References
[1]. Jared Halpern. Developing 2D Games with Unity. Berkeley,2018.
[2]. Kevin D. Williams. The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment. Computers in Human Behavior, 2014,38.
[3]. Darlis Herumurti, Kuswardayan,Wijayanti Nurul Khotimah. Implementation of Artificial Ant Colony Algorithm in dynamic labyrinth generation for android-based 2D games. Journal of Physics Conference Series, 2020, 1511(1).
[4]. Jungyoon Kim,Jiyong Ge,Zhixiao Wang,Wonhyung Lee. The Application of Circular Collision Detection and Target Tracking to Improve the Collision Accuracy in 2D Games. 2018 International Conference on Computer Science, Electronics and Communication Engineering, 2018:544-547.
[5]. Xie Yuhang,Chen Yihong,Wang Ziyi,Ou Yangjun. AI intelligent wayfinding based on Unreal Engine 4 static map. Journal of Physics: Conference Series,2022, 2253(1).
[6]. Tseng Yufeng Jane, Schurz Alioune. GAME: Gpu accelerated mixture elucidator. Abstracts of papers of the American chemical society,2013,246.
[7]. Cordeiro Barboza Diego, Muchaluat-Saade Débora C., Gimenez Passos Diego. An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment. Entertainment Computing, 2022,42.
[8]. John T. Hanley. GAMES, game theory and artificial intelligence. Journal of Defense Analytics and Logistics,2021,5(2).
[9]. Clemente Rubio-Manzano,Gracian Trivino. Improving player experience in Computer Games by using players' behavior analysis and linguistic descriptions. International Journal of Human - Computer Studies, 2016, 95.
[10]. Oguz Ak,Birgul Kutlu. Comparing 2D and 3D game‐based learning environments in terms of learning gains and student perceptions. British Journal of Educational Technology,2017,48(1).
Cite this article
Liu,J. (2024). Design and development of 2D game 'Adventurous spirit'. Applied and Computational Engineering,37,102-109.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Jared Halpern. Developing 2D Games with Unity. Berkeley,2018.
[2]. Kevin D. Williams. The effects of dissociation, game controllers, and 3D versus 2D on presence and enjoyment. Computers in Human Behavior, 2014,38.
[3]. Darlis Herumurti, Kuswardayan,Wijayanti Nurul Khotimah. Implementation of Artificial Ant Colony Algorithm in dynamic labyrinth generation for android-based 2D games. Journal of Physics Conference Series, 2020, 1511(1).
[4]. Jungyoon Kim,Jiyong Ge,Zhixiao Wang,Wonhyung Lee. The Application of Circular Collision Detection and Target Tracking to Improve the Collision Accuracy in 2D Games. 2018 International Conference on Computer Science, Electronics and Communication Engineering, 2018:544-547.
[5]. Xie Yuhang,Chen Yihong,Wang Ziyi,Ou Yangjun. AI intelligent wayfinding based on Unreal Engine 4 static map. Journal of Physics: Conference Series,2022, 2253(1).
[6]. Tseng Yufeng Jane, Schurz Alioune. GAME: Gpu accelerated mixture elucidator. Abstracts of papers of the American chemical society,2013,246.
[7]. Cordeiro Barboza Diego, Muchaluat-Saade Débora C., Gimenez Passos Diego. An architecture for multi-layer object coding in 2D game streaming using shared data in a multi-user environment. Entertainment Computing, 2022,42.
[8]. John T. Hanley. GAMES, game theory and artificial intelligence. Journal of Defense Analytics and Logistics,2021,5(2).
[9]. Clemente Rubio-Manzano,Gracian Trivino. Improving player experience in Computer Games by using players' behavior analysis and linguistic descriptions. International Journal of Human - Computer Studies, 2016, 95.
[10]. Oguz Ak,Birgul Kutlu. Comparing 2D and 3D game‐based learning environments in terms of learning gains and student perceptions. British Journal of Educational Technology,2017,48(1).