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Published on 14 February 2025
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Dong,J.;Jiao,H.;Liu,Y. (2025). Elo in MOBA: Algorithm Comparison and Application Discussion. Applied and Computational Engineering,132,292-300.
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Elo in MOBA: Algorithm Comparison and Application Discussion

Jialong Dong *,1, Haiyang Jiao 2, Yue Liu 3
  • 1 University of California Davis
  • 2 Minzu University of China, Beijing, China
  • 3 University of California Berkeley, Berkeley, United States

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2755-2721/2024.20850

Abstract

Online multiplayer games are supposed to match single players or squads with similar abilities. They depend on different kinds of rating systems to ensure a fair and competitive gaming environment. Traditional rating systems generally focus on single evaluation criteria, such as Elo scores or number of killings. However, games like Overwatch, which have more rating aspects, such as the usage of items and skills and the corporation of a whole team, need some more complex rating systems. Because of these, those traditional rating systems cannot satisfy the needs of modern multiplayer online games. Thus, it is urgent to develop new rating systems with new modes. In this paper, we are going to explore the newly designed Elo system with new models, especially its application in MOBA games. We will also talk about the TrueSkill and TrueSkill2 rating systems. These are two rating systems with high accuracy in win rate prediction, which can match fair games for players and teams.

Keywords

Elo, MOBA, Algorithm Comparison. Online multiplayer games

[1]. Ralf Herbrich, Tom Minka, and Thore Graepel. “TrueSkill™: a Bayesian skill rating system”. In: Advances in neural information processing systems 19 (2006).

[2]. Stephanie Kovalchik. “Extension of the Elo rating system to margin of victory”. In: International Journal of Forecasting 36.4 (2020), pp. 1329–1341.

[3]. Tom Minka, Ryan Cleven, and Yordan Zaykov. “True skill 2: An improved Bayesian skill rating system”. In: Technical Report (2018).

[4]. Yuhan Song. “Analysis of ELO rating scheme in MOBA games”. In: arXiv preprint arXiv:2310.13719 (2023).

[5]. Kai Wang et al. “EnMatch: Matchmaking for Better Player Engagement via Neural Combinatorial Optimization.” In: Proceedings of the AAAI Conference on Artificial Intelligence. Vol. 38. 8. 2024, pp. 9098–9106.

Cite this article

Dong,J.;Jiao,H.;Liu,Y. (2025). Elo in MOBA: Algorithm Comparison and Application Discussion. Applied and Computational Engineering,132,292-300.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 2nd International Conference on Machine Learning and Automation

Conference website: https://2024.confmla.org/
ISBN:978-1-83558-941-0(Print) / 978-1-83558-942-7(Online)
Conference date: 21 November 2024
Editor:Mustafa ISTANBULLU
Series: Applied and Computational Engineering
Volume number: Vol.132
ISSN:2755-2721(Print) / 2755-273X(Online)

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