References
[1]. Huang, L., Zhu, J., Wang, X., Huang, L.: Look at online fitness technology companies from Keep’s prospectus.Huatai Research(2022).
[2]. Wang, J., Wang, F.: The Research on Functional Experience Evaluation of Running APP. Technoeconomics & Management Research 2, 20-24.(2019).
[3]. Che, X., Song, Y., Yang, Y.: Survey and analysis of college students’ use of sports apps: A case study of Enshi University. Modern Vocational Education 9, 66-67(2022).
[4]. Zhai, Z.: On Influencing Factors of User Information Release Behavior in UGC Community: Case Study of Keep. Information Research 03, 33-39(2022).
[5]. Chen, J., Liu, Y., Xie, Y.: Research on Continuous Use Intention of Fitness APP Users Based on ELM. Journal of Jilin Sport University38(3), 31-39(2022).
[6]. Zhu, L., Chen X., Intelligent Fitness Empowered by Internet of Things: Value, Realistic Dilemma and Optimization Path[J]. Sports Culture Guide,2022(08):58-64.
[7]. Tian, Y.: PEST Analysis and Promotion Strategy of Online Fitness Development in the Post-Epidemic Period. Sports Culture Guide 9, 59-66(2022).
[8]. Liu, G., Li, Y.: Research on the Impact of User Interaction on Value Co-creation Behavior-A Case Study of Online Fitness Community.Jiangxi Social Science 41(12), 197-207+256(2021).
[9]. Lu, F., Huang, Y.: Research on the Design and Construction of Home Fitness Products Based on Gamification Thinking Theory.SHOES TECHNOLOGY AND DESIGN 2(15),141-143(2022).
[10]. Wang, J., Liu, W.: Study on the Factors Influencing the Sticky Behavior of Online Course Users. DISTANCE EDUCATION IN CHINA 03, 61-67+75(2022).
[11]. Li, B., Wang, L.: The Driving Effect of Consumer Upgrading on User Stickiness Under the Live E-commerce Model.Proceedings of Business and Economic Studies14, 72-74(2022).
[12]. Yang, Z., Griffiths, D., Yan, Z., Xu, W.: Can watching online videos be addictive? A qualitative exploration of online video watching among chinese young adults. International Journal of Environmental Research and Public Health 18(14), (2021).
[13]. Tian, J., Liu, J.: Exploring the Life Cycle of the Internet Products from Perspective of the Traditional Product Life Cycle Theory. PACKAGING ENGINEERING 37(10), 131-135(2016).
[14]. Wang, Y., Zhang, Z., Li, F.: Stepwise Incentive Mechanism of Demand Response Considering Uncertainty of User Behaviors.Automation of Electric Power Systems 46(20), 64-73(2022).
[15]. Zhang, Q., Li, B.: A Study of the Motive Behind Digital Platform Bundling Strategy: Based on the Perspective of Cross-group Networks Externalities. Journal of Management 34(02), 65-79(2021).
[16]. Chen, W., Chan, T.: IDC theory: habit and the habit loop. Research and Practice in Technology Enhanced Learning, 15(1),(2020).
[17]. He, J., Gao, X.: Frontiers and Findings of the Studies on Opening Strategy of Innovation Platforms.QILU JOURNAL 02,119-131(2022).
[18]. Meng, L.: The impact of online celebrity in livestreaming E-commerce on purchase intention from the perspective of emotional contagion. Journal of Retailing and Consumer Services 63(2021).
[19]. Feng, T.: Research on the Operation and Development behind the “Cashback Mechanism” -Habit-forming English Learning App.CHINA JOURNAL of COMMERCE 24,137-139(2019).
[20]. Wang, P.: The Effect of Individual Leisure Time Allocation on Labor Productivity in China.Tourism Tribune37(10), 26-38(2022).
