References
[1]. Khan T, Johnston K, Ophoff J. (2019) The impact of an augmented reality application on learning motivation of students[J]. Advances in human-computer interaction.
[2]. J. Mart,ın-Guti, Perez, P. Fabiani, W. Benesova, M. D. Meneses. and C. E. (2015) Mora, "AR to promote collaborative and autonomous learning in higher education,"Computers in Human Behavior. vol. 51, pp. 752-761.
[3]. M. Sirakaya and D. A. Sirakaya, (2018) "Trends in educational AR studies: a systematic review," Malaysian Online Journal of Educational Technology, vol. 6, no. 2, pp. 60-74.
[4]. A. Di Serio, M. B. Ibanez, and C. D. Kloos, (2013) "Impact of an AR system on students' motivation for a visual art course," Computers and Education, vol. 68, pp. 586-596.
[5]. T. Lin, H. B. Duh, N. Li, H. Wang, and C. Tsai, (2013) "An investigation of learners' collaborative knowledge construction performances and behavior patterns in an AR simulation system," Computers and Education, vol. 68, pp. 314-321.
[6]. M. Billinghurst, A. Clark, and G. Lee, (2015) “A survey of AR,” Foundations and Trends in Human-Computer Interaction, vol. 8, pp. 73–272.
[7]. K. Cheng and C. Tsai, (2013) "Afordances of AR in science learning. suggestions for future research," Journal of Science Education and Technology, vol. 22, no. 4, pp. 449-462.
[8]. H. Wu, S. W. Lee, H. Chang, and J. Liang, (2013) "Current status. opportunities and challenges of AR in education," Computers and Education, vol. 62, pp. 41-49.
[9]. V. Gopalan, J. A. A. Abubakar, A. N. Zulkifi, A. Alwi, and R. C. Mat, (2017) “A review of the motivation theories in learning,” AIP Conference Proceedings, vol. 1891, no. 1.
[10]. V. Gopalan, A. N. Zulkifi, and J. A. A. Abubakar, (2016) "A study of students' motivation using the AR science textbook," AIP Conference Proceedings, vol. 1761, no. 1, pp. 27-35.
[11]. T. H. C. Chiang, S. J. H. Yang, and G. J. Hwang, (2014) "An AR-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities," Journal of Educational Technology and Society, vol. 17, no. 4, pp. 3-4, pp. 3-5 352-365.
[12]. Goodyear, P., & Retalis, S. (2010). Technology-enhanced learning. Sense Publishers. https://brill.com/view/title/37631
[13]. Ahmadi, D., & Reza, M. (2018). The use of technology in English language learning: A literature review. International Journal of Research in English Education, 3(2), 115–125.
[14]. Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge University Press.
[15]. Sahin, M. (2019). Contextual learning strategies in the early stages of architecture education. New Trends Issues Proceedings on Humanities Social Sciences, 6(1), 313–320.
[16]. Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68–78.
[17]. Ogawa, T. A. (2016). Vocabul-AR-Y: Action research project of Aurasma to support vocabulary. Retrieved May 5, 2021, from https://scholarspace.manoa.hawaii.edu/bitstream/ 10125/40192/Ogawa_Scholarspace_4-22-16.pdf
[18]. Rong-Chi Chang; Liang-Yi Chung; Yong-Ming Huang, (2016) "Developing An Interactive Augmented Reality System As A Complement to Plant Education and Comparing Its Effectiveness with Video Learning", INTERACTIVE LEARNING ENVIRONMENTS, (IF: 3)
[19]. Chien-Hsu Chen; Yin Yu Chou; Chun Yen Huang, (2016) "An Augmented-Reality-Based Concept Map to Support Mobile Learning for Science", THE ASIA-PACIFIC EDUCATION RESEARCHER, (IF: 3)
[20]. Shih-Yeh Chen; Chao-Yueh Hung; Yao-Chung Chang; Yu-Shan Lin; Ying-Hsun Lai, (2018) "A Study on Integrating Augmented Reality Technology and Game-Based Learning Model to Improve Motivation and Effectiveness of Learning English Vocabulary", 2018 1ST INTERNATIONAL COGNITIVE CITIES CONFERENCE (IC3), (IF: 3)
[21]. Ling Cen; Dymitr Ruta; Lamees Mahmoud Mohd Said Al Qassem; Jason Ng; (2020) "Augmented Immersive Reality (AIR) for Improved Learning Performance: A Quantitative Evaluation", IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, (IF: 3)
[22]. Victor Marrahí-Gómez; Jose Belda-Medina, (2022) "The Application of Augmented Reality (AR) to Language Learning and Its Impact on Student Motivation", INTERNATIONAL JOURNAL OF LINGUISTICS STUDIES.
[23]. J. M. Keller, (2010) Motivational Design for Learning and Performance, Springer, New York, NY, USA
[24]. X. Wei, D. Weng, Y. Liu, and Y. Wang, (2015) "Teaching based on AR for a technical creative design course," Computers and Education, vol. 81, pp. 221-234.
[25]. S. Malik, (2014) “Efectiveness of arcs model of motivational design to overcome non completion rate of students in distance education,” Turkish Online Journal of Distance Education, vol. 15, no. 2, pp. 194–200.
