1. Introduction
In the modern digital age, the pervasive influence of video games has sparked growing interest in understanding their impact on an essential physiological and cognitive function: sleep. Sleep plays a crucial role in our daily functioning, and its integrity can be influenced by a range of activities, including engagement in video games. If these games are played before sleep, they could potentially cause major modifications in the structure of sleep and diminish its effectiveness. According to the Entertainment Software Association (ESA), over 215 million people in the United States play video games. Due to the expanding popularity of video games and the industry's notable accomplishments, the study of video game-playing habits has emerged as a viable and compelling field of research and the findings have prompted researchers to inquire about the consequences of extended and consistent exposure to such influences.
Epidemiological studies have indicated that engaging in computer games during the night can result in delayed bedtime and reduced sleep duration [1], while the precise impacts on sleep structure and quality have yet to be definitively established. Moreover, in accordance with theories pertaining to targeted repercussions, sleep deprivation disturbs the functioning of specific brain regions, consequently undermining cognitive performance but the specific correlation between video game usage before sleep and sleep deprivation is unclear [2]. Multiple longitudinal experiments have been conducted to look at sleep cycles, heart rate, and cognitive ability after excessive usage of video games before bed. Other studies utilized surveys to investigate the intellectual effects that can be created from video game usage.
Within the field of empirical study, the examination of the relationship between video game play and sleep has great significance. This is a result of video games becoming an increasingly common form of leisure time entertainment, especially among adolescents and young adults. It is crucial to comprehend how playing video games could affect one's ability to sleep because this activity is crucial for both cognitive and physical recovery. Numerous studies have shown that poor sleep quality or quantity can have a significant negative impact on a variety of cognitive processes, including attention, memory, decision-making, and general cognitive performance [3]. Understanding how video games and sleep interact intricately is essential for determining how much modern leisure activities may affect basic physiological functions and the results on cognition. In order to inform future research projects and public health interventions, it is important to fully understand the potential effects of digital recreational activities on sleep health and cognitive functioning.
2. Analysis of the effect on sleep performance
Sleep is a remarkably intricate physiological process that allows the body to properly and effectively function, comprising a multitude of crucial components that collectively orchestrate the overall effectiveness and quality of rest within the human body. Among these integral elements, two distinct and fascinating stages, known as Non-rapid Eye Movement (NREM) and Rapid Eye Movement (REM) sleep, play pivotal in shaping the trajectory of a typical sleep cycle during a night's sleep.
These multifaceted stages, NREM and REM sleep, hold the key to unveiling essential insights into the dynamic nature of sleep and its profound influence on a myriad of cognitive and physiological functions that impact our waking lives. These functions encompass the critical domains of memory consolidation, emotional regulation, and the holistic restoration of our physical well-being. Investigating into the intricate interplay between NREM and REM sleep unveils new, important knowledge and offers valuable insights for optimizing sleep patterns and promoting overall well-being. By comprehending the nuanced dance between these sleep stages, we can better navigate the complex landscape of restorative sleep, enhancing our ability to harness its rejuvenating power for a more fulfilling and healthier life.
Multiple studies have conducted experiments to compare the effects of a night's sleep with video game exposure before bedtime to a control group with no exposure to video games. These studies have consistently shown a decrease in REM (Rapid Eye Movement) sleep after playing video games before sleep [4]. One specific study found that the average duration of REM sleep was 45.6 minutes when participants were exposed to video games before bedtime, whereas it increased to 56.4 minutes in the absence of video game exposure [5]. These findings indicate a notable decline in the duration of REM sleep when individuals engage in video gaming prior to bedtime.
Table 1. Mean sleep efficiency [5].
Mean sleep efficiency% | Mean sleep latency(minutes) | Mean REM(minutes) | |
Video games | 85.76 | 11.40 | 45.60 |
Without Video games | 87.69 | 23.00 | 56.40 |
P | 0.507 | 0.19 | 0.30 |
Engagement in computer games led to notable reductions in the duration of slow-wave sleep. LED screens found in computers and phones emit a specific type of blue light known to disrupt circadian rhythms. Research has demonstrated that using LED screens, as opposed to non-LED screens, can lead to alterations in melatonin levels and sleep quality, ultimately resulting in reduced cognitive performance [6]. Additionally, prolonged time to fall asleep and an increased presence of stage 2 sleep were observed subsequent to computer game involvement [7]. A study investigated the impact of engaging in computer games and utilizing a bright display on nighttime sleep within a controlled laboratory setting. Findings revealed a notable decrease in subjective sleepiness and relative theta power in electroencephalograms (EEG) following gameplay compared to control conditions. Moreover, there was a significantly extended period of time taken to initiate sleep after playing games compared to the control conditions. Additionally, the duration of REM sleep was notably reduced following gameplay in contrast to the control conditions.
