References
[1]. book118.com. “2017 Women’s Gaming Industry Analysis Report. Docx.” Original Creativity Documentation Network. https://max.book118.com/html/2021/1018/5343130324004032.shtm.
[2]. Lixing Chen. “A Comparative Study of East Asian Women’s Social Roles and Social Participation in China, Japan and South Korea (Part I).” Hubei Social Sciences. 08(2020):52-59. doi:10.13660/j.cnki.42-1112/c.015437.
[3]. “Violence against Women.” World Health Organization. World Health Organization. https://www.who.int/news-room/fact-sheets/detail/violence-against-women.
[4]. Qingping Pu, and Wang Xiang. “A young female player’s view of mate choice on AI Virtual Boyfriend: Aberrations, causes, and correction.” Chinese Youth Studies. 04(2022):86-93+77. doi:10.19633/j.cnki.11-2579/d.2022.0052.
[5]. Lin Tan, and GavinW. Jones. “On Unmarried “older” women and its sociodemographic Impact: A comparative study between East and Southeast Asian countries.” Population studies. 04(1997):16-23.
[6]. Zhou Wei. “Why do East Asian women continue to have fewer children?” Social Work in China. 29 (2018): 43-45.
[7]. JunJunJiangMan. “21-Year-Old Japanese Woman Marries One Piece Character, but Is It OK to Marry a Virtual Character?” Baidu, 7 Dec. 2022. https://baijiahao.baidu.com/s?id=1685423915537714081&wfr=spider&for=pc.
[8]. Nield, David. “A Physicist Has Calculated That Life Really Could Exist in a 2d Universe.” ScienceAlert, 26 June 2019, https://www.sciencealert.com/a-physicist-has-calculated-that-life-really-could-exist-in-a-2d-universe.
[9]. Yu, Yang, and Jiao Bai. “Miha’s Sudden Bet on Brain-Computer Interfaces, CEO: Create a Virtual World Where 1 Billion People Live in 10 Years.” Quantum Position, Quantum Position, 8 Mar. 2021, https://www.qbitai.com/2021/03/22117.html.
[10]. “MiHoYo Made $5 Billion in Revenue Last Year, and CEO Ho-Yu Tsai Says He Wants to Make a Virtual World Where 1 billion People Live.” GameLook.com.cn, GameLook, 23 Feb. 2021, http://www.gamelook.com.cn/2021/02/415284.
Cite this article
Wang,T. (2023). The Attitude and Depth of Female Players in the Otome Games and the Discussion of Current Gender Issues and Future Prospects. Lecture Notes in Education Psychology and Public Media,7,71-82.
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References
[1]. book118.com. “2017 Women’s Gaming Industry Analysis Report. Docx.” Original Creativity Documentation Network. https://max.book118.com/html/2021/1018/5343130324004032.shtm.
[2]. Lixing Chen. “A Comparative Study of East Asian Women’s Social Roles and Social Participation in China, Japan and South Korea (Part I).” Hubei Social Sciences. 08(2020):52-59. doi:10.13660/j.cnki.42-1112/c.015437.
[3]. “Violence against Women.” World Health Organization. World Health Organization. https://www.who.int/news-room/fact-sheets/detail/violence-against-women.
[4]. Qingping Pu, and Wang Xiang. “A young female player’s view of mate choice on AI Virtual Boyfriend: Aberrations, causes, and correction.” Chinese Youth Studies. 04(2022):86-93+77. doi:10.19633/j.cnki.11-2579/d.2022.0052.
[5]. Lin Tan, and GavinW. Jones. “On Unmarried “older” women and its sociodemographic Impact: A comparative study between East and Southeast Asian countries.” Population studies. 04(1997):16-23.
[6]. Zhou Wei. “Why do East Asian women continue to have fewer children?” Social Work in China. 29 (2018): 43-45.
[7]. JunJunJiangMan. “21-Year-Old Japanese Woman Marries One Piece Character, but Is It OK to Marry a Virtual Character?” Baidu, 7 Dec. 2022. https://baijiahao.baidu.com/s?id=1685423915537714081&wfr=spider&for=pc.
[8]. Nield, David. “A Physicist Has Calculated That Life Really Could Exist in a 2d Universe.” ScienceAlert, 26 June 2019, https://www.sciencealert.com/a-physicist-has-calculated-that-life-really-could-exist-in-a-2d-universe.
[9]. Yu, Yang, and Jiao Bai. “Miha’s Sudden Bet on Brain-Computer Interfaces, CEO: Create a Virtual World Where 1 Billion People Live in 10 Years.” Quantum Position, Quantum Position, 8 Mar. 2021, https://www.qbitai.com/2021/03/22117.html.
[10]. “MiHoYo Made $5 Billion in Revenue Last Year, and CEO Ho-Yu Tsai Says He Wants to Make a Virtual World Where 1 billion People Live.” GameLook.com.cn, GameLook, 23 Feb. 2021, http://www.gamelook.com.cn/2021/02/415284.