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Published on 8 November 2024
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Xie,Y. (2024). AI-driven automatic generation and rendering of game characters. Applied and Computational Engineering,82,137-141.
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AI-driven automatic generation and rendering of game characters

Yaopeng Xie *,1,
  • 1 Faculty of Science, Western University, ON, Canada

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2755-2721/82/20241022

Abstract

This paper provides a comprehensive review of AI-driven techniques for the automatic generation and rendering of game characters, with a particular focus on Generative Adversarial Networks (GANs) and Variational Autoencoders (VAEs). GANs, using adversarial training approaches, have revolutionized character development by producing incredibly realistic and aesthetically pleasing gaming characters. VAEs, despite frequently encountering issues like image blurriness, provide an alternate strategy that emphasizes diversity and originality in the generated content. Additionally, conditional models that enable more individualized and regulated character generation are explored, as well as hybrid models that combine the best features of both GANs and VAEs. The difficulties with mode collapse in GANs and the requirement for big datasets for both GANs and VAEs are also covered, along with some possible fixes like transfer learning and semi-supervised learning strategies. This analysis emphasizes the growing significance of AI-driven game character generation in the gaming industry by highlighting its current state, problems, and future directions.

Keywords

Game, generative adversarial networks, variational autoencoders.

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Cite this article

Xie,Y. (2024). AI-driven automatic generation and rendering of game characters. Applied and Computational Engineering,82,137-141.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 2nd International Conference on Machine Learning and Automation

Conference website: https://2024.confmla.org/
ISBN:978-1-83558-565-8(Print) / 978-1-83558-566-5(Online)
Conference date: 21 November 2024
Editor:Mustafa ISTANBULLU, Anil Fernando
Series: Applied and Computational Engineering
Volume number: Vol.82
ISSN:2755-2721(Print) / 2755-273X(Online)

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