3. Analysis of the effect of cognitive ability
Recent scientific findings suggest that regular engagement with digital technology exerts a substantial influence, encompassing both adverse and beneficial aspects, on brain functioning and behavioral patterns. Detrimental outcomes stemming from prolonged screen exposure and extensive technology utilization encompass increased attention-deficit symptoms, compromised emotional and social acumen, susceptibility to technology addiction, social seclusion, hampered brain maturation, and disturbances in sleep patterns [8].
To assess the effects video games can have on the human mind, multiple studies investigated young adolescents to see how they directly affect the main consumers. One study systematically examined the effects of video game engagement on cognitive functions and behavioral outcomes among children during a period of lockdown. The research investigates the influence of video games on cognitive processes and behavioral tendencies in the pediatric population. The research concluded that the specific impacts may include alterations in attention, memory, and executive functions [9]. The cumulative findings of this research have provided evidence of potential alterations in attention, memory, and executive functions as notable outcomes, thereby emphasizing the need for continued examination of the intricate relationship between video game exposure and cognitive-behavioral dynamics in the pediatric population.
Extensive research has been conducted over the past few decades to examine the impact of video games on the emotional intelligence of children, specifically focusing on the duration of gameplay and the consequences of occasionally engaging with violent and highly realistic video games. Recent scientific findings suggest that regular engagement with digital technology can exert a substantial influence, both detrimental and beneficial, on brain function and behavior [10]. The potential adverse consequences of prolonged screen time and extensive technology usage include increased attention-deficit symptoms, compromised emotional and social intelligence, the risk of technology addiction, social detachment, hindered brain development, and disrupted sleep patterns. Several investigations have established a connection between computer usage and prolonged screen exposure, which includes activities like playing video games, with symptoms related to attention-deficit hyperactivity disorder (ADHD). A meta-analysis conducted in 2014 revealed a correlation between media consumption and attention-related issues [11].
Nonetheless, it's worth noting that certain applications, video games, and online tools have the potential to offer cognitive benefits and contribute to brain health. In certain studies, individuals exposed to video games had been seen to have an increase in multitasking skills. The complexity of specific video games creates an opportunity for multitasking training and therefore creates a new strength in the skill. Multitasking has become prevalent due to the widespread adoption of technology, and numerous studies have highlighted its adverse effects on cognitive performance [12]. A certain research study observed the effects of video game training on cognitive control in older individuals. Researchers would collect data on various cognitive measures, such as attention span, working memory, and response inhibition, both before and after the video game training intervention. By comparing these pre-and post-training assessments, the researchers assessed that those exposed to the multitasking video game had improved their strength in those areas [13].
4. Analysis of the effect on the physical body
Video games have garnered increasing attention for their potential effects on the physical well-being of individuals. Some video games, particularly those that are fast-paced or competitive, can lead to increased heart rate and stress responses. While this can be normal during gameplay, excessive stress from gaming can have negative health effects if it becomes chronic. The findings of a certain study indicated that heart rate exhibited a notable increase following game playing compared to the control conditions, and it was also observed to be notably higher following the use of a bright display compared to a dark display [14].
Prolonged engagement with video games can lead to repetitive stress injuries, which stem from repetitive muscle and tendon use to the extent that it causes pain and inflammation. When left untreated, these injuries may advance, leading to sensations of numbness, weakness, and the potential for lasting harm. Among gamers, overuse injuries in the hands and arms are a prevalent concern. The prevalent injuries among video gamers primarily involve overuse conditions affecting the hands, which encompass ailments like carpal tunnel syndrome, tendonitis, and synovitis. Carpal tunnel syndrome specifically entails the constriction of the carpal tunnel—a vital pathway through which nerves extend from the arm to the hand—resulting in symptoms such as pain, weakness, and restricted hand and wrist mobility [15].
Figure 1. Averaged data from sample Esport Player’s and Non-Esport Players’ physiques [16].
Continuous video game usage has been observed to correlate with a higher body fat percentage, often accompanied by reductions in lean body mass and bone mineral density [16]. Nevertheless, it is essential to recognize that video game usage is not entirely detrimental to physical health. In fact, certain video games, especially those designed for physical activity, such as motion-controlled or virtual reality games, have the potential to contribute positively to physical fitness.