Cite this article
Liu,M.;Wang,Y.;Wang,Y. (2023). Analysis of Low User Retention Rate of Fitness Technology Platforms. Advances in Economics, Management and Political Sciences,21,8-17.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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References
[1]. Huang, L., Zhu, J., Wang, X., Huang, L.: Look at online fitness technology companies from Keep’s prospectus.Huatai Research(2022).
[2]. Wang, J., Wang, F.: The Research on Functional Experience Evaluation of Running APP. Technoeconomics & Management Research 2, 20-24.(2019).
[3]. Che, X., Song, Y., Yang, Y.: Survey and analysis of college students’ use of sports apps: A case study of Enshi University. Modern Vocational Education 9, 66-67(2022).
[4]. Zhai, Z.: On Influencing Factors of User Information Release Behavior in UGC Community: Case Study of Keep. Information Research 03, 33-39(2022).
[5]. Chen, J., Liu, Y., Xie, Y.: Research on Continuous Use Intention of Fitness APP Users Based on ELM. Journal of Jilin Sport University38(3), 31-39(2022).
[6]. Zhu, L., Chen X., Intelligent Fitness Empowered by Internet of Things: Value, Realistic Dilemma and Optimization Path[J]. Sports Culture Guide,2022(08):58-64.
[7]. Tian, Y.: PEST Analysis and Promotion Strategy of Online Fitness Development in the Post-Epidemic Period. Sports Culture Guide 9, 59-66(2022).
[8]. Liu, G., Li, Y.: Research on the Impact of User Interaction on Value Co-creation Behavior-A Case Study of Online Fitness Community.Jiangxi Social Science 41(12), 197-207+256(2021).
[9]. Lu, F., Huang, Y.: Research on the Design and Construction of Home Fitness Products Based on Gamification Thinking Theory.SHOES TECHNOLOGY AND DESIGN 2(15),141-143(2022).
[10]. Wang, J., Liu, W.: Study on the Factors Influencing the Sticky Behavior of Online Course Users. DISTANCE EDUCATION IN CHINA 03, 61-67+75(2022).
[11]. Li, B., Wang, L.: The Driving Effect of Consumer Upgrading on User Stickiness Under the Live E-commerce Model.Proceedings of Business and Economic Studies14, 72-74(2022).
[12]. Yang, Z., Griffiths, D., Yan, Z., Xu, W.: Can watching online videos be addictive? A qualitative exploration of online video watching among chinese young adults. International Journal of Environmental Research and Public Health 18(14), (2021).
[13]. Tian, J., Liu, J.: Exploring the Life Cycle of the Internet Products from Perspective of the Traditional Product Life Cycle Theory. PACKAGING ENGINEERING 37(10), 131-135(2016).
[14]. Wang, Y., Zhang, Z., Li, F.: Stepwise Incentive Mechanism of Demand Response Considering Uncertainty of User Behaviors.Automation of Electric Power Systems 46(20), 64-73(2022).
[15]. Zhang, Q., Li, B.: A Study of the Motive Behind Digital Platform Bundling Strategy: Based on the Perspective of Cross-group Networks Externalities. Journal of Management 34(02), 65-79(2021).
[16]. Chen, W., Chan, T.: IDC theory: habit and the habit loop. Research and Practice in Technology Enhanced Learning, 15(1),(2020).
[17]. He, J., Gao, X.: Frontiers and Findings of the Studies on Opening Strategy of Innovation Platforms.QILU JOURNAL 02,119-131(2022).
[18]. Meng, L.: The impact of online celebrity in livestreaming E-commerce on purchase intention from the perspective of emotional contagion. Journal of Retailing and Consumer Services 63(2021).
[19]. Feng, T.: Research on the Operation and Development behind the “Cashback Mechanism” -Habit-forming English Learning App.CHINA JOURNAL of COMMERCE 24,137-139(2019).
[20]. Wang, P.: The Effect of Individual Leisure Time Allocation on Labor Productivity in China.Tourism Tribune37(10), 26-38(2022).