Brain computer interface and its application in games for people with physical disability

Research Article
Open access

Brain computer interface and its application in games for people with physical disability

Yueyang Li 1*
  • 1 University of Wisconsin-Madison    
  • *corresponding author ezelpub@outlook.com
Published on 20 December 2023 | https://doi.org/10.54254/2753-8818/20/20230729
TNS Vol.20
ISSN (Print): 2753-8826
ISSN (Online): 2753-8818
ISBN (Print): 978-1-83558-213-8
ISBN (Online): 978-1-83558-214-5

Abstract

This paper will investigate the fundamentals of the Brain-Computer Interface, including various kinds of implantable Neural Probes, materials used to construct neural probes, and essential methods to detect crucial electrical and chemical signals from brain structures to building well-behaved Brain-Computer Interfaces. Beyond that, this paper will delve deeper into the Brain-Computer Interface (BCI) and its application in the modern time game industry and look into the future perspectives of BCI for helping underrepresented groups that could not utilize traditional input devices.

Keywords:

brain computer interface, game, virtual reality, sensor

Li,Y. (2023). Brain computer interface and its application in games for people with physical disability. Theoretical and Natural Science,20,103-107.
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References

[1]. Wolpaw, J. R., Birbaumer, N., Heetderks, W. J., McFarland, D. J., Peckham, P. H., Schalk, G., Donchin, E., Quatrano, L. A., Robinson, C. J. and Vaughan, T. M., “Brain-computer interface technology: a review of the first international meeting,“ IEEE Trans. Rehab. Eng. 8(2), 164–173 (2000).

[2]. Nunez, P. and Srinivasan, R., “Electroencephalogram,“ Scholarpedia 2(2), 1348 (2007).

[3]. Clayton, D. F., “The genomic action potential,“ Neurobiology of learning and memory 74(3), 185–216 (2000).

[4]. Grider, M. H., Jessu, R. and Kabir, R. (eds.), [StatPearls [Internet]], StatPearls Publishing (2022).

[5]. Herreras, O., “Local Field Potentials: Myths and Misunderstandings,“ Frontiers in neural circuits 10, 101 (2016).

[6]. Schomer, D. L., Da Lopes Silva, F. H. and Amzica, F., [C2Cellular Substrates of Brain Rhythms], Oxford University Press (2017).

[7]. Berger, H. and Gloor, P., [[Über das Elektrenkephalogramm des Menschen.] Hans Berger on the electroencephalogramm of man. The fourteen original reports on the human electroencephalogram; translated from the original German and edited by Pierre Gloor], Elsevier, Amsterdam (1969).

[8]. HajjHassan, M., Chodavarapu, V. and Musallam, S., “NeuroMEMS: Neural Probe Microtechnologies,“ Sensors (Basel, Switzerland) 8(10), 6704–6726 (2008).

[9]. Najafi, K., “Solid-state microsensors for cortical nerve recordings,“ IEEE Engineering in Medicine and Biology Magazine 13(3), 375–387 (1994).

[10]. Ensell, G., Banks, D. J., Richards, P. R., Balachandran, W. and Ewins, D. J., “Silicon-based microelectrodes for neurophysiology, micromachined from silicon-on-insulator wafers,“ Medical & biological engineering & computing 38(2), 175–179 (2000).

[11]. Galindo-Rosales, F. J. (ed.), [Complex Fluid-Flows in Microfluidics], Springer International Publishing, Cham (2018).

[12]. Xu, C., Lemon, W. and Liu, C., “Design and fabrication of a high-density metal microelectrode array for neural recording,“ Sensors and Actuators A: Physical 96(1), 78–85 (2002).

[13]. Musallam, S., Bak, M. J., Troyk, P. R. and Andersen, R. A., “A floating metal microelectrode array for chronic implantation,“ Journal of neuroscience methods 160(1), 122–127 (2007).

[14]. Marshall, D., Coyle, D., Wilson, S. and Callaghan, M., “Games, Gameplay, and BCI: The State of the Art,“ IEEE Trans. Comput. Intell. AI Games 5(2), 82–99 (2013).

[15]. Piñeiro-Chousa, J., López-Cabarcos, M. Á., Pérez-Pico, A. M. and Caby, J., “The influence of Twitch and sustainability on the stock returns of video game companies: Before and after COVID-19,“ Journal of business research 157, 113620 (2023).

[16]. Kerous, B., Skola, F. and Liarokapis, F., “EEG-based BCI and video games: a progress report,“ Virtual Reality 22(2), 119–135 (2018).

