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Published on 7 December 2023
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Zhou,S. (2023). Analysis of the Effects of Video Games on Mental Health. Communications in Humanities Research,22,263-268.
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Analysis of the Effects of Video Games on Mental Health

Shiyu Zhou *,1,
  • 1 Dulwich College Beijing

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2753-7064/22/20231787

Abstract

There have been video games for many years. They were first developed as a sort of amusement, but they have since turned into an art form. This essay is mainly about how video games will affect mental health, the research discusses different aspects, like families, schools, government, etc. As the vicissitude of society, technology improves rapidly as well. As a result, video games have improved as well, and different types and genres of games occur in the market. However, some teenagers and even some adults are obsessed with the games. Some people argue that it is harmful and has great disadvantages to people, nevertheless, some people believe that video games are beneficial to people. I searched on the internet and read papers holding different perspectives and opinions. This essay can provide suggestions for parents' and schools’ education and the video game industry, and also can provide evidence for research.

Keywords

video games, effect, mental health

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Cite this article

Zhou,S. (2023). Analysis of the Effects of Video Games on Mental Health. Communications in Humanities Research,22,263-268.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 2nd International Conference on Interdisciplinary Humanities and Communication Studies

Conference website: https://www.icihcs.org/
ISBN:978-1-83558-187-2(Print) / 978-1-83558-188-9(Online)
Conference date: 15 November 2023
Editor:Enrique Mallen, Javier Cifuentes-Faura
Series: Communications in Humanities Research
Volume number: Vol.22
ISSN:2753-7064(Print) / 2753-7072(Online)

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