Revival of the Material Cultural Relics of the Renaissance by Modern Technology

Research Article
Open access

Revival of the Material Cultural Relics of the Renaissance by Modern Technology

Shuhan Zhang 1*
  • 1 Central Academy of Fine Arts    
  • *corresponding author zhongfaxueyuan@163.com
Published on 14 September 2023 | https://doi.org/10.54254/2753-7048/8/20230217
LNEP Vol.8
ISSN (Print): 2753-7056
ISSN (Online): 2753-7048
ISBN (Print): 978-1-915371-97-3
ISBN (Online): 978-1-915371-98-0

Abstract

European art, culture, science and philosophy underwent substantial progress during the Renaissance, leaving behind rich material cultural relics that have inspired and mesmerized people for ages. Due to their fragility and the passage of time, these priceless artifacts are vulnerable to theft, loss, and damage. This paper expresses the impact of modern technology, which has proven to be a helpful ally in maintaining and renewing the material cultural relics of the Renaissance in order to address these concerns. The impact of contemporary technology on the Renaissance's material cultural relics is examined in this article, as is how it can efficiently preserve, transmit, and disseminate these priceless relics. The difficulties that Renaissance cultural artifacts encounter as a result of historical developments and the passage of time are covered in the study. These priceless cultural artifacts are fragile, which makes them more susceptible to theft, loss, and destruction. The paper makes the case that leveraging contemporary technologies can more successfully preserve, transmit, and spread Renaissance cultural heritage. Examples include virtual reality, artistic creativity, and social media. For instance, augmented reality (AR) can be used to see how the Last Supper frescoes in the Convent of Santa Maria de Milano originally appeared. The essay also looks at how preserving and passing on Renaissance cultural history inspires and enhances the present and future while fostering cultural variety, innovation, and tolerance. Finally, the report emphasizes the significance of considering the potential negative effects of technology, including the possible harm that immersive experiences may cause to people's physical health.

Keywords:

Renaissance, material cultural relics, preservation, technology, augmented reality

Zhang,S. (2023). Revival of the Material Cultural Relics of the Renaissance by Modern Technology. Lecture Notes in Education Psychology and Public Media,8,368-372.
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References

[1]. Lisa Jardine,"The Renaissance: A Very Short Introduction",Oxford University Press.

[2]. André Chastel,"The Arts of the Renaissance".

[3]. Emma Waterton and Steve Watson,"Heritage: Management, Interpretation, Identity".

[4]. Karol Jan Borowiecki and Neil Forbes,"Cultural Heritage in a Changing World".

[5]. Cabero-Almenara, J., Llorente-Cejudo, C., & Martinez-Roig, R. (2022). The use of mixed, augmented and virtual reality in history of art teaching: A case study. Applied System Innovation, 5(3), 44.

[6]. Knight, J. T. (2013). Bound to Read: Compilations, Collections, and the Making of Renaissance Literature. University of Pennsylvania Press.

[7]. King, M. L. (2003). The renaissance in Europe. Laurence King Publishing.

[8]. Bartoli, G., Betti, M., Blasi, C., Ottoni, F., Coli, M., Marchetti, E., & Ripepe, M. (2016). Synergistic and interdisciplinary approaches for the conservation of monumental heritage: Cupola of Santa Maria del Fiore in Florence, Italy. Journal of Performance of Constructed Facilities, 30(4), 04015091.

[9]. Canuti, C., Carbonari, S., Dall’Asta, A., Dezi, L., Gara, F., Leoni, G., ... & Zona, A. (2021). Post-earthquake damage and vulnerability assessment of churches in the Marche Region struck by the 2016 Central Italy seismic sequence. International Journal of Architectural Heritage, 15(7), 1000-1021.

[10]. Alexander, D. (1995). Newspaper reporting of the May 1993 Florence bomb. International Journal of Mass Emergencies & Disasters, 13(1), 45-65.

[11]. Challenor, J., & Ma, M. (2019). A review of augmented reality applications for history education and heritage visualisation. Multimodal Technologies and Interaction, 3(2), 39.

[12]. Martínez, J. L., Álvarez, S., Finat, J., Delgado, F. J., & Finat, J. (2015). Augmented reality to preserve hidden vestiges in historical cities. A case study. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences.

[13]. Seals, A., Olaosebikan, M., Otiono, J., Shaer, O., & Nov, O. (2021). Effects of self-focused augmented reality on health perceptions during the COVID-19 pandemic: a web-based between-subject experiment. Journal of medical Internet research, 23(6), e26963.


Cite this article

Zhang,S. (2023). Revival of the Material Cultural Relics of the Renaissance by Modern Technology. Lecture Notes in Education Psychology and Public Media,8,368-372.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the International Conference on Social Psychology and Humanity Studies

ISBN:978-1-915371-97-3(Print) / 978-1-915371-98-0(Online)
Editor:Muhammad Idrees, Faisalabad Matilde Lafuente-Lechuga
Conference website: https://www.icsphs.org/
Conference date: 24 April 2023
Series: Lecture Notes in Education Psychology and Public Media
Volume number: Vol.8
ISSN:2753-7048(Print) / 2753-7056(Online)

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References

[1]. Lisa Jardine,"The Renaissance: A Very Short Introduction",Oxford University Press.

[2]. André Chastel,"The Arts of the Renaissance".

[3]. Emma Waterton and Steve Watson,"Heritage: Management, Interpretation, Identity".

[4]. Karol Jan Borowiecki and Neil Forbes,"Cultural Heritage in a Changing World".

[5]. Cabero-Almenara, J., Llorente-Cejudo, C., & Martinez-Roig, R. (2022). The use of mixed, augmented and virtual reality in history of art teaching: A case study. Applied System Innovation, 5(3), 44.

[6]. Knight, J. T. (2013). Bound to Read: Compilations, Collections, and the Making of Renaissance Literature. University of Pennsylvania Press.

[7]. King, M. L. (2003). The renaissance in Europe. Laurence King Publishing.

[8]. Bartoli, G., Betti, M., Blasi, C., Ottoni, F., Coli, M., Marchetti, E., & Ripepe, M. (2016). Synergistic and interdisciplinary approaches for the conservation of monumental heritage: Cupola of Santa Maria del Fiore in Florence, Italy. Journal of Performance of Constructed Facilities, 30(4), 04015091.

[9]. Canuti, C., Carbonari, S., Dall’Asta, A., Dezi, L., Gara, F., Leoni, G., ... & Zona, A. (2021). Post-earthquake damage and vulnerability assessment of churches in the Marche Region struck by the 2016 Central Italy seismic sequence. International Journal of Architectural Heritage, 15(7), 1000-1021.

[10]. Alexander, D. (1995). Newspaper reporting of the May 1993 Florence bomb. International Journal of Mass Emergencies & Disasters, 13(1), 45-65.

[11]. Challenor, J., & Ma, M. (2019). A review of augmented reality applications for history education and heritage visualisation. Multimodal Technologies and Interaction, 3(2), 39.

[12]. Martínez, J. L., Álvarez, S., Finat, J., Delgado, F. J., & Finat, J. (2015). Augmented reality to preserve hidden vestiges in historical cities. A case study. International Archives of the Photogrammetry, Remote Sensing & Spatial Information Sciences.

[13]. Seals, A., Olaosebikan, M., Otiono, J., Shaer, O., & Nov, O. (2021). Effects of self-focused augmented reality on health perceptions during the COVID-19 pandemic: a web-based between-subject experiment. Journal of medical Internet research, 23(6), e26963.