References
[1]. Fenyang. (2022). China's game industry development status and industry development trend analysis in 2021. Online: https://www.chyxx.com/industry/1108699.html
[2]. LittleAshes. (2019). Nokia5110 LCD. Online: https://blog.csdn.net/weixin_41746317/article/details/102770800
[3]. Wang Chao, Zhao Qi. (2015). Wireless transmission program design of joystick signal based on microcontroller. Mechanical Engineering and Automation, 2015(1), 180-181, 184.
[4]. Fred-66. (2018). STM32 Controlling a passive buzzer to play music using the STM32F103. Online: https://blog.csdn.net/fanxp66/article/details/80264700
[5]. Yang Haojie. (2013). Analysis of game interface design principles. Digital Technology and Applications, 2013(1), 138-138.
[6]. Huang Jinqiu, Huang Huihong. (2010). A new type of push-box game design based on microcontroller. Microcomputer Applications, 2010(5), 32-34.
[7]. A. Botea, M. Muller, and J. Schaeffer. (2003). Using abstraction for planning in Sokoban. In J. Schaeffer,M. Muller, and Y. Bjornsson,editors, Computers and Games, volume 2883 of Lecture Notes in Computer Science, 360–375.
[8]. Xu Huawei,Lin Fan. (2019). Design and implementation of FPGA-based push-box game. Electronic Production, 2019(19), 24-26.
[9]. Zhao Qiaoni. (2017). Design and simulation of a PROTEUS-based push-box game. Automation Technology and Applications, 2017(7), 141-144.
[10]. Ma ZQ, Wang JG, Sun Shaolin. (2012). STM32-based PWM music player application design. Microcontroller and embedded system applications, 2012(11), 63-65.
Cite this article
He,W. (2023). Design and implementation of STM32 based push box game. Applied and Computational Engineering,6,475-481.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
Disclaimer/Publisher's Note
The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of EWA Publishing and/or the editor(s). EWA Publishing and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.
About volume
Volume title: Proceedings of the 3rd International Conference on Signal Processing and Machine Learning
© 2024 by the author(s). Licensee EWA Publishing, Oxford, UK. This article is an open access article distributed under the terms and
conditions of the Creative Commons Attribution (CC BY) license. Authors who
publish this series agree to the following terms:
1. Authors retain copyright and grant the series right of first publication with the work simultaneously licensed under a Creative Commons
Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this
series.
2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the series's published
version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial
publication in this series.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and
during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See
Open access policy for details).
References
[1]. Fenyang. (2022). China's game industry development status and industry development trend analysis in 2021. Online: https://www.chyxx.com/industry/1108699.html
[2]. LittleAshes. (2019). Nokia5110 LCD. Online: https://blog.csdn.net/weixin_41746317/article/details/102770800
[3]. Wang Chao, Zhao Qi. (2015). Wireless transmission program design of joystick signal based on microcontroller. Mechanical Engineering and Automation, 2015(1), 180-181, 184.
[4]. Fred-66. (2018). STM32 Controlling a passive buzzer to play music using the STM32F103. Online: https://blog.csdn.net/fanxp66/article/details/80264700
[5]. Yang Haojie. (2013). Analysis of game interface design principles. Digital Technology and Applications, 2013(1), 138-138.
[6]. Huang Jinqiu, Huang Huihong. (2010). A new type of push-box game design based on microcontroller. Microcomputer Applications, 2010(5), 32-34.
[7]. A. Botea, M. Muller, and J. Schaeffer. (2003). Using abstraction for planning in Sokoban. In J. Schaeffer,M. Muller, and Y. Bjornsson,editors, Computers and Games, volume 2883 of Lecture Notes in Computer Science, 360–375.
[8]. Xu Huawei,Lin Fan. (2019). Design and implementation of FPGA-based push-box game. Electronic Production, 2019(19), 24-26.
[9]. Zhao Qiaoni. (2017). Design and simulation of a PROTEUS-based push-box game. Automation Technology and Applications, 2017(7), 141-144.
[10]. Ma ZQ, Wang JG, Sun Shaolin. (2012). STM32-based PWM music player application design. Microcontroller and embedded system applications, 2012(11), 63-65.