Cite this article
Li,L. (2023). The Impact of Augmented Reality Technology on Students' Motivation to Learn English. Lecture Notes in Education Psychology and Public Media,32,158-168.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Khan T, Johnston K, Ophoff J. (2019) The impact of an augmented reality application on learning motivation of students[J]. Advances in human-computer interaction.
[2]. J. Mart,ın-Guti, Perez, P. Fabiani, W. Benesova, M. D. Meneses. and C. E. (2015) Mora, "AR to promote collaborative and autonomous learning in higher education,"Computers in Human Behavior. vol. 51, pp. 752-761.
[3]. M. Sirakaya and D. A. Sirakaya, (2018) "Trends in educational AR studies: a systematic review," Malaysian Online Journal of Educational Technology, vol. 6, no. 2, pp. 60-74.
[4]. A. Di Serio, M. B. Ibanez, and C. D. Kloos, (2013) "Impact of an AR system on students' motivation for a visual art course," Computers and Education, vol. 68, pp. 586-596.
[5]. T. Lin, H. B. Duh, N. Li, H. Wang, and C. Tsai, (2013) "An investigation of learners' collaborative knowledge construction performances and behavior patterns in an AR simulation system," Computers and Education, vol. 68, pp. 314-321.
[6]. M. Billinghurst, A. Clark, and G. Lee, (2015) “A survey of AR,” Foundations and Trends in Human-Computer Interaction, vol. 8, pp. 73–272.
[7]. K. Cheng and C. Tsai, (2013) "Afordances of AR in science learning. suggestions for future research," Journal of Science Education and Technology, vol. 22, no. 4, pp. 449-462.
[8]. H. Wu, S. W. Lee, H. Chang, and J. Liang, (2013) "Current status. opportunities and challenges of AR in education," Computers and Education, vol. 62, pp. 41-49.
[9]. V. Gopalan, J. A. A. Abubakar, A. N. Zulkifi, A. Alwi, and R. C. Mat, (2017) “A review of the motivation theories in learning,” AIP Conference Proceedings, vol. 1891, no. 1.
[10]. V. Gopalan, A. N. Zulkifi, and J. A. A. Abubakar, (2016) "A study of students' motivation using the AR science textbook," AIP Conference Proceedings, vol. 1761, no. 1, pp. 27-35.
[11]. T. H. C. Chiang, S. J. H. Yang, and G. J. Hwang, (2014) "An AR-based mobile learning system to improve students' learning achievements and motivations in natural science inquiry activities," Journal of Educational Technology and Society, vol. 17, no. 4, pp. 3-4, pp. 3-5 352-365.
[12]. Goodyear, P., & Retalis, S. (2010). Technology-enhanced learning. Sense Publishers. https://brill.com/view/title/37631
[13]. Ahmadi, D., & Reza, M. (2018). The use of technology in English language learning: A literature review. International Journal of Research in English Education, 3(2), 115–125.
[14]. Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge University Press.
[15]. Sahin, M. (2019). Contextual learning strategies in the early stages of architecture education. New Trends Issues Proceedings on Humanities Social Sciences, 6(1), 313–320.
[16]. Ryan, R. M., & Deci, E. L. (2000). Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. American Psychologist, 55(1), 68–78.
[17]. Ogawa, T. A. (2016). Vocabul-AR-Y: Action research project of Aurasma to support vocabulary. Retrieved May 5, 2021, from https://scholarspace.manoa.hawaii.edu/bitstream/ 10125/40192/Ogawa_Scholarspace_4-22-16.pdf
[18]. Rong-Chi Chang; Liang-Yi Chung; Yong-Ming Huang, (2016) "Developing An Interactive Augmented Reality System As A Complement to Plant Education and Comparing Its Effectiveness with Video Learning", INTERACTIVE LEARNING ENVIRONMENTS, (IF: 3)
[19]. Chien-Hsu Chen; Yin Yu Chou; Chun Yen Huang, (2016) "An Augmented-Reality-Based Concept Map to Support Mobile Learning for Science", THE ASIA-PACIFIC EDUCATION RESEARCHER, (IF: 3)
[20]. Shih-Yeh Chen; Chao-Yueh Hung; Yao-Chung Chang; Yu-Shan Lin; Ying-Hsun Lai, (2018) "A Study on Integrating Augmented Reality Technology and Game-Based Learning Model to Improve Motivation and Effectiveness of Learning English Vocabulary", 2018 1ST INTERNATIONAL COGNITIVE CITIES CONFERENCE (IC3), (IF: 3)
[21]. Ling Cen; Dymitr Ruta; Lamees Mahmoud Mohd Said Al Qassem; Jason Ng; (2020) "Augmented Immersive Reality (AIR) for Improved Learning Performance: A Quantitative Evaluation", IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, (IF: 3)
[22]. Victor Marrahí-Gómez; Jose Belda-Medina, (2022) "The Application of Augmented Reality (AR) to Language Learning and Its Impact on Student Motivation", INTERNATIONAL JOURNAL OF LINGUISTICS STUDIES.
[23]. J. M. Keller, (2010) Motivational Design for Learning and Performance, Springer, New York, NY, USA
[24]. X. Wei, D. Weng, Y. Liu, and Y. Wang, (2015) "Teaching based on AR for a technical creative design course," Computers and Education, vol. 81, pp. 221-234.
[25]. S. Malik, (2014) “Efectiveness of arcs model of motivational design to overcome non completion rate of students in distance education,” Turkish Online Journal of Distance Education, vol. 15, no. 2, pp. 194–200.