References
[1]. Aloqail, M., Bouachir, O., & Karray, F. (2023). Digital twin for healthcare immersive services: fundamentals, architectures, and open issues. In Digital Twin for Healthcare: Design, challenges and solutions. essay, Academic Press, an imprint of Elsevier.
[2]. University of Silicon Valley. (2021b, June 22). WHAT IS THE GOAL OF VIRTUAL REALITY? [web log]. Retrieved July 17, 2023, from https://usv.edu/blog/what-is-the-goal-of-virtual-reality/.
[3]. TechTarget. (2017, May 6). Head Tracking. WhatIs.com. https://www.techtarget.com/whatis/definition/head-tracking#:~:text=Head%20tracking%20is%20often%20used,methods%20used%20for%20head%20tracking.
[4]. Truly, A. (2023, March 8). What is screen door effect in VR?. digitaltrends.com. https://www.digitaltrends.com/computing/what-is-screen-door-effect-in-vr/
[5]. Hynes, N. J., Cufflin, M. P., Hampson, K. M., & Mallen, E. A. (2022). The effect of image resolution of display types on accommodative microfluctuations. Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists), 42(3), 514–525. https://doi.org/10.1111/opo.12949
[6]. Webster, M. (2007, November 8). Sitting too close to the Computer Screen Can Make You Go Blind. scientificamerican.com. https://www.scientificamerican.com/article/is-sitting-too-close-to-screen-making-you-blind/
[7]. Wang, J., Shi, R., Zheng, W., Xie, W., Kao, D., & Liang, H. N. (2023). Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality. IEEE transactions on visualization and computer graphics, PP, 10.1109/TVCG.2023.3247057. Advance online publication. https://doi.org/10.1109/TVCG.2023.3247057
[8]. Zimmerman, T. (1982). Optical flex sensor (U.S Patent No. 4542291A). U.S. Patent and Trademark Office. https://patents.google.com/patent/US4542291A/en#patentCitations
[9]. What is an inertial measurement unit?. vectornav.com. (n.d.). https://www.vectornav.com/resources/inertial-navigation-articles/what-is-an-inertial-measurement-unit-imu?gclid=Cj0KCQjwzdOlBhCNARIsAPMwjbzIB1mrPMnihJANDSp9KlCnDnf9jM1GNn1cnUvSurEDz3a9m8PBvwQaAi5QEALw_wcB
[10]. VR Components. washington.edu. (n.d.). https://www.hitl.washington.edu/projects/learning_center/pf/whatvr1a.htm
[11]. Culling explained. Documentation. (n.d.). https://docs.cryengine.com/display/SDKDOC4/Culling+Explained
[12]. Kleiner, M., Dalenbäck, B.-I., & Svensson, P. (1993). Auralization--An Overview. JOURNAL OF THE AUDIO ENGINEERING SOCIETY, 41(11), 861–875. https://doi.org/http://www.mattmontag.com/auralization/media/Auralization%20-%20An%20Overview.pdf
[13]. Slater, M., & Wilbur, S. (1997). A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments. Presence: Teleoperators & Virtual Environments, 6, 603-616.
Cite this article
Lai,Z. (2024). Diving into the virtual realm: Exploring the mechanics of virtual reality. Applied and Computational Engineering,31,268-273.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Aloqail, M., Bouachir, O., & Karray, F. (2023). Digital twin for healthcare immersive services: fundamentals, architectures, and open issues. In Digital Twin for Healthcare: Design, challenges and solutions. essay, Academic Press, an imprint of Elsevier.
[2]. University of Silicon Valley. (2021b, June 22). WHAT IS THE GOAL OF VIRTUAL REALITY? [web log]. Retrieved July 17, 2023, from https://usv.edu/blog/what-is-the-goal-of-virtual-reality/.
[3]. TechTarget. (2017, May 6). Head Tracking. WhatIs.com. https://www.techtarget.com/whatis/definition/head-tracking#:~:text=Head%20tracking%20is%20often%20used,methods%20used%20for%20head%20tracking.
[4]. Truly, A. (2023, March 8). What is screen door effect in VR?. digitaltrends.com. https://www.digitaltrends.com/computing/what-is-screen-door-effect-in-vr/
[5]. Hynes, N. J., Cufflin, M. P., Hampson, K. M., & Mallen, E. A. (2022). The effect of image resolution of display types on accommodative microfluctuations. Ophthalmic & physiological optics : the journal of the British College of Ophthalmic Opticians (Optometrists), 42(3), 514–525. https://doi.org/10.1111/opo.12949
[6]. Webster, M. (2007, November 8). Sitting too close to the Computer Screen Can Make You Go Blind. scientificamerican.com. https://www.scientificamerican.com/article/is-sitting-too-close-to-screen-making-you-blind/
[7]. Wang, J., Shi, R., Zheng, W., Xie, W., Kao, D., & Liang, H. N. (2023). Effect of Frame Rate on User Experience, Performance, and Simulator Sickness in Virtual Reality. IEEE transactions on visualization and computer graphics, PP, 10.1109/TVCG.2023.3247057. Advance online publication. https://doi.org/10.1109/TVCG.2023.3247057
[8]. Zimmerman, T. (1982). Optical flex sensor (U.S Patent No. 4542291A). U.S. Patent and Trademark Office. https://patents.google.com/patent/US4542291A/en#patentCitations
[9]. What is an inertial measurement unit?. vectornav.com. (n.d.). https://www.vectornav.com/resources/inertial-navigation-articles/what-is-an-inertial-measurement-unit-imu?gclid=Cj0KCQjwzdOlBhCNARIsAPMwjbzIB1mrPMnihJANDSp9KlCnDnf9jM1GNn1cnUvSurEDz3a9m8PBvwQaAi5QEALw_wcB
[10]. VR Components. washington.edu. (n.d.). https://www.hitl.washington.edu/projects/learning_center/pf/whatvr1a.htm
[11]. Culling explained. Documentation. (n.d.). https://docs.cryengine.com/display/SDKDOC4/Culling+Explained
[12]. Kleiner, M., Dalenbäck, B.-I., & Svensson, P. (1993). Auralization--An Overview. JOURNAL OF THE AUDIO ENGINEERING SOCIETY, 41(11), 861–875. https://doi.org/http://www.mattmontag.com/auralization/media/Auralization%20-%20An%20Overview.pdf
[13]. Slater, M., & Wilbur, S. (1997). A Framework for Immersive Virtual Environments (FIVE): Speculations on the Role of Presence in Virtual Environments. Presence: Teleoperators & Virtual Environments, 6, 603-616.