Bringing Plants to Life: How Augmented Reality is Changing Botany Education

Research Article
Open access

Bringing Plants to Life: How Augmented Reality is Changing Botany Education

Zhanhua Liang 1*
  • 1 Guangdong University of Technology    
  • *corresponding author 3121005350@mail2.gdut.edu.cn
Published on 29 November 2024 | https://doi.org/10.54254/2753-7048/2024.BO17706
LNEP Vol.74
ISSN (Print): 2753-7056
ISSN (Online): 2753-7048
ISBN (Print): 978-1-83558-735-5
ISBN (Online): 978-1-83558-736-2

Abstract

The way augmented reality (AR) is transforming our understanding of plants is examined in this essay. AR brings a new method to make students learn happily and easily. It helps them have a better knowledge about different plants. The essay talks about how AR helps students remember things better. It also allows them to learn by doing, not just reading. This can make students want to keep learning about plants even after class. Using AR in the classroom has certain drawbacks. Sometimes, the technology doesn't work well. It can also cost a lot of money. Some people worry about how it might change the way teachers teach. Under these circumstances, augmented reality (AR) could be helpful for learning about plants and other subjects. As a result, students may become more engaged and improve their comprehension. However, the way teachers use it may determine how well it functions.

Keywords:

Augmented reality (AR), botany education, educational technology

Liang,Z. (2024). Bringing Plants to Life: How Augmented Reality is Changing Botany Education. Lecture Notes in Education Psychology and Public Media,74,53-58.
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1. Introduction

Think about seeing inside a plant. Students can now participate in plant classes in this way. Computer-generated images are superimposed upon the real world in augmented reality (AR). The way we teach and learn about plants is being altered by this.

Before, learning about plants meant looking at flat pictures in books or just listening to teachers. People who study how we learn found that these old ways often don't get students very interested and don't help them understand plants very well. Uno said that plant classes usually get less interest than other science classes. This is partly because students can't do much in these classes [1].

AR makes plants come to life for students. With AR, they can see 3D models of plants, watch plants grow, and look at different places where plants live without leaving their classrooms. Chien and his friends showed that AR can help students learn about plants. It does this by showing clear pictures of how plants are built and how they work [2]. This new way helps students learn things about plants that books can't show.

AR helps students see plants better and makes learning more fun. Kubiatko and others found that when students know more about plants, they become more interested in studying them [3]. AR gives lots of details that students can play with, which gets them more involved. Torres and his team showed that AR can also make trips to plant gardens more fun and easier to remember [4].

These new ideas are changing how we teach about plants. It's going from just sitting and listening to doing things. AR can help with a problem called "plant blindness." This is when people don't notice plants around them [5]. AR might help students like and understand plants more by making plants easier to see and interact with.

This essay will talk about how AR makes learning about plants more fun and better. It will examine how AR makes students more interested and helps them remember plant names. The essay will also discuss some problems with using AR in schools, like when the technology doesn't work right or costs too much. It will think about how AR might be used to teach about plants in the future. After reading this, you'll see how AR is changing how we learn about plants and why this new way is important for studying plants later on.

2. The Role of AR in Enhancing Botany Education

2.1. AR in Increasing Engagement in Botany Education

Adding AR to plant studies has changed how teachers teach. This new way makes learning more fun and hands-on for students. Old methods mostly use pictures and words. But AR makes plant ideas come to life. It turns hard-to-understand ideas into things students can see and touch.

When teachers use AR in botany classes, students pay more attention and become more curious about plants. AR helps show plant parts in long classes or labs as 3D shapes students can move around. This feature lets students see tricky plant systems from different sides. It helps them focus better and become more interested in the topic. Because of this, more students join in during class.

New studies show that AR can make learning more fun. Torres and others found that AR apps make trips to plant gardens better and more memorable. They help students understand and like plants more. Students who used AR guides on garden tours were much more interested than those who didn't [1].

Kubiatko and his friends found something interesting. They saw that knowing more facts about plants makes people like plants more. They think AR can help students remember things better. This might make students more interested in studying plants. Their study showed that students with AR lessons about plants liked plant science more than students who did not have these lessons [2].

