
Application of cyberspace security in video games industry
- 1 Chongqing University of Posts and Telecommunications
* Author to whom correspondence should be addressed.
Abstract
While video games are becoming an increasingly popular worldwide industry, there is a growing number of cheaters who exploit the flaws and weaknesses of games to gain advantages or earn money. This initiates a conflict between the 'black hat' and 'white hat' players. This article provides a comprehensive classification of cheats and anti-cheats in video games, accompanied by vivid illustrative scenarios. In terms of cheat classification, there are two main categories: Generic cheats, and those of special relevance to online games. Each sub-category will be accompanied by examples or explanations of the current situations. In the section on anti-cheating measures, a table will be provided to illustrate general methods to counter common cheats. This section also includes some novel and creative anti-cheat methods that utilize different technologies to address the issues. This paper also discusses the investigation of applying artificial intelligence (AI) to combat malfeasance by some researchers. Finally, the conclusion provides a general summary of the current anti-cheat situation and presents some divergent ideas for addressing cheating.
Keywords
Cyberspace security, video games, anti-cheat, cheaters
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Cite this article
Jin,Y. (2024). Application of cyberspace security in video games industry. Applied and Computational Engineering,53,197-204.
Data availability
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Volume title: Proceedings of the 4th International Conference on Signal Processing and Machine Learning
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