References
[1]. B. Federick.” Myron Krueger.” PHWORKS.com.http://thedigitalage.pbworks.com/w/page/22039083/Myron%20Krueger (accessed Nov. 23, 2009).
[2]. E. Bozkir, “Towards Everyday Virtual Reality through Eye Tracking,” arXiv.org, Mar. 2022.
[3]. Han et al,” Patent analysis of augmented reality/virtual reality on head mounted display,” Hebei Journal of Industrial Science & Technology, vol. 34, no. 5, pp. 345–353, 2017.
[4]. P. Majaranta and A. Bulling, Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies. IGI Global, 2011.
[5]. A. D. Souchet, S. Philippe, D. Lourdeaux, and L. Leroy, “Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review,” International Journal of Human–Computer Interaction, vol. 38, no. 9, pp. 1–24, Sep. 2021.
[6]. S. Stadler, H. Cornet, and F. Frenkler, “Assessing Heuristic Evaluation in Immersive Virtual Reality—A Case Study on Future Guidance Systems,” Multimodal Technologies and Interaction, vol. 7, no. 2, pp. 19, Feb. 2023.
[7]. X. Lou, X. A. Li, P. Hansen, and P. Du, “Hand-adaptive user interface: improved gestural interaction in virtual reality,” Virtual Reality, vol. 25, no. 2, pp. 367–382, Jul. 2020.
[8]. M. Lui, Kwok Ying Chong, M. Mullally, and R. McEwen, “Facilitated model-based reasoning in immersive virtual reality: Meaning-making and embodied interactions with dynamic processes,” International Journal of Computer-supported Collaborative Learning, vol. 18, no. 2, pp.203-230, Aug. 2023.
[9]. L.Cao, H. Zhang, C. Peng, and J. T. Hansberger, “Real-time multimodal interaction in virtual reality - a case study with a large virtual interface,” Multimedia Tools and Applications, vol. 82, no. 16, pp. 25427–25448, Feb. 2023.
[10]. R. Rao, T. Conn, S. Jung, J. Katupitiya, T. Kientz, V. Kumar, J. Ostrowski, S. Patel, C. Taylor, “Human robot interaction: application to smart wheelchairs,” Scholarly Commons (University of Pennsylvania), Jun. 2003.
[11]. D. Guttentag, “Virtual reality: Applications and implications for tourism,” Tourism Management, vol. 31, no. 5, pp. 637–651, Oct. 2010.
Cite this article
Tang,J.;Gong,M.;Jiang,S.;Dong,Y.;Gao,T. (2024). Multimodal human-computer interaction for virtual reality. Applied and Computational Engineering,42,201-207.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. B. Federick.” Myron Krueger.” PHWORKS.com.http://thedigitalage.pbworks.com/w/page/22039083/Myron%20Krueger (accessed Nov. 23, 2009).
[2]. E. Bozkir, “Towards Everyday Virtual Reality through Eye Tracking,” arXiv.org, Mar. 2022.
[3]. Han et al,” Patent analysis of augmented reality/virtual reality on head mounted display,” Hebei Journal of Industrial Science & Technology, vol. 34, no. 5, pp. 345–353, 2017.
[4]. P. Majaranta and A. Bulling, Gaze Interaction and Applications of Eye Tracking: Advances in Assistive Technologies. IGI Global, 2011.
[5]. A. D. Souchet, S. Philippe, D. Lourdeaux, and L. Leroy, “Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review,” International Journal of Human–Computer Interaction, vol. 38, no. 9, pp. 1–24, Sep. 2021.
[6]. S. Stadler, H. Cornet, and F. Frenkler, “Assessing Heuristic Evaluation in Immersive Virtual Reality—A Case Study on Future Guidance Systems,” Multimodal Technologies and Interaction, vol. 7, no. 2, pp. 19, Feb. 2023.
[7]. X. Lou, X. A. Li, P. Hansen, and P. Du, “Hand-adaptive user interface: improved gestural interaction in virtual reality,” Virtual Reality, vol. 25, no. 2, pp. 367–382, Jul. 2020.
[8]. M. Lui, Kwok Ying Chong, M. Mullally, and R. McEwen, “Facilitated model-based reasoning in immersive virtual reality: Meaning-making and embodied interactions with dynamic processes,” International Journal of Computer-supported Collaborative Learning, vol. 18, no. 2, pp.203-230, Aug. 2023.
[9]. L.Cao, H. Zhang, C. Peng, and J. T. Hansberger, “Real-time multimodal interaction in virtual reality - a case study with a large virtual interface,” Multimedia Tools and Applications, vol. 82, no. 16, pp. 25427–25448, Feb. 2023.
[10]. R. Rao, T. Conn, S. Jung, J. Katupitiya, T. Kientz, V. Kumar, J. Ostrowski, S. Patel, C. Taylor, “Human robot interaction: application to smart wheelchairs,” Scholarly Commons (University of Pennsylvania), Jun. 2003.
[11]. D. Guttentag, “Virtual reality: Applications and implications for tourism,” Tourism Management, vol. 31, no. 5, pp. 637–651, Oct. 2010.