AR can make students more eager to learn at all school levels. Antoniadi mostly looked at young kids, but what they found works for older students, too. The study showed that using AR in plant lessons made more 8-12-year-olds want to join the class. This shows that AR can make any age group more interested in learning [3].

In short, using AR to teach about plants changes learning from just listening to doing things. AR lets students interact with what they are learning. This helps them focus and join in more. It is a good tool for teachers who want their students to be more involved in learning about plants.

2.2. AR in Improving Plant Identification Skills

AR has changed how students learn to identify plants. It puts computer information on top of real plants, giving students a unique way to learn better than old methods. With AR, students can play with 3D plant models or high-quality plant pictures. They can look at plant parts from all angles, which helps them identify and group plants [4].

AR apps can also inform where plants live, how they grow, and what they're used for. This helps students understand plants better. It not only helps them name plants but also helps them understand why different plants are essential.

Lo studied using AR to teach about nature. They found that AR can help students learn about plants and understand their surroundings better. Their study shows that AR can help students use what they learn in books in the real world. It helps them see and appreciate the many types of plants around them [5].

Kubiatko and others say knowing plant facts is vital to like them more. AR helps students learn facts in a fun way, which can help them improve their identification skills. Because AR is so engaging, it can help students remember plant information better and identify plants more accurately [2].

2.3. AR in Fostering Interest in Botany

Using AR in plant classes has shown it can make students more interested in learning about plants. It makes learning easier and more fun. This can change how students think about plants. For example, AR can show how plants grow in a way that's easy to understand. This makes students want to know more about plants [6].

AR can also let students look at different places where plants live without leaving the classroom. This helps them see many kinds of plants in a way that normal teaching can't do. It makes students curious and helps them see why studying plants is important and interesting.

More studies show that AR is good at getting students interested in plants. Antoniadi's research shows that AR can make students of all ages more interested in learning about plants [3]. Lo's study also found that AR can make students more interested and want to learn about nature [5].

Kubiatko and others found that when students know more about plants, they like plants more. This means that because AR helps students learn better, it might also make them more interested in studying plants. It does this by helping students understand and like plants more [2].

Other ways of teaching about plants, such as using computers and videos, have also helped. For example, Wo Ching made a computer program called "Planeta Planta" to teach about plants in online classes. This program has many activities, pictures, and videos. It was found to make students more excited about learning about plants. This shows that both AR and other ways of learning on computers can help make students more interested in studying plants [7].

3. The Impact of AR on Botany Learning Outcomes

3.1. Enhancing Learning Retention through AR

AR is now being used in plant classes. It gives a new way of teaching that helps students remember things better. AR can make 3D pictures so that students can touch and move. This helps them understand and remember how plants are built and how they work. When students can play with 3D plant models, they can understand plant ideas more easily. These ideas are hard to get when only looking at flat pictures [6].

AR can do more than just show still pictures. It can also show how plants make food and how tiny parts of plants breathe. These can be shown as they happen. This gives students a full way to learn and can help them remember information better.

Studies show that AR helps students learn better in subjects like science and math, including plant study. Chien and his friends found that AR tools help students think better and learn more about the plants they study [6]. Hwang and others did a study about plant gardens. They found that many different kinds of visitors like using AR. This shows that AR might help people learn better, get more involved, and feel good when used to teaching about plants [8].

3.2. AR as a Tool for Interactive and Experiential Learning

AR has become an important tool for learning botany. It lets students see how plants grow in real time and interact with data. This makes learning more meaningful and connected to real life. For example, AR can show how plants grow in different conditions. This gives students a hands-on and immersive experience. Traditional teaching methods can't easily do this.

AR's interactivity is also important for understanding how ecology and botany principles are connected. Students can directly see how changes in the environment affect plants. This connects theory to real-life use. This approach makes hard botany concepts clearer and easier to remember.

Krüger and Ramm say that AR creates new learning experiences. They think it helps learners understand better by showing 3D content and connecting real and virtual things [9]. Wang et al. say that AR can improve learning in science and math. It does this by making learning more engaging and interactive. This means that students do better and are more motivated, especially in botany studies, where their performance also improves [10].

