
Creating a Parkour Game
- 1 Arizona State University
* Author to whom correspondence should be addressed.
Abstract
This article primarily discusses how to use PWM, interrupt signals, and timers to create a parkour game. We also need two relatively independent PWMs to produce sounds: one for playing background music in a loop, and the other for playing collision, level completion, and prompt sounds at the end of the game.
Keywords
PWM, parkour game, CONTROL_ISR, TopDesign
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Cite this article
Chen,Y. (2024). Creating a Parkour Game. Advances in Engineering Innovation,8,19-30.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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