A virtual reality memory scene designed with memory reproduction as the concept

Research Article
Open access

A virtual reality memory scene designed with memory reproduction as the concept

Jiaying Li 1*
  • 1 Macau University of Science and Technology    
  • *corresponding author 2220023487@student.must.edu.mo
Published on 23 October 2023 | https://doi.org/10.54254/2755-2721/21/20231124
ACE Vol.21
ISSN (Print): 2755-273X
ISSN (Online): 2755-2721
ISBN (Print): 978-1-83558-033-2
ISBN (Online): 978-1-83558-034-9

Abstract

The use of VR (virtual reality) in memory recovery has considerable potential, and this is just beginning to materialize. Those exploratory studies conducted so far suggest that VR's participation will help improve the assessment of memory impairment and memory repair using recombinant techniques. Based on the current virtual reality technology is mostly used for game development, the relevant research on memory reproduction is relatively insufficient. In this paper, a memory gallery was built through 3D (three dimensional) modeling, and Metahuman technology was used to achieve character reproduction, combined with unreal5 development to achieve important memory reproduction. This work mainly uses 3D models to make a memory corridor, Metahuman digital virtual human technology and VR Chat VR social combination to bring users immersive precious memories reproduction, and can interact with it. Experiments have shown that recall reproduction is of great help to emotional repair. VR can help by making the presentation more immersive.

Keywords:

VR, VR Chat, Chatgpt, memories recreated, immersive

Li,J. (2023). A virtual reality memory scene designed with memory reproduction as the concept. Applied and Computational Engineering,21,99-107.
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References

[1]. Brooks, B. M., & Rose, F. D. The use of virtual reality in memory rehabilitation: current findings and future directions. 2003, NeuroRehabil, 18(2), 147-157.

[2]. Difede, J., Cukor, J., Patt, I., Giosan, C., & Hoffman, H. The application of virtual reality to the treatment of PTSD following the WTC attack. 2006 Ann. NY Acad. Sci., 1071(1), 500-501.

[3]. Matheis, R. J., Schultheis, M. T., Is learning and memory different in a virtual environment?. 2007, The Clinical Neuropsychologist, 21(1), 146-161.

[4]. Freina, L., & Ott, M. A literature review on immersive virtual reality in education: state of the art and perspectives. 2015 Inter. Scient. Conf. elearn. Soft. Edu. 133, 1000-1007

[5]. Tcha-Tokey, K., Loup-Escande, E., Christmann, O., & Richir, S. A questionnaire to measure the user experience in immersive virtual environments. 2016 Vir. Real. Inter. Conf. 1-5.

[6]. Suh, A., & Prophet, J. The state of immersive technology research: A literature analysis.2018 Comput. Human Behavior, 86, 77-90.

[7]. Goedeken, S., Potempa, C., Prager, E. M., & Foster, E. R. Encoding strategy training and self-reported everyday prospective memory in people with Parkinson disease: A randomized-controlled trial. 2018 The Clinical Neuropsychologist, 32(7), 1282-1302.

[8]. Lee, J. H., Yang, E., & Sun, Z. Y. Using an immersive virtual reality design tool to support cognitive action and creativity: Educational insights from fashion designers. 2021 The Design J., 24(4), 503-524.

[9]. Gómez-Cáceres, B., Cano-López, Effectiveness of virtual reality-based neuropsychological interventions in improving cognitive functioning in patients with mild cognitive impairment: A systematic review and meta-analysis. 2022, The Clinical Neuropsychologist, 1-34.

[10]. Fouad, N., Bingham, G., & Dean, L. Merging the gap between physical and virtual realities: A pilot study on the role designed props play in creating a more immersive virtual experience.2023 The Design J., 1-22.


Cite this article

Li,J. (2023). A virtual reality memory scene designed with memory reproduction as the concept. Applied and Computational Engineering,21,99-107.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 5th International Conference on Computing and Data Science

ISBN:978-1-83558-033-2(Print) / 978-1-83558-034-9(Online)
Editor:Roman Bauer, Alan Wang, Marwan Omar
Conference website: https://2023.confcds.org/
Conference date: 14 July 2023
Series: Applied and Computational Engineering
Volume number: Vol.21
ISSN:2755-2721(Print) / 2755-273X(Online)

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References

[1]. Brooks, B. M., & Rose, F. D. The use of virtual reality in memory rehabilitation: current findings and future directions. 2003, NeuroRehabil, 18(2), 147-157.

[2]. Difede, J., Cukor, J., Patt, I., Giosan, C., & Hoffman, H. The application of virtual reality to the treatment of PTSD following the WTC attack. 2006 Ann. NY Acad. Sci., 1071(1), 500-501.

[3]. Matheis, R. J., Schultheis, M. T., Is learning and memory different in a virtual environment?. 2007, The Clinical Neuropsychologist, 21(1), 146-161.

[4]. Freina, L., & Ott, M. A literature review on immersive virtual reality in education: state of the art and perspectives. 2015 Inter. Scient. Conf. elearn. Soft. Edu. 133, 1000-1007

[5]. Tcha-Tokey, K., Loup-Escande, E., Christmann, O., & Richir, S. A questionnaire to measure the user experience in immersive virtual environments. 2016 Vir. Real. Inter. Conf. 1-5.

[6]. Suh, A., & Prophet, J. The state of immersive technology research: A literature analysis.2018 Comput. Human Behavior, 86, 77-90.

[7]. Goedeken, S., Potempa, C., Prager, E. M., & Foster, E. R. Encoding strategy training and self-reported everyday prospective memory in people with Parkinson disease: A randomized-controlled trial. 2018 The Clinical Neuropsychologist, 32(7), 1282-1302.

[8]. Lee, J. H., Yang, E., & Sun, Z. Y. Using an immersive virtual reality design tool to support cognitive action and creativity: Educational insights from fashion designers. 2021 The Design J., 24(4), 503-524.

[9]. Gómez-Cáceres, B., Cano-López, Effectiveness of virtual reality-based neuropsychological interventions in improving cognitive functioning in patients with mild cognitive impairment: A systematic review and meta-analysis. 2022, The Clinical Neuropsychologist, 1-34.

[10]. Fouad, N., Bingham, G., & Dean, L. Merging the gap between physical and virtual realities: A pilot study on the role designed props play in creating a more immersive virtual experience.2023 The Design J., 1-22.