
The Use of Game Elements in Hollywood Science Fiction Films, Taking Ready Player One and Free Guy as Examples
- 1 College of Media and International Culture, Zhejiang University, Hangzhou, Zhejiang, China
* Author to whom correspondence should be addressed.
Abstract
Film and game integration is a new phenomenon in today's multimedia era, and Hollywood science fiction films become a good carrier for the use of game elements with advanced production technology and virtual visual presentation. Based on current research, this paper uses the method of image analysis to explore the use of game rule elements and goal elements in two representative science fiction films, namely, Ready Player One and Free Guy. It looks into the formulaic effect of the rule elements on films’ world construction and their innovativeness in terms of humanistic worldviews. Furthermore, it considers the set of layered characteristics of the goal elements in the films’ narrative structures, especially the infinite narrative. Finally, by analyzing the individual cases of the two films and reflecting critically on the presentation of the films, it is concluded that in order to realize the integration of film, game and audience, the wide dissemination of the game spirit, and the subversion and reconstruction of the video world, it is necessary to make trade-offs and innovations. Directly using game elements gives positive inspiration for the creation of future film-game fusion works.
Keywords
Film gamification, Game rule element, Game goal element, Ready Player One, Free Guy.
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Cite this article
Xiong,R. (2023). The Use of Game Elements in Hollywood Science Fiction Films, Taking Ready Player One and Free Guy as Examples. Communications in Humanities Research,3,426-433.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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