
Statistical Analysis of Consumption Expenditures on Games Across Different Age Groups
- 1 Shanghai Maritime University
* Author to whom correspondence should be addressed.
Abstract
In the contemporary social context, the phenomenon of game recharge has burgeoned, emerging as a prevalent consumption channel for a vast number of individuals. People from various walks of life, especially those with different age characteristics, show marked disparities in their game recharge expenditures. This article undertakes an in-depth exploration. By applying sophisticated probability and statistical methods, such as large-scale data sampling and meticulous data analysis, it firmly establishes that there are indeed specific and distinguishable differences in game recharge behaviors among different age brackets. Subsequently, the article elaborates on these differences, taking into account aspects like income levels, gaming preferences, and the psychological needs of different age groups. Comprehending these differences is of utmost importance for the sustainable development and accurate market positioning of the game industry, allowing it to better satisfy the diverse needs of consumers.This study can provide objective data for related research and help different gamers to understand their consumption behavior more deeply.
Keywords
Different age groups, Game recharges, Consumption behaviors, Age differences, Game industry
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Cite this article
Li,Y. (2025). Statistical Analysis of Consumption Expenditures on Games Across Different Age Groups. Advances in Economics, Management and Political Sciences,177,13-19.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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