References
[1]. Singh, G., Kumar, B. and Jain, K. (2021) ‘Gamification in marketing’, International journal of information management, 61, p. 102415. doi:10.1016/j.ijinfomgt.2021.102415.
[2]. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining “gamification”. In A. Lugmayr (Ed.), Proceedings of the 15th International Academic Mindtrek Conference: Envisioning Future Media Environments (pp. 9–15). New York: ACM. https://doi.org/10.1145/2181037.2181040.
[3]. Johnson, D., Deterding, S., Kuhn, K., Staneva, A., Stoyanov, S. and Hides, L., (2016). Gamification for health and wellbeing: A systematic review of the literature. Internet Interventions, 6, pp.89-106.https://doi.org/10.1016/j.invent.2016.10.002
[4]. Baran, R. J., Strunk, D. P., & Galka, R. J. (2008). Principles of Customer Relationship Management. Ohio: Thomson South-Western.
[5]. Zakaria, I., Rahman, B., Othman, A., Yunus, N., Dzulkipli, M. and Osman., M., (2014). The Relationship between Loyalty Program, Customer Satisfaction and Customer Loyalty in Retail Industry: A Case Study. Procedia - Social and Behavioral Sciences, 129, 23-30. https://doi.org/10.1016/j.sbspro.2014.03. 643
[6]. Hamari, J., Koivisto, J. and Sarsa, H., (2014). Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification. 2014 47th Hawaii International Conference on System Sciences. doi:10.1109/HICSS.2014.377
[7]. Huotari, K., Hamari, (2017). J. A definition for gamification: anchoring gamification in the service marketing literature. Electron Markets 27, 21–31. https://doi.org/10.1007/s12525-015-0212-z
[8]. Pilar Munday(2017). Duolingo. Gamified learning through translation. Journal of Spanish Language Teaching(2). doi:10.1080/23247797.2017.1396071.
[9]. Yanzhuang Chen (Neko) (2020). How Does Duolingo Integrates Emotional Design. Frontiers in Educational Research (7). ISSN 2522-6398 Vol. 3, Issue 7: 39-44 doi:10.25236/FER.2020.030712
Cite this article
Deng,Y.;Li,Y.;Wang,J.;Shi,Y. (2023). Does Gamified Marketing Work on Customer Loyalty?. Advances in Economics, Management and Political Sciences,3,465-470.
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References
[1]. Singh, G., Kumar, B. and Jain, K. (2021) ‘Gamification in marketing’, International journal of information management, 61, p. 102415. doi:10.1016/j.ijinfomgt.2021.102415.
[2]. Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining “gamification”. In A. Lugmayr (Ed.), Proceedings of the 15th International Academic Mindtrek Conference: Envisioning Future Media Environments (pp. 9–15). New York: ACM. https://doi.org/10.1145/2181037.2181040.
[3]. Johnson, D., Deterding, S., Kuhn, K., Staneva, A., Stoyanov, S. and Hides, L., (2016). Gamification for health and wellbeing: A systematic review of the literature. Internet Interventions, 6, pp.89-106.https://doi.org/10.1016/j.invent.2016.10.002
[4]. Baran, R. J., Strunk, D. P., & Galka, R. J. (2008). Principles of Customer Relationship Management. Ohio: Thomson South-Western.
[5]. Zakaria, I., Rahman, B., Othman, A., Yunus, N., Dzulkipli, M. and Osman., M., (2014). The Relationship between Loyalty Program, Customer Satisfaction and Customer Loyalty in Retail Industry: A Case Study. Procedia - Social and Behavioral Sciences, 129, 23-30. https://doi.org/10.1016/j.sbspro.2014.03. 643
[6]. Hamari, J., Koivisto, J. and Sarsa, H., (2014). Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification. 2014 47th Hawaii International Conference on System Sciences. doi:10.1109/HICSS.2014.377
[7]. Huotari, K., Hamari, (2017). J. A definition for gamification: anchoring gamification in the service marketing literature. Electron Markets 27, 21–31. https://doi.org/10.1007/s12525-015-0212-z
[8]. Pilar Munday(2017). Duolingo. Gamified learning through translation. Journal of Spanish Language Teaching(2). doi:10.1080/23247797.2017.1396071.
[9]. Yanzhuang Chen (Neko) (2020). How Does Duolingo Integrates Emotional Design. Frontiers in Educational Research (7). ISSN 2522-6398 Vol. 3, Issue 7: 39-44 doi:10.25236/FER.2020.030712