K 2014 Examining the rise of Hatsune Miku: The First International Virtual Idol. (The UCI Undergraduate Research Journal) vol 13 pp 1-12

[3]. Black D 2012 The Virtual Idol: Producing and Consuming Digital Femininity Idols and Celebrity in Japanese Media Culture(London: Palgrave Macmillan UK) pp 209-288

[4]. Zaborowski R 2016 Hatsune Miku and Japanese virtual idols (The Oxford Handbook of Music and Virtuality)

[5]. Wang Y Q 2022 A Brief Analysis of the Development of Chinese Virtual Idol Industry Empowered by 5G+Motion Capture Technology——Taking the Virtual Idol Group A-SOUL as an Example vol 2278 (Bristol: IOP Publishing)p 012011

[6]. Kobayashi H and Taguchi T 2018 Virtual Idol Hatsune Miku: Case Study of New Production/Consumption Phenomena generated by Network Effects in Japan’s Online Environment vol 3

[7]. Zhang L Y 2018 The Influences of Idol Effect on the Purchasing Decisions of Their Fans vol 68 (Xian: International Symposium on Social Science and Management Innovation) pp 164-171

[8]. Zhou X 2020 Virtual Youtuber Kizuna AI: co-creating human-non-human interaction and celebrity-audience relationship