Research Article
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Published on 20 November 2023
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Kou,Y. (2023). An Analysis of Character Design in Video Games. Communications in Humanities Research,14,186-191.
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An Analysis of Character Design in Video Games

Yue Kou *,1,
  • 1 School of Visual Arts

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2753-7064/14/20230455

Abstract

Video games are a very common entertainment activity in life, and with the advancement of technology, they have become available on all kinds of electronic devices. Every year, countless console, online, and mobile games are released to great acclaim in the gamer community, and many games that have been released for many years are still regarded as masterpieces by their enthusiasts. The success of a game and its appeal to gamers depend in large part on the quality of the game’s CG art. Game CG art often includes scenes, props, characters, creatures, buildings, and other types of art, and excellent design attracts more people’s attention. As a new industry in the 21st century, game original art is now actively developing, but research on game original art, especially game character images, is relatively rare. This paper will focus on the character design in in-game original art by comparing the character images in different kinds of games, investigating how much players like the characters, and searching the number of fanarts in the fan community to analyze the types of characters that players of different age groups like and explore how to design more attractive characters.

Keywords

video games, character design, game art design, game CG art

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Cite this article

Kou,Y. (2023). An Analysis of Character Design in Video Games. Communications in Humanities Research,14,186-191.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the International Conference on Global Politics and Socio-Humanities

Conference website: https://www.icgpsh.org/
ISBN:978-1-83558-117-9(Print) / 978-1-83558-118-6(Online)
Conference date: 13 October 2023
Editor:Enrique Mallen, Javier Cifuentes-Faura
Series: Communications in Humanities Research
Volume number: Vol.14
ISSN:2753-7064(Print) / 2753-7072(Online)

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