References
[1]. Canxing, H. (2021) Analysis of communication strategies of small game in Internet platform application. Journal of New Research, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=XWDK202124007&DbName=CJFQ2021
[2]. Lijuan, D. (2020) Research on the interactive design of dynamic graphics in the mobile terminal minigame. Wuhan Textile University, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=1020909094.nh&DbName=CMFD2021
[3]. Rui, Z., Wei. W. (2022) Why is “Sheep a Sheep” so popular. Beijing Business Today, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=BJXD202209150040&DbName=CCNDTEMP
[4]. Shen, G. C. C., & Chiou, J. S. (2016) Effective marketing communication via social networking site: The moderating role of the social tie. Journal of Business Research, 69(6), 2265-2270
[5]. Berger, J., & Milkman, K. L. (2009) What makes online content viral. Journal of Marketing Research, 49(2), 192-205.
[6]. Xuefan, S. (2017) The Communication characteristics of Internet marketing gamification. New Media Research, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=XMTJ201705030&DbName=CJFQ2017
[7]. Bingyu, Z., Xinji, C. (2020) Marketing strategy analysis of mobile games. E-Business Journal, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=DZKJ202004031&DbName=CJFQ2020
[8]. Ling, P. (2020) Research on the governance of minors' Internet addiction. Juvenile Delinquency Prevention Research, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=YFQS202006008&DbName=CJFQ2020
[9]. Anon. (2021) Prevention of teenagers' Internet addiction should be upgraded by all parties. Teaching management and education research, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=JXGN202115060&DbName=CJFN2021
[10]. Bimeng, S. (2021) Study on the causes and countermeasures of college students' addiction to online games in the new media era. Ability and Wisdom, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=CAIZ202123039&DbName=CJFN2021
Cite this article
Wang,Y. (2023). The Research on the Marketing Strategies and Influence of the WeChat Mini Program Game ——Taking the Game “Sheep a Sheep” for Example. Lecture Notes in Education Psychology and Public Media,6,889-896.
Data availability
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References
[1]. Canxing, H. (2021) Analysis of communication strategies of small game in Internet platform application. Journal of New Research, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=XWDK202124007&DbName=CJFQ2021
[2]. Lijuan, D. (2020) Research on the interactive design of dynamic graphics in the mobile terminal minigame. Wuhan Textile University, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=1020909094.nh&DbName=CMFD2021
[3]. Rui, Z., Wei. W. (2022) Why is “Sheep a Sheep” so popular. Beijing Business Today, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=BJXD202209150040&DbName=CCNDTEMP
[4]. Shen, G. C. C., & Chiou, J. S. (2016) Effective marketing communication via social networking site: The moderating role of the social tie. Journal of Business Research, 69(6), 2265-2270
[5]. Berger, J., & Milkman, K. L. (2009) What makes online content viral. Journal of Marketing Research, 49(2), 192-205.
[6]. Xuefan, S. (2017) The Communication characteristics of Internet marketing gamification. New Media Research, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=XMTJ201705030&DbName=CJFQ2017
[7]. Bingyu, Z., Xinji, C. (2020) Marketing strategy analysis of mobile games. E-Business Journal, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=DZKJ202004031&DbName=CJFQ2020
[8]. Ling, P. (2020) Research on the governance of minors' Internet addiction. Juvenile Delinquency Prevention Research, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=YFQS202006008&DbName=CJFQ2020
[9]. Anon. (2021) Prevention of teenagers' Internet addiction should be upgraded by all parties. Teaching management and education research, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=JXGN202115060&DbName=CJFN2021
[10]. Bimeng, S. (2021) Study on the causes and countermeasures of college students' addiction to online games in the new media era. Ability and Wisdom, Retrieved from https://kns.cnki.net/kcms/detail/detail.aspx?FileName=CAIZ202123039&DbName=CJFN2021