It's worth noting that other forms of interactive digital content can also provide similar benefits. For example, the "Planeta Planta" multimedia resource developed by Wo Ching for distance education in botany includes a variety of interactive activities, concept maps, and videos on plant physiological processes. This resource was found to have high usability and the potential to increase motivation towards learning botany, demonstrating that various forms of digital interactivity can enhance the learning experience in botany education [7].

3.3. AR's Influence on Lifelong Learning in Botany

AR plays a big role in helping people learn about botany for a long time. AR can make botany more accessible. It seems to keep students interested in botany at different ages. AR lets students interact with simulations of plants growing and developing. This allows students to learn at their own speed and follow their curiosity.

AR helps with lifelong learning in botany by giving students virtual access to different ecosystems. Students can see various plants, sometimes from other parts of the world. This expands what can be taught in the classroom. It also helps with learning about the environment and conservation, not just botany. Meishar-Tal's research looks at how smartphones are used in hands-on learning. It pointed out problems and interesting ideas about how technology can make learning better. Even though using technology in education can be tricky, this study shows that AR has a chance to make learning more interactive and useful [11].

4. Challenges and Future Directions for AR in Botany

4.1. Technical and Cost Problems with Using AR in Education

Using Augmented Reality (AR) in schools has big problems. These are mostly about money and tech needs. Many schools find it hard to get AR tools because they cost a lot. AR tablets, headsets, and other gear are very expensive [3]. Schools with little money find it hard to buy these. Also, fixing and taking care of AR devices costs more money over time. This makes it even harder for schools to afford AR.

Another problem is that teachers often don't know how to use AR well. AR needs special tech skills that many teachers don't have. This makes it hard to use AR for teaching [11]. Sometimes, it's not possible to use AR at all because of this.

Studies show these problems are common in many schools. Antoniadi found that sometimes AR costs more than it's worth for what students learn [3]. Meishar-Tal had tech problems when using AR to teach about plants in a garden. This shows that AR problems happen in different places where it's used for teaching [11].

More studies talk about these issues too. Hwang et al. said that while AR can make learning better, tech problems can make it less useful. AR apps can be hard to use, which takes away from learning [8]. Ibrahim et al. said teachers need a lot of training to use AR well for teaching about plants. This training adds more cost and makes things more complex for schools [4].

4.2. Teaching Challenges with AR-Based Learning

Using AR technology in botany has some teaching challenges. One risk is that students might rely too much on AR. This could make it hard for them to understand botanical ideas without AR. If students can't understand basic ideas, it might affect their overall science knowledge [6].

Also, AR's interactive and immersive nature might sometimes make students think they understand more than they really do. Visually interesting AR experiences might keep students' attention but not always help them think deeply. This means students might learn only on the surface instead of really understanding and remembering botany knowledge [3].

Studies have shown that there are some problems with using AR for teaching. Chien and his friends did a study. They found that AR is good for helping students understand ideas and spot things. However, it doesn't always help students remember or use what they have learned better. This means AR shouldn't take the place of other ways of teaching. Instead, it might work best when used together with old-style teaching methods. So, AR might help with some things. However, it might not fix all learning problems on its own [6].

4.3. The Future of AR in Botany and Other Educational Fields

The future of AR in plant study and other school subjects looks good. AR will likely keep changing how we teach, especially in science and math. It might get better with smart computer programs that give each student their own way to learn. For example, AR might change to fit how each student learns best. These systems could show hard plant stuff in a way that's easy to get [4].

Using AR with other new tools like virtual reality (VR) could make learning even better. Students might be able to look at rainforest trees from up high. They could also see very small plant parts to learn more about plants [8]. Studies have shown AR can help students learn science and math better. Bezerra-Silva and friends found that AR made students more interested and better at science. As AR gets better, schools might use it more. This could give students more fun ways to learn [12].

