Research Article
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Published on 14 March 2024
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Liu,Z. (2024). Analysis and Research of Action Adventure Game Design. Lecture Notes in Education Psychology and Public Media,42,195-199.
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Analysis and Research of Action Adventure Game Design

Zhuofan Liu *,1,
  • 1 Hunan University

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2753-7048/42/20240852

Abstract

By 2021, the global video game market will reach $155.5 billion, accounting for 52.9 percent of the global digital media market. The video game industry plays an important role in cultural transmission and economic promotion, and this industry has reached its current flourishing status after only a few decades of development, which shows the huge potential, vitality and research value behind this industry. In this context of The Times, this paper summarizes and extracts the skills of excellent game level design papers through literature analysis, and carefully analyzes the specific levels of recognized excellent games through case analysis, and studies the level design of action adventure games. This paper hopes to summarize the game level design skills of many experienced and excellent game designers to provide a reference value for the game design industry. This study concludes that proficient and comprehensive game level design requires game developers to reflect and strategize extensively. This is crucial to ensure that players experience the inherent enjoyment of the game.

Keywords

Game Design, Action-adventure game, level design, artistic designing

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[2]. Shu, Yang. Form and function of game level design. Journal of Hubei Adult Education Institute, 2013:217-218

[3]. Scott, Roger. Level up! The guid to great video game design[M]. JPosts and Telecom Press, 2020:39

[4]. JiaHe, Dong. Research on Guidance Design of Game Levels Based on Role-Playing Games School of Film, Television and Animation Art, China Academy of Art,2021:8-9

[5]. ZhenXin, Cai. A master of game level design. Multimedia World Magazine, 2009:57

[6]. XinRui, Li. Research on artistic and cultural characteristics of independent game design.Qiqihar University Industrial Design Engineering Research Institute, 2016:29-30

Cite this article

Liu,Z. (2024). Analysis and Research of Action Adventure Game Design. Lecture Notes in Education Psychology and Public Media,42,195-199.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 2nd International Conference on Social Psychology and Humanity Studies

Conference website: https://www.icsphs.org/
ISBN:978-1-83558-339-5(Print) / 978-1-83558-340-1(Online)
Conference date: 1 March 2024
Editor:Kurt Buhring
Series: Lecture Notes in Education Psychology and Public Media
Volume number: Vol.42
ISSN:2753-7048(Print) / 2753-7056(Online)

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