One notable study focused on overweight or obese children, dividing them into two groups: one with active video game use and the other serving as a control group. Surprisingly, the group engaging in active video game use displayed promising outcomes in terms of enhanced muscle fitness, improved motor skills, and increased levels of physical activity in children [17]. This suggests that well-designed video games can serve as a tool to promote physical activity and potentially counteract some of the negative health effects associated with excessive video game usage.
While continuous video game usage has been linked to adverse effects on body composition and bone health, it's important to acknowledge that video games, particularly those designed for physical engagement, can have a positive impact on physical fitness, especially in younger populations. Therefore, when used mindfully and in moderation, video games can be a part of a balanced approach to promoting both leisure and physical well-being.
5. Conclusion
The impact of video games on sleep, cognition, and physical well-being is a multifaceted and intricate subject that warrants ongoing exploration. The dynamic interplay between video games and these fundamental aspects of human life has, in some previous research endeavors, yielded results that are not entirely conclusive or unequivocal.
The research conducted in this paper not only highlights the crucial importance of comprehending the intricate effects of video games on our health and cognitive abilities but also underscores the multifaceted nature of this phenomenon. Video games have seamlessly woven themselves into the very fabric of modern leisure, wielding a profound and pervasive influence on our overall well-being that extends far beyond the realm of mere entertainment.
As technology continues its relentless evolution, the role of gaming in recreation is growing more prominent by the day. It is becoming increasingly imperative to persevere in our investigative endeavors, delving deeper into the multifarious ways in which video games intersect with our lives. This ongoing pursuit of knowledge serves a dual purpose: it empowers individuals to make informed choices regarding their gaming habits while also furnishing the essential guidance needed for the formulation of effective public health policies and strategic interventions
References
[1]. Dong, H., Wang, T., Feng, J. et al. The relationship between screen time before bedtime and behaviors of preschoolers with autism spectrum disorder and the mediating effects of sleep. BMC Psychiatry 23, 635 (2023). https://doi.org/10.1186/s12888-023-05128-6
[2]. Babkoff H, Zukerman G, Fostick L, Ben-Artzi E. Effect of the diurnal rhythm and 24 h of sleep deprivation on dichotic temporal order judgment. J Sleep Res. 2005 Mar;14(1):7-15. doi: 10.1111/j.1365-2869.2004.00423.x. PMID: 15743328.
[3]. Killgore WD. Effects of sleep deprivation on cognition. Prog Brain Res. 2010;185:105-29. doi: 10.1016/B978-0-444-53702-7.00007-5. PMID: 21075236.
[4]. Higuchi S, Motohashi Y, Liu Y, Maeda A. Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep. J Sleep Res. 2005 Sep;14(3):267-73. doi: 10.1111/j.1365-2869.2005.00463.x. PMID: 16120101.
[5]. Miskoff JA, Chaudhri M, Miskoff B. Does Playing Video Games Before Bedtime Affect Sleep? Cureus. 2019 Jun 23;11(6):e4977. doi: 10.7759/cureus.4977.PMID: 31467811; PMCID: PMC6706260.
[6]. Cajochen C, Frey S, Anders D, Späti J, Bues M, Pross A, Mager R, Wirz-Justice A, Stefani O. Evening exposure to a light-emitting diodes (LED)-backlit computer screen affects circadian physiology and cognitive performance. J Appl Physiol (1985). 2011 May;110(5):1432-8. doi: 10.1152/japplphysiol.00165.2011. Epub 2011 Mar 17. PMID: 21415172.
[7]. Dworak M, Schierl T, Bruns T, Strüder HK. Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics. 2007 Nov;120(5):978-85. doi: 10.1542/peds.2007-0476. PMID: 17974734.
[8]. Firth J, Torous J, Stubbs B, Firth JA, Steiner GZ, Smith L, Alvarez-Jimenez M, Gleeson J, Vancampfort D, Armitage CJ, Sarris J. The "online brain": how the Internet may be changing our cognition. World Psychiatry. 2019 Jun;18(2):119-129. doi: 10.1002/wps.20617. PMID: 31059635; PMCID: PMC6502424.
[9]. Smirni D, Garufo E, Di Falco L, Lavanco G. The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review. Pediatr Rep. 2021 Jul 14;13(3):401-415. doi: 10.3390/pediatric13030047. PMID: 34287345; PMCID: PMC8293336.
[10]. Primack BA, Swanier B, Georgiopoulos AM, Land SR, Fine MJ. Association between media use in adolescence and depression in young adulthood: a longitudinal study. Arch Gen Psychiatry. 2009 Feb;66(2):181-8. doi: 10.1001/archgenpsychiatry.2008.532. PMID: 19188540; PMCID: PMC3004674.
