References
[1]. Maigoo. (2019). E-sports industry profit model. Retrieved from https://www.maigoo.com/goomai/220324.html
[2]. LGD E-sports Club. (2017). How do e-sports clubs make money? Retrieved from https://www.zhihu.com/question/20053433/answer/268208619
[3]. DUAN, N., & ZHENG, Z. (2006). Problems and countermeasures of e-sports industry in China. Journal of Beijing university of physical education, 12.
[4]. Maigoo. (2019). What are the benefits of developing e-Sports? Retrieved from https://www.maigoo.com/goomai/220316.html
[5]. Mangeloja, E. (2019). Economics of esports. Electronic Journal of Business Ethics and Organization Studies, 24(2).
[6]. Maigoo. (2019). What are the most famous e-sports events in the world? Retrieved from https://www.maigoo.com/goomai/210994.html
[7]. Newzoo. (2018) Global Esports Market Report. Retrieved from http://newzoo.com/insights/trend-reports/global-esports-market-report-2018-light/
[8]. Radman Peša, A., Čičin-Šain, D., & Blažević, T. (2017). The new business model in the growing e-sports industry. Poslovna izvrsnost, 11(2), 121-131.
[9]. Yue, Y., Rui, W., & Ling, S. C. S. (2020). Development of E-sports industry in China: Current situation, Trend and research hotspot. International Journal of Esports, 1(1).
Cite this article
Dong,X. (2023). Study on Business Model of the E-Sports Industry. Advances in Economics, Management and Political Sciences,27,213-217.
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References
[1]. Maigoo. (2019). E-sports industry profit model. Retrieved from https://www.maigoo.com/goomai/220324.html
[2]. LGD E-sports Club. (2017). How do e-sports clubs make money? Retrieved from https://www.zhihu.com/question/20053433/answer/268208619
[3]. DUAN, N., & ZHENG, Z. (2006). Problems and countermeasures of e-sports industry in China. Journal of Beijing university of physical education, 12.
[4]. Maigoo. (2019). What are the benefits of developing e-Sports? Retrieved from https://www.maigoo.com/goomai/220316.html
[5]. Mangeloja, E. (2019). Economics of esports. Electronic Journal of Business Ethics and Organization Studies, 24(2).
[6]. Maigoo. (2019). What are the most famous e-sports events in the world? Retrieved from https://www.maigoo.com/goomai/210994.html
[7]. Newzoo. (2018) Global Esports Market Report. Retrieved from http://newzoo.com/insights/trend-reports/global-esports-market-report-2018-light/
[8]. Radman Peša, A., Čičin-Šain, D., & Blažević, T. (2017). The new business model in the growing e-sports industry. Poslovna izvrsnost, 11(2), 121-131.
[9]. Yue, Y., Rui, W., & Ling, S. C. S. (2020). Development of E-sports industry in China: Current situation, Trend and research hotspot. International Journal of Esports, 1(1).