References
[1]. Habron, John, and Liesl Van der Merwe. A conceptual study of spirituality in selected writings of Émile Jaques-Dalcroze. Inter. J. Mus. Edu. 2017, 35.2 175-188.
[2]. Cheng K H, Tang K Y, Tsai C. The mainstream and extension of contemporary virtual reality education research: Insights from a co-citation network analysis (2015–2020), Edu. Tech. Res. Dev., 2022, 70(1): 169-184.
[3]. Limniou M, oberts D, apadopoulos N. Full immersive virtual environment CAVETM in chemistry education. Com. Edu., 2008, 51(2), 584-593.
[4]. Chan J. C. P., Leung H., Tang J. K. T., et al. A Virtual Reality Dance Training System Using Motion Capture Technology. IEEE Trans. Learn. Tech., 2011,4(2), 187-195.
[5]. Krevelen Rick Van, Poelman Ronald. A Survey of Augmented Reality Technologies, Applications and Limitations. Vir. Real., 2010, 9(1), 10-23.
[6]. Su C., Han Z., A review of application cases of augmented reality (AR) in teaching, China Audio Vis. Edu., 2017, (3), 1-9.
[7]. Kuhlo M, Kuhlo M. Architectural rendering with 3ds Mex and V-Ray, Photo. Vis., 2013, 62(2), 41-49.
[8]. Chen H, Feng K, Mo C, Application of augmented reality technology in college maker education, China Audio Vis. Edu.,2016, (10): 112-115.
[9]. Tao J, He Q, Na Z, et al. Exploring Virtual Display Design based on 3DSMAX and VR-Platform, IEEE Inter. Conf. Com. Ind. Des. Con. Des. 2010, 1-10.
[10]. Ling Z, Personalized healthcare museum exhibition system design based on VR and deep learning driven multimedia and multimodal sensing, Per. Ubi. Com, 2022, 198-207.
Cite this article
Li,B.;Wang,Y.;Zhang,C. (2023). Research and Analysis of VR Technology in the Field of Education. Lecture Notes in Education Psychology and Public Media,9,32-38.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Habron, John, and Liesl Van der Merwe. A conceptual study of spirituality in selected writings of Émile Jaques-Dalcroze. Inter. J. Mus. Edu. 2017, 35.2 175-188.
[2]. Cheng K H, Tang K Y, Tsai C. The mainstream and extension of contemporary virtual reality education research: Insights from a co-citation network analysis (2015–2020), Edu. Tech. Res. Dev., 2022, 70(1): 169-184.
[3]. Limniou M, oberts D, apadopoulos N. Full immersive virtual environment CAVETM in chemistry education. Com. Edu., 2008, 51(2), 584-593.
[4]. Chan J. C. P., Leung H., Tang J. K. T., et al. A Virtual Reality Dance Training System Using Motion Capture Technology. IEEE Trans. Learn. Tech., 2011,4(2), 187-195.
[5]. Krevelen Rick Van, Poelman Ronald. A Survey of Augmented Reality Technologies, Applications and Limitations. Vir. Real., 2010, 9(1), 10-23.
[6]. Su C., Han Z., A review of application cases of augmented reality (AR) in teaching, China Audio Vis. Edu., 2017, (3), 1-9.
[7]. Kuhlo M, Kuhlo M. Architectural rendering with 3ds Mex and V-Ray, Photo. Vis., 2013, 62(2), 41-49.
[8]. Chen H, Feng K, Mo C, Application of augmented reality technology in college maker education, China Audio Vis. Edu.,2016, (10): 112-115.
[9]. Tao J, He Q, Na Z, et al. Exploring Virtual Display Design based on 3DSMAX and VR-Platform, IEEE Inter. Conf. Com. Ind. Des. Con. Des. 2010, 1-10.
[10]. Ling Z, Personalized healthcare museum exhibition system design based on VR and deep learning driven multimedia and multimodal sensing, Per. Ubi. Com, 2022, 198-207.