[11]. Anderson M, Jiang J. Teens, social media & technology 2018. [Accessed June 4, 2018];Pew Research Center. May 31, 2018
[12]. Small GW, Lee J, Kaufman A, Jalil J, Siddarth P, Gaddipati H, Moody TD, Bookheimer SY. Brain health consequences of digital technology use . Dialogues Clin Neurosci. 2020 Jun;22(2):179-187. doi: 10.31887/DCNS.2020.22.2/gsmall. PMID: 32699518; PMCID: PMC7366948.
[13]. Anguera JA, Boccanfuso J, Rintoul JL, Al-Hashimi O, Faraji F, Janowich J, Kong E, Larraburo Y, Rolle C, Johnston E, Gazzaley A. Video game training enhances cognitive control in older adults. Nature. 2013 Sep 5;501(7465):97-101. doi: 10.1038/nature12486. PMID: 24005416; PMCID: PMC3983066.
[14]. Higuchi S, Motohashi Y, Liu Y, Maeda A. Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep. J Sleep Res. 2005 Sep;14(3):267-73. doi: 10.1111/j.1365-2869.2005.00463.x. PMID: 16120101.
[15]. Woo EHC, White P, Lai CWK. Morphological Changes of the Median Nerve Within the Carpal Tunnel During Various Finger and Wrist Positions: An Analysis of Intensive and Nonintensive Electronic Device Users. J Hand Surg Am. 2019 Jul;44(7):610.e1-610.e15. doi: 10.1016/j.jhsa.2018.08.006. Epub 2018 Oct 6. PMID: 30301644.
[16]. DiFrancisco-Donoghue J, Werner WG, Douris PC, Zwibel H. Esports players, got muscle? Competitive video game players' physical activity, body fat, bone mineral content, and muscle mass in comparison to matched controls. J Sport Health Sci. 2022 Nov;11(6):725-730. doi: 10.1016/j.jshs.2020.07.006. Epub 2020 Jul 23. PMID: 32711155; PMCID: PMC9729923.
[17]. Comeras-Chueca C, Villalba-Heredia L, Perez-Lasierra JL, Marín-Puyalto J, Lozano-Berges G, Matute-Llorente Á, Vicente-Rodríguez G, Gonzalez-Aguero A, Casajús JA. Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity. Int J Environ Res Public Health. 2022 Feb 24;19(5):2642. doi: 10.3390/ijerph19052642. PMID: 35270330; PMCID: PMC8910272.
Cite this article
Judge,E. (2023). Research of effects of video games on sleep health and cognitive ability. Theoretical and Natural Science,8,295-300.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
Disclaimer/Publisher's Note
The statements, opinions and data contained in all publications are solely those of the individual author(s) and contributor(s) and not of EWA Publishing and/or the editor(s). EWA Publishing and/or the editor(s) disclaim responsibility for any injury to people or property resulting from any ideas, methods, instructions or products referred to in the content.
About volume
Volume title: Proceedings of the 2nd International Conference on Modern Medicine and Global Health
© 2024 by the author(s). Licensee EWA Publishing, Oxford, UK. This article is an open access article distributed under the terms and
conditions of the Creative Commons Attribution (CC BY) license. Authors who
publish this series agree to the following terms:
1. Authors retain copyright and grant the series right of first publication with the work simultaneously licensed under a Creative Commons
Attribution License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this
series.
2. Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the series's published
version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial
publication in this series.
3. Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and
during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See
Open access policy for details).
References
[1]. Dong, H., Wang, T., Feng, J. et al. The relationship between screen time before bedtime and behaviors of preschoolers with autism spectrum disorder and the mediating effects of sleep. BMC Psychiatry 23, 635 (2023). https://doi.org/10.1186/s12888-023-05128-6
[2]. Babkoff H, Zukerman G, Fostick L, Ben-Artzi E. Effect of the diurnal rhythm and 24 h of sleep deprivation on dichotic temporal order judgment. J Sleep Res. 2005 Mar;14(1):7-15. doi: 10.1111/j.1365-2869.2004.00423.x. PMID: 15743328.
[3]. Killgore WD. Effects of sleep deprivation on cognition. Prog Brain Res. 2010;185:105-29. doi: 10.1016/B978-0-444-53702-7.00007-5. PMID: 21075236.
[4]. Higuchi S, Motohashi Y, Liu Y, Maeda A. Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep. J Sleep Res. 2005 Sep;14(3):267-73. doi: 10.1111/j.1365-2869.2005.00463.x. PMID: 16120101.
[5]. Miskoff JA, Chaudhri M, Miskoff B. Does Playing Video Games Before Bedtime Affect Sleep? Cureus. 2019 Jun 23;11(6):e4977. doi: 10.7759/cureus.4977.PMID: 31467811; PMCID: PMC6706260.
