References
[1]. Zhang, S., Jin, Y.: Research on the current situation and strategy of online games “going abroad” under the wave of internationalization-Tencent games as an example. New Media Research 7(16),101-106(2021).
[2]. Cheng, R., Wang, Q.: An analysis of the profitability model of mobile games in China. Communication and Copyright 3,57-59+66(2021).
[3]. Li, Z.: Exploring the marketing strategy of Tencent online games. National circulation economy 19,118-119(2020).
[4]. Wang, T.: Insights from the layout of the game industry - taking Tencent Games as an example. Business News 18,13+15(2019).
[5]. Liu, Q., Liu, J.: Analysis of the competitive pattern and development potential of China’s hand game market-Tencent and Netease as an example. Times Finance 29,193-194(2018).
[6]. Lu, N.: The marketing model of Chinese online games in the new competitive environment. Modern marketing 02, 54(2012).
[7]. Tu, R.: Online game differentiation competition strategy from Tencent game. Southeast Communication 09, 52-54(2009).
[8]. Zhang, M.: Online game market characteristics and competitive strategy analysis. China Economic Issues 01, 49-54(2009).
[9]. Sun, G.: Analysis of the competitive environment of China’s online game industry. Science and Technology Management Research 10,53-54+49(2007).
[10]. Mao, X.: Structural changes of China’s online game industry and enterprises’ behavioral choices-a perspective based on value elasticity of competitive parts of the industrial value chain. Contemporary Finance 08,98-102(2007).
Cite this article
Hong,Y.;Jiang,Y.;Peng,Y. (2023). Tencent Game Competitive Advantage Analysis. Advances in Economics, Management and Political Sciences,21,24-34.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Zhang, S., Jin, Y.: Research on the current situation and strategy of online games “going abroad” under the wave of internationalization-Tencent games as an example. New Media Research 7(16),101-106(2021).
[2]. Cheng, R., Wang, Q.: An analysis of the profitability model of mobile games in China. Communication and Copyright 3,57-59+66(2021).
[3]. Li, Z.: Exploring the marketing strategy of Tencent online games. National circulation economy 19,118-119(2020).
[4]. Wang, T.: Insights from the layout of the game industry - taking Tencent Games as an example. Business News 18,13+15(2019).
[5]. Liu, Q., Liu, J.: Analysis of the competitive pattern and development potential of China’s hand game market-Tencent and Netease as an example. Times Finance 29,193-194(2018).
[6]. Lu, N.: The marketing model of Chinese online games in the new competitive environment. Modern marketing 02, 54(2012).
[7]. Tu, R.: Online game differentiation competition strategy from Tencent game. Southeast Communication 09, 52-54(2009).
[8]. Zhang, M.: Online game market characteristics and competitive strategy analysis. China Economic Issues 01, 49-54(2009).
[9]. Sun, G.: Analysis of the competitive environment of China’s online game industry. Science and Technology Management Research 10,53-54+49(2007).
[10]. Mao, X.: Structural changes of China’s online game industry and enterprises’ behavioral choices-a perspective based on value elasticity of competitive parts of the industrial value chain. Contemporary Finance 08,98-102(2007).