Virtual reality technology in the field of education

Research Article
Open access

Virtual reality technology in the field of education

Ruohan Gao 1*
  • 1 Chengdu University of Technology    
  • *corresponding author gaoruohan@stu.cdut.edu.cn
Published on 23 October 2023 | https://doi.org/10.54254/2755-2721/16/20230897
ACE Vol.16
ISSN (Print): 2755-273X
ISSN (Online): 2755-2721
ISBN (Print): 978-1-83558-023-3
ISBN (Online): 978-1-83558-024-0

Abstract

Virtual Reality (VR), the technology has been around for years, are now developing rapidly since 2010s, VR game facilities can often be seen in shopping malls and the conception. Metaverse are now mentioned and are put into practise. Moreover, from word-of-mouth through books, blackboards, and ultimately multimedia, the educational approach has consistently developed. But in the process of practice, it has been proved that conventional education is predicated on teacher-cantered instruction, and students frequently wind up being passive knowledge carriers who are unable to fully acquire, interpret, and apply knowledge. In this paper, the new form of education which combined with VR technology will be discussed, and the analysis of positive effect of applying VR on education will be find out. The education of VR is divided into three parts to discuss, school safety education, subject education and vocational education. This paper will conduct a targeted analysis based on the respective attributes of these three types of education. With the knowledge of VR on education, people can carry out more in-depth cooperation and development on future VR and education based on these advantages.

Keywords:

VR, education, immersive, practise, simulate

Gao,R. (2023). Virtual reality technology in the field of education. Applied and Computational Engineering,16,228-233.
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References

[1]. Yu Shiman, Xu Yiling, Mai Chozhang, et al. Research on the Application Status and Development of Virtual Reality Technology. 2021 Mass Standardization, (21) 3.

[2]. Fan Cao. A review of the current situation of VR technology research and development at home and abroad 2019, China Sci. Tech. Inform., 5.

[3]. Jiayi Peng. VR Market Cognition, Consumption Willingness and Prospect Analysis——Based on Internet Survey and Contingency Analysis, 2022 Economic Manage. Res., 4(5):59-61.

[4]. Meixian Shan. Theoretical basis for the combination of virtual reality and education. 2001, Open Educ. Res., (6) 3.

[5]. Mengxi Zhang, Jie Sheng. Application research on art design teaching based on VR technology. 2021Shanxi Youth, 11,44.

[6]. Babich N. How VR in education will change how we learn and teach. 2019, Recu., 18.

[7]. Cixiao Wang, He Li, Junjie Shang. Educational game application and development prospect based on virtual reality and augmented reality. 2017, Chinese Elect. Educ., 367, 100.

[8]. Bofeng Luo, Qing Zhou. A review of research on the application of virtual reality technology training. 2020, Comput. Simul., 1.

[9]. Jie Chen, Miao Wang. The Application and Enlightenment of Virtual Reality Technology in American Vocational Education. 2021, Adult Educ., 041(006):90-93.

[10]. Juan Guo, Xin Yu, Teng Gao. The role of virtual reality technology in promoting practical teaching in higher vocational education. 2008 J. Hebei Sci. Tech. Nor. Univ., 22(4):74-76


Cite this article

Gao,R. (2023). Virtual reality technology in the field of education. Applied and Computational Engineering,16,228-233.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 5th International Conference on Computing and Data Science

ISBN:978-1-83558-023-3(Print) / 978-1-83558-024-0(Online)
Editor:Marwan Omar, Roman Bauer, Alan Wang
Conference website: https://2023.confcds.org/
Conference date: 14 July 2023
Series: Applied and Computational Engineering
Volume number: Vol.16
ISSN:2755-2721(Print) / 2755-273X(Online)

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References

[1]. Yu Shiman, Xu Yiling, Mai Chozhang, et al. Research on the Application Status and Development of Virtual Reality Technology. 2021 Mass Standardization, (21) 3.

[2]. Fan Cao. A review of the current situation of VR technology research and development at home and abroad 2019, China Sci. Tech. Inform., 5.

[3]. Jiayi Peng. VR Market Cognition, Consumption Willingness and Prospect Analysis——Based on Internet Survey and Contingency Analysis, 2022 Economic Manage. Res., 4(5):59-61.

[4]. Meixian Shan. Theoretical basis for the combination of virtual reality and education. 2001, Open Educ. Res., (6) 3.

[5]. Mengxi Zhang, Jie Sheng. Application research on art design teaching based on VR technology. 2021Shanxi Youth, 11,44.

[6]. Babich N. How VR in education will change how we learn and teach. 2019, Recu., 18.

[7]. Cixiao Wang, He Li, Junjie Shang. Educational game application and development prospect based on virtual reality and augmented reality. 2017, Chinese Elect. Educ., 367, 100.

[8]. Bofeng Luo, Qing Zhou. A review of research on the application of virtual reality technology training. 2020, Comput. Simul., 1.

[9]. Jie Chen, Miao Wang. The Application and Enlightenment of Virtual Reality Technology in American Vocational Education. 2021, Adult Educ., 041(006):90-93.

[10]. Juan Guo, Xin Yu, Teng Gao. The role of virtual reality technology in promoting practical teaching in higher vocational education. 2008 J. Hebei Sci. Tech. Nor. Univ., 22(4):74-76