References
[1]. Lisa Jardine,"The Renaissance: A Very Short Introduction",Oxford University Press.
[2]. André Chastel,"The Arts of the Renaissance".
[3]. Emma Waterton and Steve Watson,"Heritage: Management, Interpretation, Identity".
[4]. Karol Jan Borowiecki and Neil Forbes,"Cultural Heritage in a Changing World".
[5]. Cabero-Almenara, J., Llorente-Cejudo, C., & Martinez-Roig, R. (2022). The use of mixed, augmented and virtual reality in history of art teaching: A case study. Applied System Innovation, 5(3), 44.
[6]. Knight, J. T. (2013). Bound to Read: Compilations, Collections, and the Making of Renaissance Literature. University of Pennsylvania Press.
[7]. King, M. L. (2003). The renaissance in Europe. Laurence King Publishing.
[8]. Bartoli, G., Betti, M., Blasi, C., Ottoni, F., Coli, M., Marchetti, E., & Ripepe, M. (2016). Synergistic and interdisciplinary approaches for the conservation of monumental heritage: Cupola of Santa Maria del Fiore in Florence, Italy. Journal of Performance of Constructed Facilities, 30(4), 04015091.
[9]. Canuti, C., Carbonari, S., Dall’Asta, A., Dezi, L., Gara, F., Leoni, G., ... & Zona, A. (2021). Post-earthquake damage and vulnerability assessment of churches in the Marche Region struck by the 2016 Central Italy seismic sequence. International Journal of Architectural Heritage, 15(7), 1000-1021.
[10]. Alexander, D. (1995). Newspaper reporting of the May 1993 Florence bomb. International Journal of Mass Emergencies & Disasters, 13(1), 45-65.
[11]. Challenor, J., & Ma, M. (2019). A review of augmented reality applications for history education and heritage visualisation. Multimodal Technologies and Interaction, 3(2), 39.
[12]. Martínez, J. L., Álvarez, S., Finat, J., Delgado, F. J., & Finat, J. (2015). Augmented reality to preserve hidden vestiges in historical cities. A case study. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences.
[13]. Seals, A., Olaosebikan, M., Otiono, J., Shaer, O., & Nov, O. (2021). Effects of self-focused augmented reality on health perceptions during the COVID-19 pandemic: a web-based between-subject experiment. Journal of medical Internet research, 23(6), e26963.
Cite this article
Zhang,S. (2023). Revival of the Material Cultural Relics of the Renaissance by Modern Technology. Lecture Notes in Education Psychology and Public Media,8,368-372.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Lisa Jardine,"The Renaissance: A Very Short Introduction",Oxford University Press.
[2]. André Chastel,"The Arts of the Renaissance".
[3]. Emma Waterton and Steve Watson,"Heritage: Management, Interpretation, Identity".
[4]. Karol Jan Borowiecki and Neil Forbes,"Cultural Heritage in a Changing World".
[5]. Cabero-Almenara, J., Llorente-Cejudo, C., & Martinez-Roig, R. (2022). The use of mixed, augmented and virtual reality in history of art teaching: A case study. Applied System Innovation, 5(3), 44.
[6]. Knight, J. T. (2013). Bound to Read: Compilations, Collections, and the Making of Renaissance Literature. University of Pennsylvania Press.
[7]. King, M. L. (2003). The renaissance in Europe. Laurence King Publishing.
[8]. Bartoli, G., Betti, M., Blasi, C., Ottoni, F., Coli, M., Marchetti, E., & Ripepe, M. (2016). Synergistic and interdisciplinary approaches for the conservation of monumental heritage: Cupola of Santa Maria del Fiore in Florence, Italy. Journal of Performance of Constructed Facilities, 30(4), 04015091.
[9]. Canuti, C., Carbonari, S., Dall’Asta, A., Dezi, L., Gara, F., Leoni, G., ... & Zona, A. (2021). Post-earthquake damage and vulnerability assessment of churches in the Marche Region struck by the 2016 Central Italy seismic sequence. International Journal of Architectural Heritage, 15(7), 1000-1021.
[10]. Alexander, D. (1995). Newspaper reporting of the May 1993 Florence bomb. International Journal of Mass Emergencies & Disasters, 13(1), 45-65.
[11]. Challenor, J., & Ma, M. (2019). A review of augmented reality applications for history education and heritage visualisation. Multimodal Technologies and Interaction, 3(2), 39.
[12]. Martínez, J. L., Álvarez, S., Finat, J., Delgado, F. J., & Finat, J. (2015). Augmented reality to preserve hidden vestiges in historical cities. A case study. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences.
[13]. Seals, A., Olaosebikan, M., Otiono, J., Shaer, O., & Nov, O. (2021). Effects of self-focused augmented reality on health perceptions during the COVID-19 pandemic: a web-based between-subject experiment. Journal of medical Internet research, 23(6), e26963.