References
[1]. Brooks, B. M., & Rose, F. D. The use of virtual reality in memory rehabilitation: current findings and future directions. 2003, NeuroRehabil, 18(2), 147-157.
[2]. Difede, J., Cukor, J., Patt, I., Giosan, C., & Hoffman, H. The application of virtual reality to the treatment of PTSD following the WTC attack. 2006 Ann. NY Acad. Sci., 1071(1), 500-501.
[3]. Matheis, R. J., Schultheis, M. T., Is learning and memory different in a virtual environment?. 2007, The Clinical Neuropsychologist, 21(1), 146-161.
[4]. Freina, L., & Ott, M. A literature review on immersive virtual reality in education: state of the art and perspectives. 2015 Inter. Scient. Conf. elearn. Soft. Edu. 133, 1000-1007
[5]. Tcha-Tokey, K., Loup-Escande, E., Christmann, O., & Richir, S. A questionnaire to measure the user experience in immersive virtual environments. 2016 Vir. Real. Inter. Conf. 1-5.
[6]. Suh, A., & Prophet, J. The state of immersive technology research: A literature analysis.2018 Comput. Human Behavior, 86, 77-90.
[7]. Goedeken, S., Potempa, C., Prager, E. M., & Foster, E. R. Encoding strategy training and self-reported everyday prospective memory in people with Parkinson disease: A randomized-controlled trial. 2018 The Clinical Neuropsychologist, 32(7), 1282-1302.
[8]. Lee, J. H., Yang, E., & Sun, Z. Y. Using an immersive virtual reality design tool to support cognitive action and creativity: Educational insights from fashion designers. 2021 The Design J., 24(4), 503-524.
[9]. Gómez-Cáceres, B., Cano-López, Effectiveness of virtual reality-based neuropsychological interventions in improving cognitive functioning in patients with mild cognitive impairment: A systematic review and meta-analysis. 2022, The Clinical Neuropsychologist, 1-34.
[10]. Fouad, N., Bingham, G., & Dean, L. Merging the gap between physical and virtual realities: A pilot study on the role designed props play in creating a more immersive virtual experience.2023 The Design J., 1-22.
Cite this article
Li,J. (2023). A virtual reality memory scene designed with memory reproduction as the concept. Applied and Computational Engineering,21,99-107.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Brooks, B. M., & Rose, F. D. The use of virtual reality in memory rehabilitation: current findings and future directions. 2003, NeuroRehabil, 18(2), 147-157.
[2]. Difede, J., Cukor, J., Patt, I., Giosan, C., & Hoffman, H. The application of virtual reality to the treatment of PTSD following the WTC attack. 2006 Ann. NY Acad. Sci., 1071(1), 500-501.
[3]. Matheis, R. J., Schultheis, M. T., Is learning and memory different in a virtual environment?. 2007, The Clinical Neuropsychologist, 21(1), 146-161.
[4]. Freina, L., & Ott, M. A literature review on immersive virtual reality in education: state of the art and perspectives. 2015 Inter. Scient. Conf. elearn. Soft. Edu. 133, 1000-1007
[5]. Tcha-Tokey, K., Loup-Escande, E., Christmann, O., & Richir, S. A questionnaire to measure the user experience in immersive virtual environments. 2016 Vir. Real. Inter. Conf. 1-5.
[6]. Suh, A., & Prophet, J. The state of immersive technology research: A literature analysis.2018 Comput. Human Behavior, 86, 77-90.
[7]. Goedeken, S., Potempa, C., Prager, E. M., & Foster, E. R. Encoding strategy training and self-reported everyday prospective memory in people with Parkinson disease: A randomized-controlled trial. 2018 The Clinical Neuropsychologist, 32(7), 1282-1302.
[8]. Lee, J. H., Yang, E., & Sun, Z. Y. Using an immersive virtual reality design tool to support cognitive action and creativity: Educational insights from fashion designers. 2021 The Design J., 24(4), 503-524.
[9]. Gómez-Cáceres, B., Cano-López, Effectiveness of virtual reality-based neuropsychological interventions in improving cognitive functioning in patients with mild cognitive impairment: A systematic review and meta-analysis. 2022, The Clinical Neuropsychologist, 1-34.
[10]. Fouad, N., Bingham, G., & Dean, L. Merging the gap between physical and virtual realities: A pilot study on the role designed props play in creating a more immersive virtual experience.2023 The Design J., 1-22.