
Electronic Game’s Feedback Loops: Balanced Design Feedback Loops by Applications of SDT Enhance Player’s Motivation
- 1 Bishop Blanchet High School
* Author to whom correspondence should be addressed.
Abstract
In the modern electronic game industry, several key design factors are commonly mentioned and used by general designers. Feedback loops are one of the most popular and necessary techniques that have been used implicitly in game designs and other fields. This research will discuss the connection between the logic behind this technique and some psychological theories, mainly the self-determine theory, which will relate to the effectiveness of generating motivation for users with this technique. With the hypothesis above being proposed, common players’ reactions toward different examples related to the topic will be collected as direct data from real-life scenarios, which would prove the correctness of this research. Although players have been constantly experiencing positive and negative feedback loops while gaming, this reward system has already become a norm inside video games. The main target for this article is for readers to have a deeper understanding of this system and be able to recognize the importance of their existence in products and their connection to self-determine theory. This paper will also present a framework for creating feedback loops from psychological aspects as a useful tool for readers to utilize.
Keywords
game design, feedback loops, self-determine theory, motivation
[1]. Gagné, Marylène, and Edward L. Deci, (2005) “Self-Determination Theory and Work Motivation.”, Journal of Organizational Behavior 26.4: 331–362.
[2]. Jervis. R. (1997) Feedback, System Effects: Complexity in Political and Social Life, Princeton University Press, (pp. 125-176).
[3]. Litman. J. A, (2005) “Curiosity and the Pleasure of Learning: Wanting and Liking New Information”, University of South Florida. Tampa. FL. USA, Cognition and Emotion 19(6), 793-814.
[4]. Christopher P. N And Richard M. R, (2009) “Autonomy, competence, and relatedness in the classroom: Applying self-determination theory to educational practice”, University of Rochester, New York.133-140.
[5]. Bizzocchi, J. (2007)”Games and narrative: An analytical framework.” Loading-The Journal of the Canadian Games Studies Association 1.1: 5-10.
[6]. Notelaers. G, Törnroos. M, and Salin. D, (2019)”Effort-Reward Imbalance: A Risk Factor for Exposure to Workplace Bullying”, Department of Psychosocial Science, Faculty of Psychology, University of Bergen, Bergen, Norway Department of Management and Organization, Hanken School of Economics, Helsinki, Finland.
Cite this article
Chen,J. (2023). Electronic Game’s Feedback Loops: Balanced Design Feedback Loops by Applications of SDT Enhance Player’s Motivation. Lecture Notes in Education Psychology and Public Media,15,186-193.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
Disclaimer/Publisher's Note
The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of EWA Publishing and/or the editor(s). EWA Publishing and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.
About volume
Volume title: Proceedings of the 4th International Conference on Educational Innovation and Philosophical Inquiries
© 2024 by the author(s). Licensee EWA Publishing, Oxford, UK. This article is an open access article distributed under the terms and
conditions of the Creative Commons Attribution (CC BY) license. Authors who
publish this series agree to the following terms:
1. Authors retain copyright and grant the series right of first publication with the work simultaneously licensed under a Creative Commons
Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this
series.
2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the series's published
version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial
publication in this series.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and
during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See
Open access policy for details).