
Collision Detection Algorithms for Deformable Models: A Literature Review
- 1 International Department, Yuhuatai High School, Nanjing, 210012, China
- 2 Tsinglan School International Department, Dongguan, Guangdong, 523808, China
* Author to whom correspondence should be addressed.
Abstract
Collision detection is one of the most important features of video games that involve models that might run into each other. Video game players want to see the two models moving against each other to crash but not go through each other; this is why collision detection has come about. For ordinary models, like a box or a ball, collision detection is quite straightforward: check if the bounding volume of the object has gotten into the bounding volume of another object. For deformable models, like a piece of cloth, there would be a great many of calculations for the collision, since it has a lot of bounding volumes in one model. As a result, a range of methods have been introduced to game developers to optimize players’ experience and computers’ performance. All of them have something to do with essential features like bounding volumes, but they use these basic things in different ways.
Keywords
Collision detection, bounding volume, deformable models
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Cite this article
Wang,X.;Liu,Z. (2025). Collision Detection Algorithms for Deformable Models: A Literature Review. Applied and Computational Engineering,108,82-90.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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