[6]. Cajochen C, Frey S, Anders D, Späti J, Bues M, Pross A, Mager R, Wirz-Justice A, Stefani O. Evening exposure to a light-emitting diodes (LED)-backlit computer screen affects circadian physiology and cognitive performance. J Appl Physiol (1985). 2011 May;110(5):1432-8. doi: 10.1152/japplphysiol.00165.2011. Epub 2011 Mar 17. PMID: 21415172.
[7]. Dworak M, Schierl T, Bruns T, Strüder HK. Impact of singular excessive computer game and television exposure on sleep patterns and memory performance of school-aged children. Pediatrics. 2007 Nov;120(5):978-85. doi: 10.1542/peds.2007-0476. PMID: 17974734.
[8]. Firth J, Torous J, Stubbs B, Firth JA, Steiner GZ, Smith L, Alvarez-Jimenez M, Gleeson J, Vancampfort D, Armitage CJ, Sarris J. The "online brain": how the Internet may be changing our cognition. World Psychiatry. 2019 Jun;18(2):119-129. doi: 10.1002/wps.20617. PMID: 31059635; PMCID: PMC6502424.
[9]. Smirni D, Garufo E, Di Falco L, Lavanco G. The Playing Brain. The Impact of Video Games on Cognition and Behavior in Pediatric Age at the Time of Lockdown: A Systematic Review. Pediatr Rep. 2021 Jul 14;13(3):401-415. doi: 10.3390/pediatric13030047. PMID: 34287345; PMCID: PMC8293336.
[10]. Primack BA, Swanier B, Georgiopoulos AM, Land SR, Fine MJ. Association between media use in adolescence and depression in young adulthood: a longitudinal study. Arch Gen Psychiatry. 2009 Feb;66(2):181-8. doi: 10.1001/archgenpsychiatry.2008.532. PMID: 19188540; PMCID: PMC3004674.
[11]. Anderson M, Jiang J. Teens, social media & technology 2018. [Accessed June 4, 2018];Pew Research Center. May 31, 2018
[12]. Small GW, Lee J, Kaufman A, Jalil J, Siddarth P, Gaddipati H, Moody TD, Bookheimer SY. Brain health consequences of digital technology use . Dialogues Clin Neurosci. 2020 Jun;22(2):179-187. doi: 10.31887/DCNS.2020.22.2/gsmall. PMID: 32699518; PMCID: PMC7366948.
[13]. Anguera JA, Boccanfuso J, Rintoul JL, Al-Hashimi O, Faraji F, Janowich J, Kong E, Larraburo Y, Rolle C, Johnston E, Gazzaley A. Video game training enhances cognitive control in older adults. Nature. 2013 Sep 5;501(7465):97-101. doi: 10.1038/nature12486. PMID: 24005416; PMCID: PMC3983066.
[14]. Higuchi S, Motohashi Y, Liu Y, Maeda A. Effects of playing a computer game using a bright display on presleep physiological variables, sleep latency, slow wave sleep and REM sleep. J Sleep Res. 2005 Sep;14(3):267-73. doi: 10.1111/j.1365-2869.2005.00463.x. PMID: 16120101.
[15]. Woo EHC, White P, Lai CWK. Morphological Changes of the Median Nerve Within the Carpal Tunnel During Various Finger and Wrist Positions: An Analysis of Intensive and Nonintensive Electronic Device Users. J Hand Surg Am. 2019 Jul;44(7):610.e1-610.e15. doi: 10.1016/j.jhsa.2018.08.006. Epub 2018 Oct 6. PMID: 30301644.
[16]. DiFrancisco-Donoghue J, Werner WG, Douris PC, Zwibel H. Esports players, got muscle? Competitive video game players' physical activity, body fat, bone mineral content, and muscle mass in comparison to matched controls. J Sport Health Sci. 2022 Nov;11(6):725-730. doi: 10.1016/j.jshs.2020.07.006. Epub 2020 Jul 23. PMID: 32711155; PMCID: PMC9729923.
[17]. Comeras-Chueca C, Villalba-Heredia L, Perez-Lasierra JL, Marín-Puyalto J, Lozano-Berges G, Matute-Llorente Á, Vicente-Rodríguez G, Gonzalez-Aguero A, Casajús JA. Active Video Games Improve Muscular Fitness and Motor Skills in Children with Overweight or Obesity. Int J Environ Res Public Health. 2022 Feb 24;19(5):2642. doi: 10.3390/ijerph19052642. PMID: 35270330; PMCID: PMC8910272.