Research Article
Open access
Published on 28 November 2023
Download pdf
Ying,Z. (2023). Video Game Addiction, Its Risk Factors, and Relationships with the Big Five Personality Traits. Lecture Notes in Education Psychology and Public Media,26,18-28.
Export citation

Video Game Addiction, Its Risk Factors, and Relationships with the Big Five Personality Traits

Zheng Ying *,1,
  • 1 Queen Ethelburga’s Collegiate

* Author to whom correspondence should be addressed.

https://doi.org/10.54254/2753-7048/26/20230808

Abstract

Video games have become the modern way of socialising and entertaining especially among teenagers and young adults. Studies have pointed out the negative outcomes of excessive gameplay. Personality, as one of the main influencers of behaviours, the relationship it holds with video game addiction should be investigated. Personalities are formed because of genetic and environmental influences and the most established classification is the big five models of personality: Openness to experience, Conscientiousness, Extraversion (extroversion), Agreeableness and Neuroticism. Video game addiction falls under the category of behavioural addiction and is formed because of the dopamine effect. ‘Flow’ state and the Zeigarnik effect are used to explain the mechanisms behind addiction. Some diagnostic symptoms are excessive playtime, preoccupation, and tolerance. People with relationship issues are more vulnerable to Video Game Addiction (VGA). For personality, neuroticism is positively correlated, and conscientiousness is negatively correlated with VGA. Extraversion and agreeableness are negatively correlated with VGA, but this depends on the game genres to an extent. Openness to experience has the least effect on video game addiction. For future studies, game genres are worth investigating as gamers with different personalities may prefer or dislike certain games, which lead to them being addicted or not addicted to this game, this may affect the accuracy of the results. Other factors such as psychopathological conditions and social background are also important.

Keywords

personality traits, video game addition, flow, risk factors, neuroticism

[1]. Brenda K. Wiederhold. 2021 The Benefits of Social Video Games Cyberpsych, Behav, Soc N. 213-214.

[2]. Şalvarlı, Ş.İ., Griffiths, M.D. 2021 Internet Gaming Disorder and Its Associated Personality Traits: A Systematic Review Using PRISMA Guidelines Int J Ment Health Ad, 19, 1420–1442.

[3]. Zhou, Y., Li, D., Li, X., Wang, Y., & Zhao, L. 2017. Big five personality and adolescent Internet addiction: The mediating role of coping style Addict Behav, 64, 42–48.

[4]. Wittek, C. T., Finserås, T. R., Pallesen, S., Mentzoni, R. A., Hanss, D., Griffiths, M. D., & Molde, H. 2016. Prevalence and predictors of video game addiction: A study based on a national representative sample of gamers Int J Ment Health Ad, 14(5), 672–686.

[5]. Arnaez J, Frey G, Cothran D, Lion M, Chomistek A. 2018. A Physical Wellness Among Gaming Adults: Cross-Sectional Study JMIR Serious Games 6(2): e12.

[6]. Loton, D., Borkoles, E., Lubman, D. et al. 2016. Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping Int J Ment Health Ad, 14, 565–578.

[7]. Azucar D., Marengo D., Settanni M., 2018. Predicting the Big 5 personality traits from digital footprints on social media: A meta-analysis Pers Indiv Differ, 124, 150-159.

[8]. Luo, T., Qin, L., Cheng, L., Wang, S., Zhu, Z., Xu, J., Chen, H., Liu, Q., Hu, M., Tong, J., Hao, W., Wei, B., & Liao, Y. 2021. Determination the cut-off point for the Bergen social media addiction (BSMAS): Diagnostic contribution of the six criteria of the components model of addiction for social media disorder J Behav Addict, 10(2), 281-290.

[9]. Aviv Malkiel Weinstein 2010. Am Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users J Drug Alcohol Ab, 36:5, 268-276.

[10]. Kiatsakared, P., & Chen, K.-Y. 2022. The Effect of Flow Experience on Online Game Addiction during the COVID-19 Pandemic: The Moderating Effect of Activity Passion Sustainability, 14(19), 12364.

[11]. Denmark, F. L. 2010. Zeigarnik effect. The Corsini Encyclopaedia of Psychology (Hoboken: Wiley).

[12]. Alavi, S. S., Ferdosi, M., Jannatifard, F., Eslami, M., Alaghemandan, H., & Setare, M. 2012. Behavioral Addiction versus Substance Addiction: Correspondence of Psychiatric and Psychological Views Int J Preventive Med, 3(4), 290–294.

[13]. Von der Heiden, J. M., Braun, B., Müller, K. W., & Egloff, B. 2019. The association between video gaming and psychological functioning Front psychol, 10, 1731.

[14]. Yen, J. Y., Lin, P. C., Wu, H. C., & Ko, C. H. 2022. The withdrawal-related affective, gaming urge, and anhedonia symptoms of internet gaming disorder during abstinence J Behav Addict, 11(2), 481–491.

[15]. Abou Naaj, M., & Nachouki, M. 2021. Distance education during the COVID-19 pandemic: The impact of online gaming addiction on university students’ performance Distance Educ, 12(9).

[16]. Sun, R.-Q., Sun, G.-F., & Ye, J.-H. 2023. The effects of online game addiction on reduced academic achievement motivation among Chinese college students: the mediating role of learning engagement Front Psychol, 14:1185353.

[17]. Paulus, F.W., Ohmann, S., von Gontard, A. and Popow, C. 2018, Internet gaming disorder in children and adolescents: a systematic review Dev Med Child Neurol, 60: 645-659.

[18]. Su, W., Han, X., Yu, H., Wu, Y., & Potenza, M. N. 2020. Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction Comput Hum Behav, 113, 106480.

