References
[1]. Robert Sheldon, (2019) What is virtual reality? techtarget, www.techtarget.com/wha tis/definition/virtual-reality.
[2]. M. Zachara, and J. P. Zagal. (2009) Challenges for success in stereo gaming: a Virtual Boy case study. 2009 Advance in Computer Entertainment Technology. 1-10.
[3]. Fan, Yun-Chieh, and Chih-Yu Wen (2019) A virtual reality soldier simulator with body area networks for team training. 2019 Sensor 19.3 451-452.
[4]. J. He. (2018) From Mobile to High-End PC: Achieving High Quality Anime Style Rendering on Unity. YouTube, Unity Korea, 15 2018, https://www.youtube .com/watch.
[5]. Halpern, Jared. (2019) Characters, Coroutines, and Spawn Points. Developing 2D Games with Unity. 2019 A press, 233-275.
[6]. Hendrix, Maurice, et al. (2018) Implementing adaptive game difficulty balancing in serious games. 2018 IEEE Transaction on Games 11.4 320-327
[7]. Augmented reality AR, edited by Alexander S. Gillis, techtarget, www.tech target.com/whatis/definition/augmentedreality
[8]. What is mixed reality? (2022) Microsoft 25 May 2022, learn.microsoft.com/en-us/windows/mixedreality/discover/mixed-reality.
[9]. T. Almira Osmanovic, et al. (2021) Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy.2021 The Korea Contents Association, 1-12.
[10]. F. Daniele. (2020) 3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome. 2020 Visualization & Computer Graphics 43, 129-143.
Cite this article
Yu,Q. (2023). The Interactive Impact of Immersive Virtual Reality Experience on the Senses——Take the VR Project "Unlocking Perception in Virtual Reality" as an Example. Lecture Notes in Education Psychology and Public Media,5,501-508.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Robert Sheldon, (2019) What is virtual reality? techtarget, www.techtarget.com/wha tis/definition/virtual-reality.
[2]. M. Zachara, and J. P. Zagal. (2009) Challenges for success in stereo gaming: a Virtual Boy case study. 2009 Advance in Computer Entertainment Technology. 1-10.
[3]. Fan, Yun-Chieh, and Chih-Yu Wen (2019) A virtual reality soldier simulator with body area networks for team training. 2019 Sensor 19.3 451-452.
[4]. J. He. (2018) From Mobile to High-End PC: Achieving High Quality Anime Style Rendering on Unity. YouTube, Unity Korea, 15 2018, https://www.youtube .com/watch.
[5]. Halpern, Jared. (2019) Characters, Coroutines, and Spawn Points. Developing 2D Games with Unity. 2019 A press, 233-275.
[6]. Hendrix, Maurice, et al. (2018) Implementing adaptive game difficulty balancing in serious games. 2018 IEEE Transaction on Games 11.4 320-327
[7]. Augmented reality AR, edited by Alexander S. Gillis, techtarget, www.tech target.com/whatis/definition/augmentedreality
[8]. What is mixed reality? (2022) Microsoft 25 May 2022, learn.microsoft.com/en-us/windows/mixedreality/discover/mixed-reality.
[9]. T. Almira Osmanovic, et al. (2021) Prevalence of virtual reality (VR) games found through mental health categories on STEAM: a first look at VR on commercial platforms as tools for therapy.2021 The Korea Contents Association, 1-12.
[10]. F. Daniele. (2020) 3D reconstruction and validation of historical background for immersive VR applications and games: The case study of the Forum of Augustus in Rome. 2020 Visualization & Computer Graphics 43, 129-143.