
Advanced techniques and high-performance computing optimization for real-time rendering
- 1 Monash University, Clayton, Australia
* Author to whom correspondence should be addressed.
Abstract
Real-time rendering is a cornerstone of modern interactive media, enabling the creation of immersive and dynamic visual experiences. This paper explores advanced techniques and high-performance computing (HPC) optimization in real-time rendering, focusing on the use of game engines like Unity and Unreal Engine. It delves into mathematical models and algorithms that enhance rendering performance and visual quality, including Level of Detail (LOD) management, occlusion culling, and shader optimization. The study also examines the impact of GPU acceleration, parallel processing, and compute shaders on rendering efficiency. Furthermore, the paper discusses the integration of ray tracing, global illumination, and temporal rendering techniques, and addresses the challenges of balancing quality and performance, particularly in virtual and augmented reality applications. The future role of artificial intelligence and machine learning in optimizing real-time rendering pipelines is also considered. By providing a comprehensive overview of current methodologies and identifying key areas for future research, this paper aims to contribute to the ongoing advancement of real-time rendering technologies.
Keywords
Real-time rendering, game engines, Unity, Unreal Engine, high-performance computing
[1]. Hernandez-Ibáñez, Luis, and Viviana Barneche-Naya. "Real-Time Lighting Analysis for Design and Education Using a Game Engine." International Conference on Human-Computer Interaction. Cham: Springer Nature Switzerland, 2023.
[2]. Masood, Zafar, et al. "High‐performance virtual globe GPU terrain rendering using game engine." Computer Animation and Virtual Worlds 34.2 (2023): e2108.
[3]. Petrenko, Oleksandr, Oleksandr Puchka, and Alex Klimenko. "Revolutionizing VFX Production with Real-Time Volumetric Effects." ACM SIGGRAPH 2024 Real-Time Live!. 2024. 1-2.
[4]. Borkowski, Andrzej, and Piotr Nowakowski. "Use of applications and rendering engines in architectural design–state-of-the-art." Budownictwo i Architektura 22.1 (2023).
[5]. Mohammadi, Iman Soltani, Mohammad Ghanbari, and Mahmoud-Reza Hashemi. "An API-level frame workload model for real-time rendering applications." Authorea Preprints (2023).
[6]. Vries, Tomas de. Implementing real-time ray tracing in Unity to increase the render quality of a ray tracing visualization tool. Diss. 2023.
[7]. Mosler, Pascal, and Nicholas-Andre Edgar Steitz. Towards a bidirectional real time link between BIM software and the game engine unity. Ruhr-Universität Bochum, 2023.
[8]. Kishor, Kaushal, et al. "3D Application Development Using Unity Real Time Platform." Doctoral Symposium on Computational Intelligence. Singapore: Springer Nature Singapore, 2023.
[9]. Usón, Javier, et al. "Real-Time Free Viewpoint Video for Immersive Videoconferencing." 2024 16th International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2024.
[10]. Henriques, Horácio, et al. "A mixed path tracing and NeRF approach for optimizing rendering in XR Displays." Proceedings of the 25th Symposium on Virtual and Augmented Reality. 2023.
Cite this article
Zhang,Q. (2024). Advanced techniques and high-performance computing optimization for real-time rendering. Applied and Computational Engineering,90,14-19.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
Disclaimer/Publisher's Note
The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of EWA Publishing and/or the editor(s). EWA Publishing and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.
About volume
Volume title: Proceedings of the 6th International Conference on Computing and Data Science
© 2024 by the author(s). Licensee EWA Publishing, Oxford, UK. This article is an open access article distributed under the terms and
conditions of the Creative Commons Attribution (CC BY) license. Authors who
publish this series agree to the following terms:
1. Authors retain copyright and grant the series right of first publication with the work simultaneously licensed under a Creative Commons
Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this
series.
2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the series's published
version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial
publication in this series.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and
during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See
Open access policy for details).