
A VR Music Learning Application VR-DRUM
- 1 School of Software Engineering, Central South University, Changsha Hunan, China
* Author to whom correspondence should be addressed.
Abstract
With the explosion of the MetaVerse concept and the burgeoning of VR (Virtual Reality) technology, VR has been applied in diverse scenarios,for example,social networking, games, education, online retail, house inspections, exhibition tours, training, virtual concerts and so on. Learning in the 3D environment of virtual reality can bring people an immersive interactive experience, which can improve the learners’ efficiency and deepen understanding. Music learning mainly includes the cultivation of rhythm (or sense of music, also including intonation), mainly relying on ears, followed by muscle memory, and the immersion of VR games is an optimal solution for music learning. This work proposes a VR-based drum learning game to solve several troubling problems such that when drummers practice real drums at home, the sound gets too loud, and the real drums occupy a large space, going out to practice drums will take much time. But to play drums in VR game, just put on a portable VR glass and pick up the touch controllers, drum players can practice at anytime, anywhere. What's more, it's very easy for novice to get started quickly. Another conspicuous advantage of VR is it provides an immersive experience for users,including a 360-degree panoramic screen, spatial audio, and authentic atmosphere.
Keywords
Unity 3D, drum, Oculus Quest2, music learning application, VR interaction
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Cite this article
Liao,S. (2023). A VR Music Learning Application VR-DRUM. Theoretical and Natural Science,2,37-43.
Data availability
The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.
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Volume title: Proceedings of the International Conference on Computing Innovation and Applied Physics (CONF-CIAP 2022)
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