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Published on 21 April 2025
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Zheng,Q. (2025). The Evolution and Optimization of Game AI: From Rule-Driven to Deep Reinforcement Learning. Applied and Computational Engineering,150,77-82.
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The Evolution and Optimization of Game AI: From Rule-Driven to Deep Reinforcement Learning

Qibin Zheng *,1,
  • 1 Beijing Institute of Technology, Beijing, China

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2755-2721/2025.22245

Abstract

The evolution of game artificial intelligence (AI) from rule-driven systems to deep reinforcement learning (DRL) frameworks has revolutionized player engagement and game development. This review systematically examines the developmental trajectory of game AI, identifying key challenges at each stage: Early rule-based architectures, while reliable in predictable environments, suffered from inflexibility and manual tuning requirements; modern DRL models, despite enabling autonomous strategy learning, face prohibitive computational costs, data inefficiency, and limited cross-genre generalization. Through a comprehensive analysis of case studies—including Super Mario Bros., StarCraft, OpenAI’s Dota 2 AI, and Minecraft’s Voyager AI—this paper highlights performance bottlenecks and emerging solutions. Hybrid approaches integrating lightweight neural networks with symbolic logic, multi-sensory perception systems, and adaptive reward mechanisms enhance adaptability while reducing computational demands. Key innovations, such as cross-game knowledge transfer and dynamic priority adjustment, demonstrate significant efficiency gains, enabling AI to tackle unseen scenarios with reduced hardware dependency. However, sustainability concerns, such as the 18.7 MWh energy consumption per training session, underscore the need for energy-conscious algorithms. The study concludes that balancing AI’s expanding capabilities with ethical considerations—such as environmental impact and accountability—is critical for future advancements. Beyond gaming, these technologies hold transformative potential in fields like virtual training and adaptive education, provided they maintain a harmonious integration of control, adaptability, and ethical guardrails.

Keywords

Game Artificial Intelligence, Rule-Based Systems, Deep Reinforcement Learning, Hybrid AI Approaches, Adaptive Learning

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Cite this article

Zheng,Q. (2025). The Evolution and Optimization of Game AI: From Rule-Driven to Deep Reinforcement Learning. Applied and Computational Engineering,150,77-82.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 3rd International Conference on Software Engineering and Machine Learning

Conference website: https://2025.confseml.org/
ISBN:978-1-80590-063-4(Print) / 978-1-80590-064-1(Online)
Conference date: 2 July 2025
Editor:Marwan Omar
Series: Applied and Computational Engineering
Volume number: Vol.150
ISSN:2755-2721(Print) / 2755-273X(Online)

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