References
[1]. Qi Bo. The Application of VR Technology in Education Field. 2018, Electro. Tech. Soft. Engin., 6,1-11.
[2]. Gu J. AR and MR Challenges and Opportunities. 2018, Comput. Appl. Soft. 35.3.
[3]. Wang G, Wu G, Liu T. Virtual Reality (VR) technology and its application. 1994, Aeron. Comput. Tech. 24.2:6.
[4]. Jiang Q. Review of Foreign VR Technology Development.2002 Aero. Miss., 1, 27-34.
[5]. Steamworks Development steampowered.com, /store.steampowered.com/news/group/4145017/
[6]. https://www.bilibili.com/video/BV1iJ41127Mw/?spm_id_from=333.337.search-card.all.click&vd_source=0cc050b6368b85438b7f65f034b0ea5d
[7]. Luo J. Japanese manufacturer launches Haptic feedback VR gloves, which can be worn to feel the real sense of touch. 2017, Fintech Times 3,1.
[8]. Qian Le Dan. An Olfactory Simulation System and Method based on Virtual Reality VR, 2019 Comput. Appl. Soft.1-9.
[9]. Yue P., Lu H. Analysis of Design Factors for User Experience of Head-mounted Virtual Reality System. 2020, Design 33.3,1-12.
[10]. Ye Z. VR vertigo, what is the cause. 2012, Xinhua Daily.
[11]. Thies J., Zollhofer M., Stamminger M., FaceVR: Real-Time Gaze-Aware Facial Re-enactment in Virtual Reality. 2018, ACM Trans. Graphics, 37(2):25.1-25.15.
Cite this article
Xu,Z. (2023). Analysis of the Advantages and Disadvantages of Virtual Reality Technology in Gaming. Lecture Notes in Education Psychology and Public Media,14,157-161.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Qi Bo. The Application of VR Technology in Education Field. 2018, Electro. Tech. Soft. Engin., 6,1-11.
[2]. Gu J. AR and MR Challenges and Opportunities. 2018, Comput. Appl. Soft. 35.3.
[3]. Wang G, Wu G, Liu T. Virtual Reality (VR) technology and its application. 1994, Aeron. Comput. Tech. 24.2:6.
[4]. Jiang Q. Review of Foreign VR Technology Development.2002 Aero. Miss., 1, 27-34.
[5]. Steamworks Development steampowered.com, /store.steampowered.com/news/group/4145017/
[6]. https://www.bilibili.com/video/BV1iJ41127Mw/?spm_id_from=333.337.search-card.all.click&vd_source=0cc050b6368b85438b7f65f034b0ea5d
[7]. Luo J. Japanese manufacturer launches Haptic feedback VR gloves, which can be worn to feel the real sense of touch. 2017, Fintech Times 3,1.
[8]. Qian Le Dan. An Olfactory Simulation System and Method based on Virtual Reality VR, 2019 Comput. Appl. Soft.1-9.
[9]. Yue P., Lu H. Analysis of Design Factors for User Experience of Head-mounted Virtual Reality System. 2020, Design 33.3,1-12.
[10]. Ye Z. VR vertigo, what is the cause. 2012, Xinhua Daily.
[11]. Thies J., Zollhofer M., Stamminger M., FaceVR: Real-Time Gaze-Aware Facial Re-enactment in Virtual Reality. 2018, ACM Trans. Graphics, 37(2):25.1-25.15.