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Published on 14 September 2023
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Huang,R.F. (2023). The Impact of Flow State and Immersion in Video Games. Communications in Humanities Research,5,43-48.
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The Impact of Flow State and Immersion in Video Games

Richard Feiyang Huang *,1,
  • 1 Haidian Kaiwen Academy

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2753-7064/5/20230028

Abstract

Flow is a psychological concept that is often used in the design of applications and video games. This concept means that the user will go into a state of unawareness, which scales depending on the level of flow that they are in. In video games, the developer can vary the way that players experience this state or change the group of people that the game is suited for. Players can also change the level of flow by making decisions that will make their gameplay later on either easier or harder. This paper will discuss three factors that determine how and who will be able to enter the flow state in different video games. These factors are general factors, game-decided factors, and player-decided factors. The conclusion after analysis is that these factors embedded in video games cause the player to have optimal experience, or flow state.

Keywords

flow, optimal experience, video games, players

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Cite this article

Huang,R.F. (2023). The Impact of Flow State and Immersion in Video Games. Communications in Humanities Research,5,43-48.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the International Conference on Social Psychology and Humanity Studies

Conference website: https://www.icsphs.org/
ISBN:978-1-83558-003-5(Print) / 978-1-83558-004-2(Online)
Conference date: 24 April 2023
Editor:Muhammad Idrees, Matilde Lafuente-Lechuga
Series: Communications in Humanities Research
Volume number: Vol.5
ISSN:2753-7064(Print) / 2753-7072(Online)

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