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Published on 14 June 2023
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Yuan,V. (2023). Networking technologies in online gaming: Current status and future development. Applied and Computational Engineering,6,799-807.
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Networking technologies in online gaming: Current status and future development

Victor Yuan *,1,
  • 1 School of Computer Science, University of St Andrews, St Andrews, KY16 9SX Fife, Scotland, UK

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2755-2721/6/20230962

Abstract

The markets for cloud gaming and online games are growing fast. Although the development opens up a lot of possibilities, making decisions in related fields demands a basic comprehension of the current state of networking technologies used in the gaming industry today. In this article, the functionalities, technical designs, and social impacts of network technologies on modern online gaming are introduced and discussed. To assess the current worth of online gaming technology, a SWOT analysis was conducted. Based on our extensive research into related subjects, we offered several forecasts regarding the future development of online gaming. It can be concluded that technologies in the current online gaming industry are undergoing a major transformation, mostly due to the standardisation of QUIC and the rise of cloud and VR gaming, which determine the future trend of the gaming industry in the next decade.

Keywords

Games, Cloud Gaming, Networking, QUIC, SWOT.

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Cite this article

Yuan,V. (2023). Networking technologies in online gaming: Current status and future development. Applied and Computational Engineering,6,799-807.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 3rd International Conference on Signal Processing and Machine Learning

Conference website: http://www.confspml.org
ISBN:978-1-915371-59-1(Print) / 978-1-915371-60-7(Online)
Conference date: 25 February 2023
Editor:Omer Burak Istanbullu
Series: Applied and Computational Engineering
Volume number: Vol.6
ISSN:2755-2721(Print) / 2755-273X(Online)

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