Research and Analysis of Ray Tracing Methods

Research Article
Open access

Research and Analysis of Ray Tracing Methods

Chenxi Qu 1*
  • 1 University of Manchester    
  • *corresponding author qu.chenxi@student.manchester.ac.uk
Published on 1 August 2023 | https://doi.org/10.54254/2755-2721/8/20230153
ACE Vol.8
ISSN (Print): 2755-273X
ISSN (Online): 2755-2721
ISBN (Print): 978-1-915371-63-8
ISBN (Online): 978-1-915371-64-5

Abstract

In computer graphics, the study of how to build realistic scenes on the computer has been the focus of research. The dominant approach to simulating the correct light source was to use rasterization, but rasterization does not correctly simulate multiple reflections. To make virtual scenes more realistic, ray tracing was proposed to provide better results. With the rapid development of computer hardware, the use of ray tracing for rendering animation or games is becoming more and more common, and many scenes can now be rendered with ray tracing instead of rasterization for better results. This paper introduces and analyses the various methods of ray tracing in chronological order, starting with the original forward ray tracing and backward ray tracing, followed by Whitted algorithms with recursion, and then a series of methods introducing rendering formulas. And then, a few rays tracing algorithms introducing the Metropolis sampling method is mentioned. One can conclude that this method is going to be used for future optimization and development. It is significant for the development of ray tracing.

Keywords:

computer graphics, ray tracing, Metropolis sampling method

Qu,C. (2023). Research and Analysis of Ray Tracing Methods. Applied and Computational Engineering,8,256-264.
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References

[1]. An introduction to ray tracing. 1989, Morgan Kaufmann. p1-p31.

[2]. Arvo J. Backward ray tracing, Developments in Ray Tracing, Computer Graphics, 1986, Proc. of Acm Sig.86 259-263.

[3]. Whitted T. An improved illumination model for shaded display, 2005, Acm Sig.4-es.

[4]. Cook R L, Porter T, Carpenter L. Distributed ray tracing. 1984, Conf. Com. Gra. Int. Tec. 137-145.

[5]. Kajiya J T. The rendering equation. 1986, Conf. Com. Gra. Int. Tec. 143-150.

[6]. Veach E, Guibas L J. Metropolis light transport 1997 Conf. Com. Gra. Int. Tec. 65-76.

[7]. Jakob W, Marschner S. Manifold exploration: A Markov chain monte Carlo technique for rendering scenes with difficult specular transport. 2012, ACM Trans. Graph. 31 (4): 1-13.

[8]. Veach E, Guibas L J. Optimally combining sampling techniques for Monte Carlo rendering 1995 Conf. Com. Gra. Int. Tec. 419-428.

[9]. Saito H, Yamamoto T, Nakajima K, et al. Identification of the Infrasound Signals Emitted by Explosive Eruption of Mt. Shinmoedake by Three-dimensional Ray Tracing. 2021 J. Ac. Soc. America, 149 (591): 591-598.

[10]. Rf A, Ke B, Sk C, et al. Stray light analysis by ray tracing simulation for the wide-angle multiband camera OROCHI onboard the Martian Moons eXploration (MMX) spacecraft – Science Direct. 2021 Adv. Sp. Res., 69 (2):1236-1248.


Cite this article

Qu,C. (2023). Research and Analysis of Ray Tracing Methods. Applied and Computational Engineering,8,256-264.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 2023 International Conference on Software Engineering and Machine Learning

ISBN:978-1-915371-63-8(Print) / 978-1-915371-64-5(Online)
Editor:Anil Fernando, Marwan Omar
Conference website: http://www.confseml.org
Conference date: 19 April 2023
Series: Applied and Computational Engineering
Volume number: Vol.8
ISSN:2755-2721(Print) / 2755-273X(Online)

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References

[1]. An introduction to ray tracing. 1989, Morgan Kaufmann. p1-p31.

[2]. Arvo J. Backward ray tracing, Developments in Ray Tracing, Computer Graphics, 1986, Proc. of Acm Sig.86 259-263.

[3]. Whitted T. An improved illumination model for shaded display, 2005, Acm Sig.4-es.

[4]. Cook R L, Porter T, Carpenter L. Distributed ray tracing. 1984, Conf. Com. Gra. Int. Tec. 137-145.

[5]. Kajiya J T. The rendering equation. 1986, Conf. Com. Gra. Int. Tec. 143-150.

[6]. Veach E, Guibas L J. Metropolis light transport 1997 Conf. Com. Gra. Int. Tec. 65-76.

[7]. Jakob W, Marschner S. Manifold exploration: A Markov chain monte Carlo technique for rendering scenes with difficult specular transport. 2012, ACM Trans. Graph. 31 (4): 1-13.

[8]. Veach E, Guibas L J. Optimally combining sampling techniques for Monte Carlo rendering 1995 Conf. Com. Gra. Int. Tec. 419-428.

[9]. Saito H, Yamamoto T, Nakajima K, et al. Identification of the Infrasound Signals Emitted by Explosive Eruption of Mt. Shinmoedake by Three-dimensional Ray Tracing. 2021 J. Ac. Soc. America, 149 (591): 591-598.

[10]. Rf A, Ke B, Sk C, et al. Stray light analysis by ray tracing simulation for the wide-angle multiband camera OROCHI onboard the Martian Moons eXploration (MMX) spacecraft – Science Direct. 2021 Adv. Sp. Res., 69 (2):1236-1248.