
The Effect of Game Experience on Flow Zone
- 1 Northeastern University
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Abstract
Flow theory is frequently combined with educational games to assess learning outcomes and offer guidance. Nevertheless, studying the impact of gaming experiences on players' flow zone is also an engaging topic. This paper constructed a model based on Csikszentmihalyi’s skill/challenge model. The underlying principle of this model is that the diverse ways in which players confront different game difficulties result in changes in the player's flow zone, and it discovers the objective role of emotions within it. Since the difficulty of Elden Ring is ideal for analyzing the skill/challenge balance model and a large player base provides a counterexample for study, it can be used to interpret many of the phenomena and player experiences in the game. Additionally, to further validate the model, qualitative interviews are conducted with about their experience of the flow of the game. The research identified that other factors of flow experience, such as total concentration and loss of self-consciousness, rather than skill/challenge balance, are more important for game players.
Keywords
Flow model, Psychology, Skill/challenge balance, Game analysis, Elden Ring.
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Cite this article
Xu,L. (2024). The Effect of Game Experience on Flow Zone. Lecture Notes in Education Psychology and Public Media,73,152-157.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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Volume title: Proceedings of the 2nd International Conference on Global Politics and Socio-Humanities
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