[17]. Bai, O., Lin, P., Vorbach, S., Floeter, M. K., Hattori, N. and Hallett, M., “A high performance sensorimotor beta rhythm-based brain-computer interface associated with human natural motor behavior,“ Journal of neural engineering 5(1), 24–35 (2008).


Cite this article

Li,Y. (2023). Brain computer interface and its application in games for people with physical disability. Theoretical and Natural Science,20,103-107.

Data availability

The datasets used and/or analyzed during the current study will be available from the authors upon reasonable request.

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About volume

Volume title: Proceedings of the 3rd International Conference on Biological Engineering and Medical Science

ISBN:978-1-83558-213-8(Print) / 978-1-83558-214-5(Online)
Editor:Alan Wang
Conference website: https://www.icbiomed.org/
Conference date: 2 September 2023
Series: Theoretical and Natural Science
Volume number: Vol.20
ISSN:2753-8818(Print) / 2753-8826(Online)

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References

[1]. Wolpaw, J. R., Birbaumer, N., Heetderks, W. J., McFarland, D. J., Peckham, P. H., Schalk, G., Donchin, E., Quatrano, L. A., Robinson, C. J. and Vaughan, T. M., “Brain-computer interface technology: a review of the first international meeting,“ IEEE Trans. Rehab. Eng. 8(2), 164–173 (2000).

[2]. Nunez, P. and Srinivasan, R., “Electroencephalogram,“ Scholarpedia 2(2), 1348 (2007).

[3]. Clayton, D. F., “The genomic action potential,“ Neurobiology of learning and memory 74(3), 185–216 (2000).

[4]. Grider, M. H., Jessu, R. and Kabir, R. (eds.), [StatPearls [Internet]], StatPearls Publishing (2022).

[5]. Herreras, O., “Local Field Potentials: Myths and Misunderstandings,“ Frontiers in neural circuits 10, 101 (2016).

[6]. Schomer, D. L., Da Lopes Silva, F. H. and Amzica, F., [C2Cellular Substrates of Brain Rhythms], Oxford University Press (2017).

[7]. Berger, H. and Gloor, P., [[Über das Elektrenkephalogramm des Menschen.] Hans Berger on the electroencephalogramm of man. The fourteen original reports on the human electroencephalogram; translated from the original German and edited by Pierre Gloor], Elsevier, Amsterdam (1969).

[8]. HajjHassan, M., Chodavarapu, V. and Musallam, S., “NeuroMEMS: Neural Probe Microtechnologies,“ Sensors (Basel, Switzerland) 8(10), 6704–6726 (2008).

[9]. Najafi, K., “Solid-state microsensors for cortical nerve recordings,“ IEEE Engineering in Medicine and Biology Magazine 13(3), 375–387 (1994).

[10]. Ensell, G., Banks, D. J., Richards, P. R., Balachandran, W. and Ewins, D. J., “Silicon-based microelectrodes for neurophysiology, micromachined from silicon-on-insulator wafers,“ Medical & biological engineering & computing 38(2), 175–179 (2000).

[11]. Galindo-Rosales, F. J. (ed.), [Complex Fluid-Flows in Microfluidics], Springer International Publishing, Cham (2018).

[12]. Xu, C., Lemon, W. and Liu, C., “Design and fabrication of a high-density metal microelectrode array for neural recording,“ Sensors and Actuators A: Physical 96(1), 78–85 (2002).

[13]. Musallam, S., Bak, M. J., Troyk, P. R. and Andersen, R. A., “A floating metal microelectrode array for chronic implantation,“ Journal of neuroscience methods 160(1), 122–127 (2007).

[14]. Marshall, D., Coyle, D., Wilson, S. and Callaghan, M., “Games, Gameplay, and BCI: The State of the Art,“ IEEE Trans. Comput. Intell. AI Games 5(2), 82–99 (2013).

[15]. Piñeiro-Chousa, J., López-Cabarcos, M. Á., Pérez-Pico, A. M. and Caby, J., “The influence of Twitch and sustainability on the stock returns of video game companies: Before and after COVID-19,“ Journal of business research 157, 113620 (2023).

[16]. Kerous, B., Skola, F. and Liarokapis, F., “EEG-based BCI and video games: a progress report,“ Virtual Reality 22(2), 119–135 (2018).

[17]. Bai, O., Lin, P., Vorbach, S., Floeter, M. K., Hattori, N. and Hallett, M., “A high performance sensorimotor beta rhythm-based brain-computer interface associated with human natural motor behavior,“ Journal of neural engineering 5(1), 24–35 (2008).