Other computer tools for learning about plants are also getting better. For example, "Planeta Planta" [7] is a computer program that uses pictures, videos, and activities to teach about plants. It has helped students get more interested in learning about plants, especially in online classes. As these tools get better, we might see more good ways to teach about plants in all kinds of schools.

To finish up, adding AR to plant classes has some problems. But it still has many good things that we should look at more. Right now, there are issues like limits with the technology and how to teach with it. If we can fix these, and AR keeps getting better, really good things might happen in plant teaching. Using AR with other computer learning tools might make learning about plants much more fun and helpful in the future.

5. Conclusion

The future of AR in plant study and other school subjects looks good. AR will likely keep changing how we teach, especially in science and math. It might get better with smart computer programs that give each student their own way of learning. For example, AR might change to fit how each student learns best. These systems could show hard plant stuff in a way that's easy to get.

Using AR with other new tools like virtual reality (VR) could make learning even better. Students might be able to look at rainforest trees from up high. They could also see very small plant parts to learn more about plants. Studies have shown that AR can help students learn science and math better. Bezerra-Silva and friends found that AR made students more interested and better at science. As AR gets better, schools might use it more. This could give students more fun ways to learn.

Other computer tools for learning about plants are also getting better. For example, "Planeta Planta" is a computer program that uses pictures, videos, and activities to teach about plants. It has helped students get more interested in learning about plants, especially in online classes. As these tools get better, we might see more good ways to teach about plants in all kinds of schools.

To finish up, adding AR to plant classes has some problems. But it still has many good things that we should look at more. Right now, there are issues like limits with the technology and how to teach with it. If we can fix these, and AR keeps getting better, really good things might happen in plant teaching. Using AR with other computer learning tools might make learning about plants much more fun and helpful in the future.


References

[1]. Torres, R., et al. (2022) Enriching the Visit to an Historical Botanic Garden with Augmented Reality. In: Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, SCITEPRESS - Science and Technology Publications, 91-102.

[2]. Kubiatko, M., Fančovičová, J. and Prokop, P. (2021) Factual Knowledge of Students about Plants Is Associated with Attitudes and Interest in Botany. International Journal of Science Education, 43, 1426-1440.

[3]. Antoniadi, G. (2023) Using an Augmented Reality Application for Teaching Plant Parts: A Case Study in 1ˢᵗ-Grade Primary School Students. Adv. Mobile Learn. Educ. Res., 3, 630-637.

[4]. Ibrahim, N.Z., et al. (2022) Integrating Augmented Reality in Learning Plants. IOP Conf. Ser.: Earth Environ. Sci., 1019, 012051.

[5]. Lo, J.-H., Lai, Y.-F. and Hsu, T.-L. (2021) The Study of AR-Based Learning for Natural Science Inquiry Activities in Taiwan's Elementary School from the Perspective of Sustainable Development. Sustainability, 13, 6283.

[6]. Chien, Y.-C., Su, Y.-N., Wu, T.-T. and Huang, Y.-M. (2019) Enhancing Students' Botanical Learning by Using Augmented Reality. Univ Access Inf Soc, 18, 231-241.

[7]. Wo Ching, A.V. (2023) Multimedia Planeta Planta: Recursos Educativos Tecnológicos para el Aprendizaje y la Enseñanza de Botánica en un Ambiente de Educación a Distancia. InnovEd, 25, 169-187.

[8]. Wang, S.-L., Chen, C.-C. and Zhang, Z.G. (2015) A Context-Aware Knowledge Map to Support Ubiquitous Learning Activities for a u-Botanical Museum. AJET, 31, 470-485.

[9]. Krüger, J.M. and Ramm, S. (2024) Conceptualizing and Developing an AR-Enriched Workshop for Teaching School Children in a Botanical Garden. In: Practitioner Proceedings of the 10th International Conference of the Immersive Learning Research Network (iLRN2024), The Immersive Learning Research Network, Glasgow, 60-65.

[10]. Hwang, G.-J., Wu, P.-H., Chen, C.-C. and Tu, N.-T. (2016) Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations. Interactive Learning Environments, 24, 1895-1906.

