References
[1]. Microsoft. (n.d.). About Microsoft. https://www.microsoft.com/en-us/about
[2]. Choice data. https://choice.eastmoney.com
[3]. Activision Blizzard. (2023). About Activision Blizzard. Retrieved from https://www.activisionblizzard.com/about-us
[4]. Microsoft. Facts About Microsoft. https://news.microsoft.com/facts-about-microsoft/
[5]. Micorsoft.https://news.microsoft.com/2022/01/18/microsoft-to-acquire-activision-blizzard-to-bring-the-joy-and-community-of-gaming-to-everyone-across-every-device/
[6]. Isaac, M. (2021). What Is the Metaverse, and Are We Ready for It? The New York Times. https://www.nytimes.com/2021/04/28/technology/what-is-the-metaverse.html
[7]. Activision Blizzard. (2021). Activision Blizzard Announces First-Quarter 2021 Financial Results. https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-first-quarter-2021-financial-0
[8]. Liu, Y. (2021). Game Industry Trends: The Metaverse and the Future of Gaming. In Proceedings of the 2021 3rd International Conference on Management Engineering, Software Engineering and Service Sciences (pp. 315-318).
[9]. Microsoft. (2021). Microsoft to acquire Activision Blizzard, empowering gaming experiences everywhere. Microsoft News. https://news.microsoft.com/2022/01/18/microsoft-to-acquire-activision-blizzard-empowering-gaming-experiences-everywhere/
[10]. U.S. Department of Justice and Fed. Trade Comm’n, Horizontal Merger Guidelines 9 (2010), http://www.justice.gov/atr/public/guidelines/hmg-2010.html.
[11]. Tardif, L. (2005). Intellectual Property Management and Value Creation. Intellectual Property and Open Source, 163-185.
Cite this article
Cao,Y. (2023). Microsoft's Layout in the Gaming Industry and Metaverse: Starting from Blizzard. Advances in Economics, Management and Political Sciences,36,99-103.
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References
[1]. Microsoft. (n.d.). About Microsoft. https://www.microsoft.com/en-us/about
[2]. Choice data. https://choice.eastmoney.com
[3]. Activision Blizzard. (2023). About Activision Blizzard. Retrieved from https://www.activisionblizzard.com/about-us
[4]. Microsoft. Facts About Microsoft. https://news.microsoft.com/facts-about-microsoft/
[5]. Micorsoft.https://news.microsoft.com/2022/01/18/microsoft-to-acquire-activision-blizzard-to-bring-the-joy-and-community-of-gaming-to-everyone-across-every-device/
[6]. Isaac, M. (2021). What Is the Metaverse, and Are We Ready for It? The New York Times. https://www.nytimes.com/2021/04/28/technology/what-is-the-metaverse.html
[7]. Activision Blizzard. (2021). Activision Blizzard Announces First-Quarter 2021 Financial Results. https://investor.activision.com/news-releases/news-release-details/activision-blizzard-announces-first-quarter-2021-financial-0
[8]. Liu, Y. (2021). Game Industry Trends: The Metaverse and the Future of Gaming. In Proceedings of the 2021 3rd International Conference on Management Engineering, Software Engineering and Service Sciences (pp. 315-318).
[9]. Microsoft. (2021). Microsoft to acquire Activision Blizzard, empowering gaming experiences everywhere. Microsoft News. https://news.microsoft.com/2022/01/18/microsoft-to-acquire-activision-blizzard-empowering-gaming-experiences-everywhere/
[10]. U.S. Department of Justice and Fed. Trade Comm’n, Horizontal Merger Guidelines 9 (2010), http://www.justice.gov/atr/public/guidelines/hmg-2010.html.
[11]. Tardif, L. (2005). Intellectual Property Management and Value Creation. Intellectual Property and Open Source, 163-185.