References
[1]. Yu Shiman, Xu Yiling, Mai Chozhang, et al. Research on the Application Status and Development of Virtual Reality Technology. 2021 Mass Standardization, (21) 3.
[2]. Fan Cao. A review of the current situation of VR technology research and development at home and abroad 2019, China Sci. Tech. Inform., 5.
[3]. Jiayi Peng. VR Market Cognition, Consumption Willingness and Prospect Analysis——Based on Internet Survey and Contingency Analysis, 2022 Economic Manage. Res., 4(5):59-61.
[4]. Meixian Shan. Theoretical basis for the combination of virtual reality and education. 2001, Open Educ. Res., (6) 3.
[5]. Mengxi Zhang, Jie Sheng. Application research on art design teaching based on VR technology. 2021Shanxi Youth, 11,44.
[6]. Babich N. How VR in education will change how we learn and teach. 2019, Recu., 18.
[7]. Cixiao Wang, He Li, Junjie Shang. Educational game application and development prospect based on virtual reality and augmented reality. 2017, Chinese Elect. Educ., 367, 100.
[8]. Bofeng Luo, Qing Zhou. A review of research on the application of virtual reality technology training. 2020, Comput. Simul., 1.
[9]. Jie Chen, Miao Wang. The Application and Enlightenment of Virtual Reality Technology in American Vocational Education. 2021, Adult Educ., 041(006):90-93.
[10]. Juan Guo, Xin Yu, Teng Gao. The role of virtual reality technology in promoting practical teaching in higher vocational education. 2008 J. Hebei Sci. Tech. Nor. Univ., 22(4):74-76
Cite this article
Gao,R. (2023). Virtual reality technology in the field of education. Applied and Computational Engineering,16,228-233.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Yu Shiman, Xu Yiling, Mai Chozhang, et al. Research on the Application Status and Development of Virtual Reality Technology. 2021 Mass Standardization, (21) 3.
[2]. Fan Cao. A review of the current situation of VR technology research and development at home and abroad 2019, China Sci. Tech. Inform., 5.
[3]. Jiayi Peng. VR Market Cognition, Consumption Willingness and Prospect Analysis——Based on Internet Survey and Contingency Analysis, 2022 Economic Manage. Res., 4(5):59-61.
[4]. Meixian Shan. Theoretical basis for the combination of virtual reality and education. 2001, Open Educ. Res., (6) 3.
[5]. Mengxi Zhang, Jie Sheng. Application research on art design teaching based on VR technology. 2021Shanxi Youth, 11,44.
[6]. Babich N. How VR in education will change how we learn and teach. 2019, Recu., 18.
[7]. Cixiao Wang, He Li, Junjie Shang. Educational game application and development prospect based on virtual reality and augmented reality. 2017, Chinese Elect. Educ., 367, 100.
[8]. Bofeng Luo, Qing Zhou. A review of research on the application of virtual reality technology training. 2020, Comput. Simul., 1.
[9]. Jie Chen, Miao Wang. The Application and Enlightenment of Virtual Reality Technology in American Vocational Education. 2021, Adult Educ., 041(006):90-93.
[10]. Juan Guo, Xin Yu, Teng Gao. The role of virtual reality technology in promoting practical teaching in higher vocational education. 2008 J. Hebei Sci. Tech. Nor. Univ., 22(4):74-76