
A review of artificial intelligence in video games: From preset scripts to self-learning
- 1 NingBo BinHai International Cooperative School
* Author to whom correspondence should be addressed.
Abstract
It is now the 21st century, with the progressive development of various science and technology, such as artificial intelligence, big data, and so on, and these ever-evolving technologies have also greatly contributed to the development of today's flourishing video game field. This paper focuses on the development of artificial intelligence applications in video games over the past two decades, from preset scripts to self-learning processes, and adopts the research method of literature review. The paper concludes that the shift from pre-scripted to self-learning AI marks a shift in video games from experiences with clear rules and controlled processes to complex, dynamic, personalized experiences. This shift brings not only new opportunities but also new challenges. In the future, we can expect to see more research and practice to explore and take advantage of more of the possibilities of self-learning AI in video games.
Keywords
Artificial Intelligence, Video Games, Deep Learning, Prescriptive Scripting, Self-Learning
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Cite this article
Zhu,J. (2024). A review of artificial intelligence in video games: From preset scripts to self-learning. Applied and Computational Engineering,49,149-153.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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Volume title: Proceedings of the 4th International Conference on Signal Processing and Machine Learning
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