[11]. Meishar Tal, H. and Gross, M. (2014) Teaching Sustainability via Smartphone-Enhanced Experiential Learning in a Botanical Garden. Int. J. Interact. Mob. Technol., 8, 10-19.

[12]. Bezerra-Silva, A., Souza, G.T.D., Batista, T.D.S., Silveira, E.S.D.M. and Nadia, T.L. (2022) Annalysis of Educational Applications as Pedagogical Support Resources for Teaching Botany in High School. revtee, 15, e18000.


Cite this article

Liang,Z. (2024). Bringing Plants to Life: How Augmented Reality is Changing Botany Education. Lecture Notes in Education Psychology and Public Media,74,53-58.

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Volume title: Proceedings of ICILLP 2024 Workshop: Today's College Students and Faculty: How AI is Transforming Their Behaviors, Legally

ISBN:978-1-83558-735-5(Print) / 978-1-83558-736-2(Online)
Editor:Renuka Thakore, Rick Arrowood
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Conference date: 27 September 2024
Series: Lecture Notes in Education Psychology and Public Media
Volume number: Vol.74
ISSN:2753-7048(Print) / 2753-7056(Online)

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References

[1]. Torres, R., et al. (2022) Enriching the Visit to an Historical Botanic Garden with Augmented Reality. In: Proceedings of the 17th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, SCITEPRESS - Science and Technology Publications, 91-102.

[2]. Kubiatko, M., Fančovičová, J. and Prokop, P. (2021) Factual Knowledge of Students about Plants Is Associated with Attitudes and Interest in Botany. International Journal of Science Education, 43, 1426-1440.

[3]. Antoniadi, G. (2023) Using an Augmented Reality Application for Teaching Plant Parts: A Case Study in 1ˢᵗ-Grade Primary School Students. Adv. Mobile Learn. Educ. Res., 3, 630-637.

[4]. Ibrahim, N.Z., et al. (2022) Integrating Augmented Reality in Learning Plants. IOP Conf. Ser.: Earth Environ. Sci., 1019, 012051.

[5]. Lo, J.-H., Lai, Y.-F. and Hsu, T.-L. (2021) The Study of AR-Based Learning for Natural Science Inquiry Activities in Taiwan's Elementary School from the Perspective of Sustainable Development. Sustainability, 13, 6283.

[6]. Chien, Y.-C., Su, Y.-N., Wu, T.-T. and Huang, Y.-M. (2019) Enhancing Students' Botanical Learning by Using Augmented Reality. Univ Access Inf Soc, 18, 231-241.

[7]. Wo Ching, A.V. (2023) Multimedia Planeta Planta: Recursos Educativos Tecnológicos para el Aprendizaje y la Enseñanza de Botánica en un Ambiente de Educación a Distancia. InnovEd, 25, 169-187.

[8]. Wang, S.-L., Chen, C.-C. and Zhang, Z.G. (2015) A Context-Aware Knowledge Map to Support Ubiquitous Learning Activities for a u-Botanical Museum. AJET, 31, 470-485.

[9]. Krüger, J.M. and Ramm, S. (2024) Conceptualizing and Developing an AR-Enriched Workshop for Teaching School Children in a Botanical Garden. In: Practitioner Proceedings of the 10th International Conference of the Immersive Learning Research Network (iLRN2024), The Immersive Learning Research Network, Glasgow, 60-65.

[10]. Hwang, G.-J., Wu, P.-H., Chen, C.-C. and Tu, N.-T. (2016) Effects of an Augmented Reality-Based Educational Game on Students' Learning Achievements and Attitudes in Real-World Observations. Interactive Learning Environments, 24, 1895-1906.

[11]. Meishar Tal, H. and Gross, M. (2014) Teaching Sustainability via Smartphone-Enhanced Experiential Learning in a Botanical Garden. Int. J. Interact. Mob. Technol., 8, 10-19.

[12]. Bezerra-Silva, A., Souza, G.T.D., Batista, T.D.S., Silveira, E.S.D.M. and Nadia, T.L. (2022) Annalysis of Educational Applications as Pedagogical Support Resources for Teaching Botany in High School. revtee, 15, e18000.