Research Article
Open access
Published on 20 March 2025
Download pdf
Qiu,R. (2025). Mixed Reality Empowerment: Innovative Applications in the Field of Industrial Design Education. Applied and Computational Engineering,134,17-23.
Export citation

Mixed Reality Empowerment: Innovative Applications in the Field of Industrial Design Education

Rui Qiu *,1,
  • 1 Xi’an Jiaotong University, Joint School of Design and Innovation, Shaanxi Xi’an, China, 710100

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2755-2721/2025.LD21578

Abstract

As an emerging force born in the 19th century, industrial design has continuously embraced and integrated cross-field elements, gradually evolving into a complete system. With the advent of the new era of Industry 4.0, emerging technologies such as virtual reality, augmented reality, and interactive technologies have been booming. The integration of intelligent technologies into industrial design has emerged as a significant contemporary issue. With the expansion of the industrial designer team, the defects in the field of industrial design education have become increasingly exposed. This paper focuses on the deficiencies in the field of industrial design education. Firstly, it explores the connotations and current situations of industrial design and mixed reality disciplines. Furthermore, it proposes three educational means of integrating mixed reality technology: building an interactive design platform, developing a new AR - CMF real - time projection software, and constructing a DIY experience platform for product innovation design. These means aim to enhance the interactivity, convenience, and efficiency of education, and at the same time promote collaboration and learning between teachers and students.

Keywords

Industrial Design Education, Virtual Reality, Augmented Reality, Mixed Reality, Interactive Technology

[1]. Yang, R., Zhu, F., & Chen, K. (2010). Application of virtual reality and augmented reality technologies in industrial design. Laser Journal, 31(1), 4-6. https://doi.org/10.3969/j.issn.0253-2743.2010.01.002

[2]. Magalhães, M., et al. (2024). Measuring users’ emotional responses in multisensory virtual reality: A systematic literature review. Multimedia Tools and Applications: An International Journal, 83(14), 43377–43417. https://doi.org/10.1007/s11042-023-16918-1

[3]. Li, G., Gao, Y., Pang, Y., Bian, Y., Li, Z., & Wang, L. (2023). Application of virtual reality technology in the field of military medicine. Medical Journal of Chinese People's Liberation Army, 48(8), 978-982.

[4]. Huang, B., Wang, W., Zhang, L., Tuo, H., & Wang, L. (2022). Application of virtual reality technology in shield tunnel construction in karst areas. Modern Tunnelling Technology, 59(3), 72-77, 98.

[5]. Zhao, Y., Chen, G., Pan, L., Zheng, Z., Li, Y., & Han, S. (2023). Research progress of the application of virtual reality technology in vestibular rehabilitation training. Chinese Journal of Otology, 21(4), 539-544.

[6]. Zhao, S., Zhao, X., Zhang, J., Wang, D., & Wang, X. (2021). Application of virtual reality technology in carious lesion identification teaching. Journal of Peking University (Health Sciences), 53(1), 139-142.

[7]. Zhang, B., Li, M., & Zhang, J. (2023). Design of a virtual teaching system for monitors based on mixed reality technology. Modern Electronics Technique, 46(10), 119-123.

[8]. Li, W., Nee, A. Y. C., & Ong, S. K. (2017). A state-of-the-art review of augmented reality in engineering analysis and simulation. Multimodal Technologies and Interaction, 1(3), 17. https://doi.org/10.3390/mti1030017

[9]. Chen, J., Zhou, Y., & Zhai, J. (2021). Application of virtual reality and augmented reality technologies in museum learning. Modern Educational Technology, 31(10), 5-13.

[10]. Zhu, M., Yao, Y., & Jiang, Y. (2004). Review of augmented reality. Journal of Image and Graphics (Series A), 9(7), 767-774. https://doi.org/10.3969/j.issn.1006-8961.2004.07.001

[11]. Zhang, G., & Yuan, W. (2021). Curriculum design and practice of product hand-drawn expression techniques for higher vocational industrial design major based on online teaching. China Educational Technology & Equipment, (10).

[12]. Liu, G. (2019). Industrial design - The practice of the "Chinese solution". Journal of Jilin University of the Arts, (6), 9-16.

[13]. Li, X., Liu, Z., Mo, Z., et al. (2023). Human-computer interaction and innovative design in the R & D of medical equipment products. Packaging Engineering, 44(20), Front Insert 5, 65-76. https://doi.org/10.19554/j.cnki.1001-3563.2023.20.008

[14]. Qi, P., Xin, X., Guo, Y., & Wang, Y. (2015). Research on the construction of an industrial design virtual exhibition platform based on virtual reality technology. Technology Outlook, 25(20).

[15]. Gu, H. (2024). Analysis of the innovative application of VR technology in the teaching of industrial design major. International Aid, (6), 39-41. https://doi.org/10.12268/j.issn.2095-7181.2024.06.013

[16]. Liu, G. (2017). Professor Liu Guanzhong of Tsinghua University: The mission of design is the purification of the human soul. Industrial Design, (11), 8-11.

[17]. Jiang, Y. (2021). Research on the application of VR virtual reality technology in industrial design. Electronic Test, (16), 121-122, 86. https://doi.org/10.3969/j.issn.1000-8519.2021.16.050

Cite this article

Qiu,R. (2025). Mixed Reality Empowerment: Innovative Applications in the Field of Industrial Design Education. Applied and Computational Engineering,134,17-23.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

Disclaimer/Publisher's Note

The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of EWA Publishing and/or the editor(s). EWA Publishing and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.

About volume

Volume title: Proceedings of the 5th International Conference on Signal Processing and Machine Learning

ISBN:978-1-83558-955-7(Print) / 978-1-83558-956-4(Online)
Conference date: 12 February 2025
Editor:Stavros Shiaeles, Bilyaminu Romo Auwal
Series: Applied and Computational Engineering
Volume number: Vol.134
ISSN:2755-2721(Print) / 2755-273X(Online)

© 2024 by the author(s). Licensee EWA Publishing, Oxford, UK. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license. Authors who publish this series agree to the following terms:
1. Authors retain copyright and grant the series right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this series.
2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the series's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this series.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See Open access policy for details).