Research and application of deep learning in Metaverse

Research Article
Open access

Research and application of deep learning in Metaverse

Keting Ren 1*
  • 1 Lancaster university    
  • *corresponding author renk2@lancaster.ac.uk
Published on 23 October 2023 | https://doi.org/10.54254/2755-2721/14/20230799
ACE Vol.14
ISSN (Print): 2755-273X
ISSN (Online): 2755-2721
ISBN (Print): 978-1-83558-019-6
ISBN (Online): 978-1-83558-020-2

Abstract

The Metaverse, an immersive and interactive virtual environment, has garnered significant attention and presents numerous opportunities for technological advancements. The incorporation of artificial intelligence (AI) within the Metaverse can lead to transformative changes across various industries and applications. This paper delves into AI’s role in the Metaverse, specifically focusing on deep learning and reinforcement learning techniques to address challenges faced by different applications with in- sufficient data. An overview of AI within the Metaverse is provided, along with an exploration of the connection between the Metaverse and the Digital Twin concept. The establishment of the Metaverse environment and AI- driven activities are examined, emphasizing their applications in virtual environments and interactions. Moreover, innovative deep learning training directions leveraging the Metaverse for various applications are proposed, including autonomous vehicles, surgical medical robots, nuclear decommissioning robots, and industrial design and experimentation. Finally, the paper summarizes and looks forward to the full text.

Keywords:

deep learning, metaverse, digital twin

Ren,K. (2023). Research and application of deep learning in Metaverse. Applied and Computational Engineering,14,265-273.
Export citation

References

[1]. W. Xian, J.-B. Huang, J. Kopf, and C. Kim, “Space-time neural irradiance fields for free-viewpoint video,” 2020.

[2]. M. Xu et al., “A full dive into realizing the edge-enabled metaverse: Visions, enabling technologies, and challenges,” IEEE Communications surveys and tutorials, vol. 25, Art. no. 1, 2023.

[3]. A. Puder, S. Markwitz, F. Gudermann, and K. Geihs, “AI-based trading in open distributed environments,” K. Raymond and L. Armstrong, Eds. Springer US, 1995, pp. 157–169. doi: https://doi.org/10.1007/978-0-387-34882-7%E2%82%812.

[4]. R. Jiang, P. Chazot, N. Pavese, D. Crookes, A. Bouridane, and C. M. Emre, “Private facial prediagnosis as an edge service for parkinson’s DBS treatment valuation,” IEEE journal of biomedical and health informatics, vol. 26, Art. no. 6, 2022.

[5]. A. Alharthi, Q. Ni, and R. Jiang, “A privacy-preservation framework based on biometrics blockchain (BBC) to prevent attacks in VANET,” IEEE access, vol. 9, pp. 87299–87309, 2021.

[6]. R. Jiang, M. L. Parry, P. A. Legg, C. David, and I. W. Griffiths, “Automated 3-D animation from snooker videos with information-theoretical optimization,” IEEE transactions on computational intelligence and AI in games., vol. 5, Art. no. 4, 2013.

[7]. Y. R. V, B. Klare, and J. A. K, “Face recognition in the virtual world: Recognizing avatar faces,” 2012, vol. 1, pp. 40–45.

[8]. S. Liu, Ngiam, Kee Yuan, and M. Feng, “Deep reinforcement learning for clinical decision support: A brief survey,” 2019.

[9]. Ando and Thawonmas, “LEVEL OF INTEREST IN OBSERVED EXHIBITS IN METAVERSE MUSEUMS,” 2013.

[10]. J.-L. Lugrin and M. Cavazza, “AI-based world behaviour for emergent narratives,” 2006, pp. 25–es.

[11]. K. B. Ravi et al., “Deep reinforcement learning for autonomous driving: A survey,” IEEE transactions on intelligent transportation systems, vol. 23, Art. no. 6, 2022.

[12]. X. Liao et al., “Iteratively-refined interactive 3D medical image segmentation with multi-agent reinforcement learning,” 2019.

[13]. OpenAI et al., “Dota 2 with large scale deep reinforcement learning,” 2019.


Cite this article

Ren,K. (2023). Research and application of deep learning in Metaverse. Applied and Computational Engineering,14,265-273.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

Disclaimer/Publisher's Note

The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of EWA Publishing and/or the editor(s). EWA Publishing and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.

About volume

Volume title: Proceedings of the 5th International Conference on Computing and Data Science

ISBN:978-1-83558-019-6(Print) / 978-1-83558-020-2(Online)
Editor:Alan Wang, Marwan Omar, Roman Bauer
Conference website: https://2023.confcds.org/
Conference date: 14 July 2023
Series: Applied and Computational Engineering
Volume number: Vol.14
ISSN:2755-2721(Print) / 2755-273X(Online)

© 2024 by the author(s). Licensee EWA Publishing, Oxford, UK. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license. Authors who publish this series agree to the following terms:
1. Authors retain copyright and grant the series right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this series.
2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the series's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this series.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See Open access policy for details).

References

[1]. W. Xian, J.-B. Huang, J. Kopf, and C. Kim, “Space-time neural irradiance fields for free-viewpoint video,” 2020.

[2]. M. Xu et al., “A full dive into realizing the edge-enabled metaverse: Visions, enabling technologies, and challenges,” IEEE Communications surveys and tutorials, vol. 25, Art. no. 1, 2023.

[3]. A. Puder, S. Markwitz, F. Gudermann, and K. Geihs, “AI-based trading in open distributed environments,” K. Raymond and L. Armstrong, Eds. Springer US, 1995, pp. 157–169. doi: https://doi.org/10.1007/978-0-387-34882-7%E2%82%812.

[4]. R. Jiang, P. Chazot, N. Pavese, D. Crookes, A. Bouridane, and C. M. Emre, “Private facial prediagnosis as an edge service for parkinson’s DBS treatment valuation,” IEEE journal of biomedical and health informatics, vol. 26, Art. no. 6, 2022.

[5]. A. Alharthi, Q. Ni, and R. Jiang, “A privacy-preservation framework based on biometrics blockchain (BBC) to prevent attacks in VANET,” IEEE access, vol. 9, pp. 87299–87309, 2021.

[6]. R. Jiang, M. L. Parry, P. A. Legg, C. David, and I. W. Griffiths, “Automated 3-D animation from snooker videos with information-theoretical optimization,” IEEE transactions on computational intelligence and AI in games., vol. 5, Art. no. 4, 2013.

[7]. Y. R. V, B. Klare, and J. A. K, “Face recognition in the virtual world: Recognizing avatar faces,” 2012, vol. 1, pp. 40–45.

[8]. S. Liu, Ngiam, Kee Yuan, and M. Feng, “Deep reinforcement learning for clinical decision support: A brief survey,” 2019.

[9]. Ando and Thawonmas, “LEVEL OF INTEREST IN OBSERVED EXHIBITS IN METAVERSE MUSEUMS,” 2013.

[10]. J.-L. Lugrin and M. Cavazza, “AI-based world behaviour for emergent narratives,” 2006, pp. 25–es.

[11]. K. B. Ravi et al., “Deep reinforcement learning for autonomous driving: A survey,” IEEE transactions on intelligent transportation systems, vol. 23, Art. no. 6, 2022.

[12]. X. Liao et al., “Iteratively-refined interactive 3D medical image segmentation with multi-agent reinforcement learning,” 2019.

[13]. OpenAI et al., “Dota 2 with large scale deep reinforcement learning,” 2019.