References
[1]. Monro, F., & Huon, G. (2005). Media‐portrayed idealized images, body shame, and appearance anxiety. International Journal of Eating Disorders, 38(1), 85-90.
[2]. CGIGC, 2019. 2019 China Gaming Industry Report. [online] Available at: <https://www.cgigc.com.cn/details.html?id=08da81c4-ceb3-4631-89a4- 2b1b4618cfdc&tp=report> [Accessed 17 December 2022]
[3]. Chen, D. (2023). Female Characters’ Images in Chinese Otome Game and Woman Stereotype.
[4]. Juul, J. (2010). The game, the player, the world: Looking for a heart of gameness. PLURAIS-Revista Multidisciplinar, 1(2).
[5]. Juul, J. (2005). Half-Real: Video Games between Real Rules and Fictional Worlds.
[6]. Wichian, S. N., & Sanwong, K. (2010). Effects of Online Games on Undergraduates' Socioeconomic Behaviors. International Journal of Learning, 17(7).
[7]. Cash, T., Fleming, E., Alindogan, J., Steadman, L., & Whitehead, A. (2002). Beyond Body Image as a Trait: The Development and Validation of the Body Image States Scale. Eating Disorders, 10(2), 103–113. doi:10.1080/10640260290081678
[8]. Grogan, S. (2008). Body image: Understanding body dissatisfaction in men, women, and 35 children (2nd ed.). New York: Routledge.
[9]. Szymanski, M. L., & Cash, T. F. (1995). Body-Image Disturbances and Self-Discrepancy Theory: Expansion of the Body-Image Ideals Questionnaire. Journal of Social and Clinical Psychology, 14(2), 134–146. doi:10.1521/jscp.1995.14.2.134
[10]. Griffiths, S., Hay, P., Mitchison, D., Mond, J. M., McLean, S. A., Rodgers, B., … Paxton, S. J. (2016). Sex differences in the relationships between body dissatisfaction, quality of life, and psychological distress. Australian and New Zealand Journal of Public Health, 40(6), 518–522. doi:10.1111/1753-6405.12538
[11]. Mond, J., Mitchison, D., Latner, J., Hay, P., Owen, C., & Rodgers, B.. (2013). Quality of life impairment associated with body dissatisfaction in a general population sample of women. BMC Public Health, 13(1), 920. https://doi.org/10.1186/1471-2458-13-920
[12]. De Vries, D. A., Peter, J., Nikken, P., & de Graaf, H. (2014). The Effect of Social Networks
[13]. Cohen, R., Newton-John, T., & Slater, A. (2017). The relationship between Facebook and Instagram appearance-focused activities and body image concerns in young women. Body Image, 23, 183–187. doi:10.1016/j.bodyim.2017.10.002
[14]. Smith, A. R., Hames, J. L., & Joiner Jr, T. E. (2013). Status update: Maladaptive Facebook usage predicts increases in body dissatisfaction and bulimic symptoms. Journal of affective disorders, 149(1-3), 235-240.
[15]. Tiggemann, M., & Slater, A. (2014). NetTweens: The internet and body image concerns in preteenage girls. The Journal of Early Adolescence, 34(5), 606-620.
[16]. Matthews, N. L., Lynch, T., & Martins, N. (2016). Real ideal: Investigating how ideal and hyper-ideal video game bodies affect men and women. Computers in Human Behavior, 59, 155-164.
[17]. Andlauer, L. (2018). Pursuing one's prince: Love's fantasy in otome game contents and fan practice. Mechademia: Second Arc, 11(1), 166-183.
[18]. Gong, A. D., & Huang, Y. T. (2023). Finding Love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players. Computers in Human Behavior, 143, 107681.
[19]. Herzog, R. (1944). Correlations of critical constants with parachors. Industrial & Engineering Chemistry, 36(11), 997-1001.
[20]. McQuail, D. (1987). Mass communication theory: An introduction. Sage Publications, Inc.
[21]. Katz, E., Blumler, J. G., & Gurevitch, M. (1973). Uses and gratifications research. The public opinion quarterly, 37(4), 509-523.
[22]. Li Z. (2019). Subculture and emotional compensation: Analysis on game mechanics of Yi Nxiang. Media Criticism (00),221-228.
[23]. Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008). Playing for real: video games and stories for health-related behavior change. American journal of preventive medicine, 34(1), 74-82.
Cite this article
Zhu,W.;Xu,M.;Wang,S. (2024). Relationship Between Otome Games and Female Body Image Anxiety. Lecture Notes in Education Psychology and Public Media,45,127-134.
