References
[1]. Li Jian, Fan Anhui, Tan Jianhui, HAO Zongji, REN Chongyu. Development trend and promotion idea of Chinese e-sports industry in post-epidemic era [J]. Zhejiang Sports Science, 2021, 43(6):63-69.
[2]. Jiang Yi, Sun Ke, Xiong Shuang. Cultural Interpretation of the Development Predicament of Chinese E-Sports [J]. Journal of Chengdu Physical Education University,2022,48(1):49-54.
[3]. Li Jing. Analysis of China's e-sports industry trade Development [J]. Think Tank Time, 2019(4):2.
[4]. He Wang, Lu Yu, Sun Wenbo. The development status and countermeasure analysis of Chinese e-sports industry [J]. Hubei Sports Science and Technology,2020(3):213-216,265.
[5]. Gao Yuan, Zhao Rongxian, Du Mei. Chinese E-sports industry development Research [J]. Journal of Harbin Physical Education Institute, 2015, 33(6):5.
[6]. Shen Lingfei. Analysis on Newly Established E-Sports Majors and Personnel training Paths of Chinese Universities in the New Era [C]// Compilation of the Papers of the Eleventh National Sports Science Congress. 2019.
[7]. Hu Penglin. Data, industrial chain and development path of China's e-sports industry [J]. World of Humanity, 2022(3):41-47.
[8]. Li Yang, Lv Shuting. Some Thoughts on the Development Trend of Chinese E-Sports in the post-Epidemic Era [J]. Journal of Guangzhou Institute of Physical Education, 2021, 41(1):5.
[9]. Bi Jinze, Guo Zhen, Lin Zhicheng. Research on E-sports and Industrial Development in China [J]. Journal of Beijing Sport University, 2020, 43(8):10.
[10]. Zhen Stick, Huang Yanchun. Research on the Status quo and Future development of Chinese E-sports industry [C]// Compilation of the Abstracts of the 11th National Sports Science Congress. 2019.
Cite this article
Qin,Y. (2023). Business Analysis and Opportunity Prediction of the Chinese E-sports Industry. Advances in Economics, Management and Political Sciences,20,203-208.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Li Jian, Fan Anhui, Tan Jianhui, HAO Zongji, REN Chongyu. Development trend and promotion idea of Chinese e-sports industry in post-epidemic era [J]. Zhejiang Sports Science, 2021, 43(6):63-69.
[2]. Jiang Yi, Sun Ke, Xiong Shuang. Cultural Interpretation of the Development Predicament of Chinese E-Sports [J]. Journal of Chengdu Physical Education University,2022,48(1):49-54.
[3]. Li Jing. Analysis of China's e-sports industry trade Development [J]. Think Tank Time, 2019(4):2.
[4]. He Wang, Lu Yu, Sun Wenbo. The development status and countermeasure analysis of Chinese e-sports industry [J]. Hubei Sports Science and Technology,2020(3):213-216,265.
[5]. Gao Yuan, Zhao Rongxian, Du Mei. Chinese E-sports industry development Research [J]. Journal of Harbin Physical Education Institute, 2015, 33(6):5.
[6]. Shen Lingfei. Analysis on Newly Established E-Sports Majors and Personnel training Paths of Chinese Universities in the New Era [C]// Compilation of the Papers of the Eleventh National Sports Science Congress. 2019.
[7]. Hu Penglin. Data, industrial chain and development path of China's e-sports industry [J]. World of Humanity, 2022(3):41-47.
[8]. Li Yang, Lv Shuting. Some Thoughts on the Development Trend of Chinese E-Sports in the post-Epidemic Era [J]. Journal of Guangzhou Institute of Physical Education, 2021, 41(1):5.
[9]. Bi Jinze, Guo Zhen, Lin Zhicheng. Research on E-sports and Industrial Development in China [J]. Journal of Beijing Sport University, 2020, 43(8):10.
[10]. Zhen Stick, Huang Yanchun. Research on the Status quo and Future development of Chinese E-sports industry [C]// Compilation of the Abstracts of the 11th National Sports Science Congress. 2019.