[19]. Hyun, G.J., Han, D.H., Lee, Y.S., Kang, K.D., Yoo, S.K., Chung, U.-S. and Renshaw, P.F. 2015. Risk factors associated with online game addiction: A hierarchical model Comput Hum Behav, 48, pp.706–713.

[20]. Schneider, L. A., King, D. L., & Delfabbro, P. H. 2017. Family factors in adolescent problematic Internet gaming: A systematic review J Behav Addict, 6(3), 321–333.

[21]. Kim, S., & Chun, J. 2022. The Impact of Parental and Peer Attachment on Gaming Addiction among Out-of-School Adolescents in South Korea: The Mediating Role of Social Stigma Int J Env Res Pub He, 20(1), 72.

[22]. Cuong, V. M., Assanangkornchai, S., Wichaidit, W., Minh Hanh, V. T., & My Hanh, H. T. 2021. Associations between gaming disorder, parent-child relationship, parental supervision, and discipline styles: Findings from a school-based survey during the COVID-19 pandemic in Vietnam J Behav Addict, 10(3), 722–730.

[23]. Heng, S., Zhao, H. and Wang, M. 2021. In-game Social Interaction and Gaming Disorder: A Perspective From Online Social Capital Front Psychiatry, 11.

[24]. Wang, C. W., Ho, R. T., Chan, C. L., & Tse, S. 2015. Exploring personality characteristics of Chinese adolescents with Internet-related addictive behaviours: Trait differences for gaming addiction and social networking addiction Addict Behav, 42, 32–35.

[25]. Reyes, M. E. S., Davis, R. D., Lim, R. A. N. N. Lim, K. R. S., Paulino, R. F., Carandang, A. M. D., & Azarraga, M. G. S. 2019. Five-factor model traits as predictors of pathological gaming among selected Filipino gamers Psychol Stud, 64(2), 213–220.

[26]. De Hesselle, L. C., Rozgonjuk, D., Sindermann, C., Pontes, H. M., & Montag, C. 2020. The associations between Big Five personality traits, gaming motives, and self-reported time spent gaming Pers Indiv Differ, 110483.

[27]. Vollmer, C., Randler, C., Horzum, M. B., & Ayas, T. 2014. Computer game addiction in adolescents and its relationship to chronotype and personality Sage Open, 4(1), 2158244013518054.

[28]. Braun, B., Stopfer, J. M., Müller, K. W., Beutel, M. E., & Egloff, B. 2016. Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres Comput Hum Behav, 55, 406–412.

[29]. Chory, R., & Goodboy, A. K. 2011. Is basic personality related to violent and non-violent video game play and preferences Cyberpsych, Beh Soc N, 14(4), 191–198.

[30]. Worth, N. C., & Book, A. S. 2014. Personality and behavior in a massively multiplayer online role-playing game Comput Hum Behav, 38, 322-330.

[31]. Hughes, D. J., Rowe, M., Batey, M., & Lee, A. 2012. A tale of two sites: Twitter vs. Facebook and the personality predictors of social media usage Comput Hum Behav, 28(2), 561-569.

[32]. Kaya, A., Türk, N., Batmaz, H., & Griffiths, M. D. 2023. Online gaming addiction and basic psychological needs among adolescents: the mediating roles of meaning in life and responsibility Int J Ment Health Ad, 1-25.

[33]. Akbari, M., Seydavi, M., Spada, M. M., Mohammadkhani, S., Jamshidi, S., Jamaloo, A., & Ayatmehr, F. 2021. The Big Five personality traits and online gaming: A systematic review and meta-analysis J Behav Addict, 10(3), 611-625.

[34]. Gervasi, A. M., La Marca, L., Costanzo, A., Pace, U., Guglielmucci, F., & Schimmenti, A. 2017. Personality and internet gaming disorder: A systematic review of recent literature Cur Addict Rep, 4, 293-307.

[35]. Ohno, S. 2022. The link between battle royale games and aggressive feelings, addiction, and sense of underachievement: Exploring esports-related genres Int J Ment Health Ad, 20(3), 1873-1881.

[36]. Aquino, J. M. E. 2017. Available online at: https://www.academia.edu/43133383/The_Relationship_between_Engagement_on_Video_Game_Genres_and_Gaming_Addiction_of_Grade_12_STEM_and_ABM_Students_of_Centro_Escolar_University_Makati.

[37]. Chen, C., & Leung, L. 2016. Are you addicted to Candy Crush Saga? An exploratory study linking psychological factors to mobile social game addiction Telemat Inform, 33(4), 1155-1166.

[38]. Yildirim, E., & Zeren, S. G. 2021. Video Game Addiction in Turkey: Does It Correlate between Basic Psychological Needs and Perceived Social Support Psycho-Educ Res Rev, 10(2), 106-117.

Cite this article

Ying,Z. (2023). Video Game Addiction, Its Risk Factors, and Relationships with the Big Five Personality Traits. Lecture Notes in Education Psychology and Public Media,26,18-28.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

Disclaimer/Publisher's Note

The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of EWA Publishing and/or the editor(s). EWA Publishing and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.

About volume

Volume title: Proceedings of the International Conference on Global Politics and Socio-Humanities

Conference website: https://www.icgpsh.org/
ISBN:978-1-83558-163-6(Print) / 978-1-83558-164-3(Online)
Conference date: 13 October 2023
Editor:Javier Cifuentes-Faura, Enrique Mallen
Series: Lecture Notes in Education Psychology and Public Media
Volume number: Vol.26
ISSN:2753-7048(Print) / 2753-7056(Online)

© 2024 by the author(s). Licensee EWA Publishing, Oxford, UK. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license. Authors who publish this series agree to the following terms:
1. Authors retain copyright and grant the series right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this series.
2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the series's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this series.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See Open access policy for details).