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References
[1]. Monro, F., & Huon, G. (2005). Media‐portrayed idealized images, body shame, and appearance anxiety. International Journal of Eating Disorders, 38(1), 85-90.
[2]. CGIGC, 2019. 2019 China Gaming Industry Report. [online] Available at: <https://www.cgigc.com.cn/details.html?id=08da81c4-ceb3-4631-89a4- 2b1b4618cfdc&tp=report> [Accessed 17 December 2022]
[3]. Chen, D. (2023). Female Characters’ Images in Chinese Otome Game and Woman Stereotype.
[4]. Juul, J. (2010). The game, the player, the world: Looking for a heart of gameness. PLURAIS-Revista Multidisciplinar, 1(2).
[5]. Juul, J. (2005). Half-Real: Video Games between Real Rules and Fictional Worlds.
[6]. Wichian, S. N., & Sanwong, K. (2010). Effects of Online Games on Undergraduates' Socioeconomic Behaviors. International Journal of Learning, 17(7).
[7]. Cash, T., Fleming, E., Alindogan, J., Steadman, L., & Whitehead, A. (2002). Beyond Body Image as a Trait: The Development and Validation of the Body Image States Scale. Eating Disorders, 10(2), 103–113. doi:10.1080/10640260290081678
[8]. Grogan, S. (2008). Body image: Understanding body dissatisfaction in men, women, and 35 children (2nd ed.). New York: Routledge.
[9]. Szymanski, M. L., & Cash, T. F. (1995). Body-Image Disturbances and Self-Discrepancy Theory: Expansion of the Body-Image Ideals Questionnaire. Journal of Social and Clinical Psychology, 14(2), 134–146. doi:10.1521/jscp.1995.14.2.134
[10]. Griffiths, S., Hay, P., Mitchison, D., Mond, J. M., McLean, S. A., Rodgers, B., … Paxton, S. J. (2016). Sex differences in the relationships between body dissatisfaction, quality of life, and psychological distress. Australian and New Zealand Journal of Public Health, 40(6), 518–522. doi:10.1111/1753-6405.12538
[11]. Mond, J., Mitchison, D., Latner, J., Hay, P., Owen, C., & Rodgers, B.. (2013). Quality of life impairment associated with body dissatisfaction in a general population sample of women. BMC Public Health, 13(1), 920. https://doi.org/10.1186/1471-2458-13-920
[12]. De Vries, D. A., Peter, J., Nikken, P., & de Graaf, H. (2014). The Effect of Social Networks
[13]. Cohen, R., Newton-John, T., & Slater, A. (2017). The relationship between Facebook and Instagram appearance-focused activities and body image concerns in young women. Body Image, 23, 183–187. doi:10.1016/j.bodyim.2017.10.002
[14]. Smith, A. R., Hames, J. L., & Joiner Jr, T. E. (2013). Status update: Maladaptive Facebook usage predicts increases in body dissatisfaction and bulimic symptoms. Journal of affective disorders, 149(1-3), 235-240.
[15]. Tiggemann, M., & Slater, A. (2014). NetTweens: The internet and body image concerns in preteenage girls. The Journal of Early Adolescence, 34(5), 606-620.
[16]. Matthews, N. L., Lynch, T., & Martins, N. (2016). Real ideal: Investigating how ideal and hyper-ideal video game bodies affect men and women. Computers in Human Behavior, 59, 155-164.
[17]. Andlauer, L. (2018). Pursuing one's prince: Love's fantasy in otome game contents and fan practice. Mechademia: Second Arc, 11(1), 166-183.
[18]. Gong, A. D., & Huang, Y. T. (2023). Finding Love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players. Computers in Human Behavior, 143, 107681.
[19]. Herzog, R. (1944). Correlations of critical constants with parachors. Industrial & Engineering Chemistry, 36(11), 997-1001.
[20]. McQuail, D. (1987). Mass communication theory: An introduction. Sage Publications, Inc.
[21]. Katz, E., Blumler, J. G., & Gurevitch, M. (1973). Uses and gratifications research. The public opinion quarterly, 37(4), 509-523.
[22]. Li Z. (2019). Subculture and emotional compensation: Analysis on game mechanics of Yi Nxiang. Media Criticism (00),221-228.
[23]. Baranowski, T., Buday, R., Thompson, D. I., & Baranowski, J. (2008). Playing for real: video games and stories for health-related behavior change. American journal of preventive medicine, 34(1), 74-82.